Graphics/ForwardFramePipeline: Fix frustum test
This commit is contained in:
@@ -64,7 +64,7 @@ namespace Nz
|
||||
BoundingVolumef boundingVolume(renderableData.renderable->GetAABB());
|
||||
boundingVolume.Update(worldInstance->GetWorldMatrix());
|
||||
|
||||
if (!frustum.Contains(boundingVolume))
|
||||
if (frustum.Intersect(boundingVolume) == IntersectionSide::Outside)
|
||||
continue;
|
||||
|
||||
auto& visibleRenderable = m_visibleRenderables.emplace_back();
|
||||
|
||||
Reference in New Issue
Block a user