Graphics: Allow OpenGL 3.3 to use the engine (with shadow disabled)

I still have a figure a better solution


Former-commit-id: 9a3dcc73288ef2d094f87b7d89fb964be3bcd7c0 [formerly c231ae17e7603200529c31b750f7679af8b03931] [formerly 2fa92f5bf7d2aa2d0161e1c8522100b4912f0d1b [formerly 3efc46381638ed065edcb4a3cf16a9d10f5b8cc3]]
Former-commit-id: b46272bfc3d671a876eafff1fd31643bc37bb49c [formerly 219ff5ec8d057e5d6efe3c73d3e59156da1e7575]
Former-commit-id: 18b860c45d7176848b832b62a57dff00dbeb7ffe
This commit is contained in:
Lynix 2016-08-11 00:04:10 +02:00
parent c1b2f3af00
commit b096096e83
2 changed files with 8 additions and 1 deletions

View File

@ -2,6 +2,13 @@
layout(early_fragment_tests) in;
#endif
// HACK UNTIL PROPER FIX
#if GLSL_VERSION < 400
#undef SHADOW_MAPPING
#define SHADOW_MAPPING 0
#endif
// HACK
#define LIGHT_DIRECTIONAL 0
#define LIGHT_POINT 1
#define LIGHT_SPOT 2

File diff suppressed because one or more lines are too long