Graphics: Add a way to set which passes are enabled in a frame pipeline
This will be replaced soon with a better system
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50c90fd725
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b09b4d2419
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@ -75,7 +75,7 @@ int main(int argc, char* argv[])
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Nz::ElementRendererRegistry elementRegistry;
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Nz::ForwardFramePipeline framePipeline(elementRegistry);
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[[maybe_unused]] std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0);
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[[maybe_unused]] std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0, Nz::FramePipelineAllExtraPasses);
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std::size_t worldInstanceIndex1 = framePipeline.RegisterWorldInstance(modelInstance);
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framePipeline.RegisterRenderable(worldInstanceIndex1, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
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@ -30,6 +30,8 @@ namespace Nz
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inline float GetAspectRatio() const;
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const Color& GetClearColor() const override;
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inline DegreeAnglef GetFOV() const;
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inline FramePipelineExtraPassFlags GetFramePipelineExtraPassFlags() const;
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inline ProjectionType GetProjectionType() const;
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UInt32 GetRenderMask() const override;
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inline Int32 GetRenderOrder() const;
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const RenderTarget& GetRenderTarget() const override;
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@ -43,6 +45,7 @@ namespace Nz
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inline void UpdateClearColor(Color color);
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inline void UpdateFOV(DegreeAnglef fov);
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inline void UpdateFramePipelineExtraPassFlags(FramePipelineExtraPassFlags framePipelineExtraFlags);
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inline void UpdateProjectionType(ProjectionType projectionType);
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inline void UpdateRenderMask(UInt32 renderMask);
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inline void UpdateRenderOrder(Int32 renderOrder);
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@ -67,6 +70,7 @@ namespace Nz
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const RenderTarget* m_renderTarget;
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Color m_clearColor;
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DegreeAnglef m_fov;
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FramePipelineExtraPassFlags m_framePipelineExtraPassFlags;
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Int32 m_renderOrder;
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ProjectionType m_projectionType;
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Rectf m_targetRegion;
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@ -11,6 +11,7 @@ namespace Nz
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m_renderTarget(nullptr),
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m_clearColor(Color::Black()),
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m_fov(90.f),
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m_framePipelineExtraPassFlags(FramePipelineExtraPass::DebugDraw),
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m_renderOrder(0),
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m_projectionType(projectionType),
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m_targetRegion(0.f, 0.f, 1.f, 1.f),
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@ -20,6 +21,9 @@ namespace Nz
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m_zFar((projectionType == ProjectionType::Perspective) ? 1000.f : 1.f),
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m_zNear((projectionType == ProjectionType::Perspective) ? 1.f : -1.f)
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{
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if (projectionType == ProjectionType::Perspective)
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m_framePipelineExtraPassFlags |= FramePipelineExtraPass::DepthPrepass;
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UpdateTarget(renderTarget);
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}
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@ -27,6 +31,7 @@ namespace Nz
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m_renderTarget(nullptr),
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m_clearColor(camera.m_clearColor),
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m_fov(camera.m_fov),
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m_framePipelineExtraPassFlags(camera.m_framePipelineExtraPassFlags),
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m_renderOrder(camera.m_renderOrder),
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m_projectionType(camera.m_projectionType),
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m_targetRegion(camera.m_targetRegion),
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@ -44,6 +49,7 @@ namespace Nz
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m_renderTarget(nullptr),
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m_clearColor(camera.m_clearColor),
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m_fov(camera.m_fov),
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m_framePipelineExtraPassFlags(camera.m_framePipelineExtraPassFlags),
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m_renderOrder(camera.m_renderOrder),
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m_projectionType(camera.m_projectionType),
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m_targetRegion(camera.m_targetRegion),
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@ -67,6 +73,16 @@ namespace Nz
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return m_fov;
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}
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inline FramePipelineExtraPassFlags Camera::GetFramePipelineExtraPassFlags() const
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{
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return m_framePipelineExtraPassFlags;
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}
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inline ProjectionType Camera::GetProjectionType() const
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{
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return m_projectionType;
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}
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inline Int32 Camera::GetRenderOrder() const
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{
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return m_renderOrder;
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@ -103,6 +119,11 @@ namespace Nz
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UpdateProjectionMatrix();
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}
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inline void Camera::UpdateFramePipelineExtraPassFlags(FramePipelineExtraPassFlags framePipelineExtraFlags)
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{
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m_framePipelineExtraPassFlags = framePipelineExtraFlags;
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}
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inline void Camera::UpdateZFar(float zFar)
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{
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m_zFar = zFar;
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@ -119,6 +140,7 @@ namespace Nz
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inline Camera& Camera::operator=(const Camera& camera)
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{
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m_framePipelineExtraPassFlags = camera.m_framePipelineExtraPassFlags;
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m_fov = camera.m_fov;
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m_projectionType = camera.m_projectionType;
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m_targetRegion = camera.m_targetRegion;
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@ -135,6 +157,7 @@ namespace Nz
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inline Camera& Camera::operator=(Camera&& camera) noexcept
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{
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m_framePipelineExtraPassFlags = camera.m_framePipelineExtraPassFlags;
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m_fov = camera.m_fov;
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m_projectionType = camera.m_projectionType;
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m_targetRegion = camera.m_targetRegion;
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@ -246,3 +269,4 @@ namespace Nz
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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#include "Camera.hpp"
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@ -41,6 +41,24 @@ namespace Nz
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Volume
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};
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enum class FramePipelineExtraPass
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{
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DebugDraw,
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DepthPrepass,
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Max = DepthPrepass
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};
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template<>
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struct EnumAsFlags<FramePipelineExtraPass>
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{
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static constexpr FramePipelineExtraPass max = FramePipelineExtraPass::Max;
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};
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using FramePipelineExtraPassFlags = Flags<FramePipelineExtraPass>;
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constexpr FramePipelineExtraPassFlags FramePipelineAllExtraPasses = FramePipelineExtraPass::DebugDraw | FramePipelineExtraPass::DepthPrepass;
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enum class MaterialPropertyType
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{
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Bool,
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@ -54,7 +54,7 @@ namespace Nz
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std::size_t RegisterLight(const Light* light, UInt32 renderMask) override;
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std::size_t RegisterRenderable(std::size_t worldInstanceIndex, std::size_t skeletonInstanceIndex, const InstancedRenderable* instancedRenderable, UInt32 renderMask, const Recti& scissorBox) override;
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std::size_t RegisterSkeleton(SkeletonInstancePtr skeletonInstance) override;
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std::size_t RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder) override;
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std::size_t RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder, FramePipelineExtraPassFlags passFlags) override;
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std::size_t RegisterWorldInstance(WorldInstancePtr worldInstance) override;
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const Light* RetrieveLight(std::size_t lightIndex) const override;
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@ -131,6 +131,7 @@ namespace Nz
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struct ViewerData
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{
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std::size_t finalColorAttachment;
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std::size_t forwardColorAttachment;
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std::size_t debugColorAttachment;
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std::size_t depthStencilAttachment;
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@ -46,7 +46,7 @@ namespace Nz
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virtual std::size_t RegisterLight(const Light* light, UInt32 renderMask) = 0;
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virtual std::size_t RegisterRenderable(std::size_t worldInstanceIndex, std::size_t skeletonInstanceIndex, const InstancedRenderable* instancedRenderable, UInt32 renderMask, const Recti& scissorBox) = 0;
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virtual std::size_t RegisterSkeleton(SkeletonInstancePtr skeletonInstance) = 0;
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virtual std::size_t RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder) = 0;
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virtual std::size_t RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder, FramePipelineExtraPassFlags passFlags) = 0;
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virtual std::size_t RegisterWorldInstance(WorldInstancePtr worldInstance) = 0;
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virtual const Light* RetrieveLight(std::size_t lightIndex) const = 0;
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@ -237,15 +237,13 @@ namespace Nz
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return skeletonInstanceIndex;
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}
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std::size_t ForwardFramePipeline::RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder)
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std::size_t ForwardFramePipeline::RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder, FramePipelineExtraPassFlags passFlags)
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{
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std::size_t depthPassIndex = Graphics::Instance()->GetMaterialPassRegistry().GetPassIndex("DepthPass");
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std::size_t viewerIndex;
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auto& viewerData = *m_viewerPool.Allocate(viewerIndex);
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viewerData.renderOrder = renderOrder;
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viewerData.debugDrawPass = std::make_unique<DebugDrawPipelinePass>(*this, viewerInstance);
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viewerData.depthPrepass = std::make_unique<DepthPipelinePass>(*this, m_elementRegistry, viewerInstance, depthPassIndex, "Depth pre-pass");
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viewerData.forwardPass = std::make_unique<ForwardPipelinePass>(*this, m_elementRegistry, viewerInstance);
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viewerData.viewer = viewerInstance;
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viewerData.onTransferRequired.Connect(viewerInstance->GetViewerInstance().OnTransferRequired, [this](TransferInterface* transferInterface)
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@ -253,6 +251,12 @@ namespace Nz
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m_transferSet.insert(transferInterface);
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});
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if (passFlags.Test(FramePipelineExtraPass::DebugDraw))
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viewerData.debugDrawPass = std::make_unique<DebugDrawPipelinePass>(*this, viewerInstance);
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if (passFlags.Test(FramePipelineExtraPass::DepthPrepass))
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viewerData.depthPrepass = std::make_unique<DepthPipelinePass>(*this, m_elementRegistry, viewerInstance, depthPassIndex, "Depth pre-pass");
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m_transferSet.insert(&viewerInstance->GetViewerInstance());
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m_rebuildFrameGraph = true;
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@ -394,7 +398,8 @@ namespace Nz
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viewerData.forwardPass->Prepare(renderFrame, frustum, visibleRenderables, m_visibleLights, visibilityHash);
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viewerData.debugDrawPass->Prepare(renderFrame);
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if (viewerData.debugDrawPass)
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viewerData.debugDrawPass->Prepare(renderFrame);
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}
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if (frameGraphInvalidated)
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@ -410,7 +415,7 @@ namespace Nz
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{
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0,
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ShaderBinding::SampledTextureBinding {
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m_bakedFrameGraph.GetAttachmentTexture(viewerData.debugColorAttachment).get(),
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m_bakedFrameGraph.GetAttachmentTexture(viewerData.finalColorAttachment).get(),
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sampler.get()
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}
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}
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@ -606,7 +611,6 @@ namespace Nz
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PixelFormat::RGBA8
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});
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viewerData.debugColorAttachment = frameGraph.AddAttachmentProxy("Debug draw output", viewerData.forwardColorAttachment);
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viewerData.depthStencilAttachment = frameGraph.AddAttachment({
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"Depth-stencil buffer",
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@ -623,7 +627,14 @@ namespace Nz
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lightData->shadowData->RegisterPassInputs(forwardPass);
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}
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viewerData.debugDrawPass->RegisterToFrameGraph(frameGraph, viewerData.forwardColorAttachment, viewerData.debugColorAttachment);
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if (viewerData.debugDrawPass)
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{
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viewerData.debugColorAttachment = frameGraph.AddAttachmentProxy("Debug draw output", viewerData.forwardColorAttachment);
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viewerData.debugDrawPass->RegisterToFrameGraph(frameGraph, viewerData.forwardColorAttachment, viewerData.debugColorAttachment);
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viewerData.finalColorAttachment = viewerData.debugColorAttachment;
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}
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else
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viewerData.finalColorAttachment = viewerData.forwardColorAttachment;
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}
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using ViewerPair = std::pair<const RenderTarget*, const ViewerData*>;
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@ -661,7 +672,7 @@ namespace Nz
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});
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for (const ViewerData* viewerData : targetViewers)
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mergePass.AddInput(viewerData->debugColorAttachment);
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mergePass.AddInput(viewerData->finalColorAttachment);
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mergePass.AddOutput(renderTargetData.finalAttachment);
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mergePass.SetClearColor(0, Color::Black());
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@ -330,7 +330,7 @@ namespace Nz
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CameraEntity* cameraEntity = m_cameraEntityPool.Allocate(poolIndex);
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cameraEntity->poolIndex = poolIndex;
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cameraEntity->entity = entity;
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cameraEntity->viewerIndex = m_pipeline->RegisterViewer(&entityCamera, entityCamera.GetRenderOrder());
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cameraEntity->viewerIndex = m_pipeline->RegisterViewer(&entityCamera, entityCamera.GetRenderOrder(), entityCamera.GetFramePipelineExtraPassFlags());
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cameraEntity->onNodeInvalidation.Connect(entityNode.OnNodeInvalidation, [this, cameraEntity](const Node* /*node*/)
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{
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m_invalidatedCameraNode.insert(cameraEntity);
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@ -93,7 +93,7 @@ int main()
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Nz::ElementRendererRegistry elementRegistry;
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Nz::ForwardFramePipeline framePipeline(elementRegistry);
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[[maybe_unused]] std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0);
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[[maybe_unused]] std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0, Nz::FramePipelineAllExtraPasses);
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std::size_t worldInstanceIndex1 = framePipeline.RegisterWorldInstance(modelInstance);
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std::size_t worldInstanceIndex2 = framePipeline.RegisterWorldInstance(modelInstance2);
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framePipeline.RegisterRenderable(worldInstanceIndex1, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
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