Graphics: Add a way to set which passes are enabled in a frame pipeline
This will be replaced soon with a better system
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@@ -75,7 +75,7 @@ int main(int argc, char* argv[])
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Nz::ElementRendererRegistry elementRegistry;
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Nz::ForwardFramePipeline framePipeline(elementRegistry);
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[[maybe_unused]] std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0);
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[[maybe_unused]] std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0, Nz::FramePipelineAllExtraPasses);
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std::size_t worldInstanceIndex1 = framePipeline.RegisterWorldInstance(modelInstance);
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framePipeline.RegisterRenderable(worldInstanceIndex1, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
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