Reenable unit tests in release mode
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@@ -58,9 +58,9 @@ SCENARIO("EulerAngles", "[MATH][EULERANGLES]")
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Nz::Vector3f rotation90Y = euler90Y.ToQuaternion() * Nz::Vector3f::UnitZ();
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Nz::Vector3f rotation90R = euler90R.ToQuaternion() * Nz::Vector3f::UnitX();
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CHECK(rotation90P.ApproxEqual(Nz::Vector3f::UnitZ()));
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CHECK(rotation90Y.ApproxEqual(Nz::Vector3f::UnitX()));
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CHECK(rotation90R.ApproxEqual(Nz::Vector3f::UnitY()));
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CHECK(rotation90P.ApproxEqual(Nz::Vector3f::UnitZ(), 0.0001f));
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CHECK(rotation90Y.ApproxEqual(Nz::Vector3f::UnitX(), 0.0001f));
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CHECK(rotation90R.ApproxEqual(Nz::Vector3f::UnitY(), 0.0001f));
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}
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}
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}
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