Shader/ShaderLang: Add type inference for variable declaration
This commit is contained in:
@@ -45,8 +45,8 @@ struct FragOut
|
||||
[[entry(frag)]]
|
||||
fn main(fragIn: VertOut) -> FragOut
|
||||
{
|
||||
let lightDir: vec3<f32> = vec3<f32>(0.0, -0.707, 0.707);
|
||||
let lightFactor: f32 = dot(fragIn.normal, lightDir);
|
||||
let lightDir = vec3<f32>(0.0, -0.707, 0.707);
|
||||
let lightFactor = dot(fragIn.normal, lightDir);
|
||||
|
||||
let fragOut: FragOut;
|
||||
fragOut.color = lightFactor * tex.Sample(fragIn.uv);
|
||||
|
||||
Reference in New Issue
Block a user