Shader/ShaderLang: Add type inference for variable declaration
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@@ -128,6 +128,15 @@ namespace Nz::ShaderBuilder
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return declareStructNode;
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}
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inline std::unique_ptr<ShaderAst::DeclareVariableStatement> Nz::ShaderBuilder::Impl::DeclareVariable::operator()(std::string name, ShaderAst::ExpressionPtr initialValue) const
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{
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auto declareVariableNode = std::make_unique<ShaderAst::DeclareVariableStatement>();
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declareVariableNode->varName = std::move(name);
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declareVariableNode->initialExpression = std::move(initialValue);
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return declareVariableNode;
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}
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inline std::unique_ptr<ShaderAst::DeclareVariableStatement> Nz::ShaderBuilder::Impl::DeclareVariable::operator()(std::string name, ShaderAst::ExpressionType type, ShaderAst::ExpressionPtr initialValue) const
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{
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auto declareVariableNode = std::make_unique<ShaderAst::DeclareVariableStatement>();
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