Shader: Add function parameters and return handling
This commit is contained in:
@@ -8,14 +8,14 @@
|
||||
#define NAZARA_SPIRVBLOCK_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Shader/SpirvSection.hpp>
|
||||
#include <Nazara/Shader/SpirvSectionBase.hpp>
|
||||
#include <Nazara/Shader/SpirvWriter.hpp>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_SHADER_API SpirvBlock : public SpirvSection
|
||||
class NAZARA_SHADER_API SpirvBlock : public SpirvSectionBase
|
||||
{
|
||||
public:
|
||||
inline SpirvBlock(SpirvWriter& writer);
|
||||
@@ -23,13 +23,24 @@ namespace Nz
|
||||
SpirvBlock(SpirvBlock&&) = default;
|
||||
~SpirvBlock() = default;
|
||||
|
||||
inline std::size_t Append(SpirvOp opcode, const OpSize& wordCount);
|
||||
template<typename... Args> std::size_t Append(SpirvOp opcode, Args&&... args);
|
||||
template<typename F> std::size_t AppendVariadic(SpirvOp opcode, F&& callback);
|
||||
|
||||
inline UInt32 GetLabelId() const;
|
||||
|
||||
inline bool IsTerminated() const;
|
||||
|
||||
SpirvBlock& operator=(const SpirvBlock&) = delete;
|
||||
SpirvBlock& operator=(SpirvBlock&&) = default;
|
||||
|
||||
static inline bool IsTerminationInstruction(SpirvOp op);
|
||||
|
||||
private:
|
||||
inline void HandleSpirvOp(SpirvOp op);
|
||||
|
||||
UInt32 m_labelId;
|
||||
bool m_isTerminated;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user