Shader: Add function parameters and return handling
This commit is contained in:
parent
9a0f201433
commit
b320b5b44e
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@ -83,6 +83,7 @@ namespace Nz
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void Visit(ShaderNodes::LocalVariable& var) override;
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void Visit(ShaderNodes::NoOp& node) override;
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void Visit(ShaderNodes::ParameterVariable& var) override;
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void Visit(ShaderNodes::ReturnStatement& node) override;
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void Visit(ShaderNodes::OutputVariable& var) override;
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void Visit(ShaderNodes::Sample2D& node) override;
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void Visit(ShaderNodes::StatementBlock& node) override;
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@ -35,7 +35,7 @@ namespace Nz
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~ShaderAst() = default;
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void AddCondition(std::string name);
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void AddFunction(std::string name, ShaderNodes::StatementPtr statement, std::vector<FunctionParameter> parameters = {}, ShaderNodes::BasicType returnType = ShaderNodes::BasicType::Void);
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void AddFunction(std::string name, ShaderNodes::StatementPtr statement, std::vector<FunctionParameter> parameters = {}, ShaderExpressionType returnType = ShaderNodes::BasicType::Void);
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void AddInput(std::string name, ShaderExpressionType type, std::optional<std::size_t> locationIndex = {});
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void AddOutput(std::string name, ShaderExpressionType type, std::optional<std::size_t> locationIndex = {});
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void AddStruct(std::string name, std::vector<StructMember> members);
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@ -85,7 +85,7 @@ namespace Nz
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{
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std::string name;
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std::vector<FunctionParameter> parameters;
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ShaderNodes::BasicType returnType;
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ShaderExpressionType returnType;
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ShaderNodes::StatementPtr statement;
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};
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@ -48,6 +48,7 @@ namespace Nz
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void Visit(ShaderNodes::Identifier& node) override;
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void Visit(ShaderNodes::IntrinsicCall& node) override;
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void Visit(ShaderNodes::NoOp& node) override;
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void Visit(ShaderNodes::ReturnStatement& node) override;
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void Visit(ShaderNodes::Sample2D& node) override;
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void Visit(ShaderNodes::StatementBlock& node) override;
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void Visit(ShaderNodes::SwizzleOp& node) override;
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@ -35,6 +35,7 @@ namespace Nz
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void Visit(ShaderNodes::Identifier& node) override;
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void Visit(ShaderNodes::IntrinsicCall& node) override;
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void Visit(ShaderNodes::NoOp& node) override;
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void Visit(ShaderNodes::ReturnStatement& node) override;
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void Visit(ShaderNodes::Sample2D& node) override;
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void Visit(ShaderNodes::StatementBlock& node) override;
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void Visit(ShaderNodes::SwizzleOp& node) override;
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@ -41,6 +41,7 @@ namespace Nz
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void Serialize(ShaderNodes::IntrinsicCall& node);
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void Serialize(ShaderNodes::NamedVariable& var);
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void Serialize(ShaderNodes::NoOp& node);
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void Serialize(ShaderNodes::ReturnStatement& node);
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void Serialize(ShaderNodes::Sample2D& node);
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void Serialize(ShaderNodes::StatementBlock& node);
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void Serialize(ShaderNodes::SwizzleOp& node);
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@ -48,6 +48,7 @@ namespace Nz
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void Visit(ShaderNodes::ExpressionStatement& node) override;
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void Visit(ShaderNodes::Identifier& node) override;
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void Visit(ShaderNodes::IntrinsicCall& node) override;
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void Visit(ShaderNodes::ReturnStatement& node) override;
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void Visit(ShaderNodes::Sample2D& node) override;
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void Visit(ShaderNodes::StatementBlock& node) override;
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void Visit(ShaderNodes::SwizzleOp& node) override;
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@ -36,6 +36,7 @@ namespace Nz
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virtual void Visit(ShaderNodes::Identifier& node) = 0;
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virtual void Visit(ShaderNodes::IntrinsicCall& node) = 0;
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virtual void Visit(ShaderNodes::NoOp& node) = 0;
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virtual void Visit(ShaderNodes::ReturnStatement& node) = 0;
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virtual void Visit(ShaderNodes::Sample2D& node) = 0;
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virtual void Visit(ShaderNodes::StatementBlock& node) = 0;
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virtual void Visit(ShaderNodes::SwizzleOp& node) = 0;
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@ -31,6 +31,7 @@ namespace Nz
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void Visit(ShaderNodes::Identifier& node) override;
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void Visit(ShaderNodes::IntrinsicCall& node) override;
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void Visit(ShaderNodes::NoOp& node) override;
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void Visit(ShaderNodes::ReturnStatement& node) override;
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void Visit(ShaderNodes::Sample2D& node) override;
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void Visit(ShaderNodes::StatementBlock& node) override;
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void Visit(ShaderNodes::SwizzleOp& node) override;
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@ -91,6 +91,7 @@ namespace Nz::ShaderNodes
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Identifier,
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IntrinsicCall,
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NoOp,
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ReturnStatement,
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Sample2D,
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SwizzleOp,
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StatementBlock,
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@ -10,6 +10,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderLangLexer.hpp>
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#include <Nazara/Shader/ShaderAst.hpp>
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namespace Nz::ShaderLang
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{
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@ -19,6 +20,18 @@ namespace Nz::ShaderLang
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using exception::exception;
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};
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class ReservedKeyword : public std::exception
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{
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public:
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using exception::exception;
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};
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class UnknownType : public std::exception
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{
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public:
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using exception::exception;
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};
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class UnexpectedToken : public std::exception
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{
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public:
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@ -31,19 +44,39 @@ namespace Nz::ShaderLang
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inline Parser();
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~Parser() = default;
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void Parse(const std::vector<Token>& tokens);
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ShaderAst Parse(const std::vector<Token>& tokens);
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private:
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// Flow control
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const Token& Advance();
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void Expect(const Token& token, TokenType type);
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void ExpectNext(TokenType type);
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void ParseFunctionBody();
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void ParseFunctionDeclaration();
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void ParseFunctionParameter();
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const Token& ExpectNext(TokenType type);
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const Token& PeekNext();
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// Statements
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ShaderNodes::StatementPtr ParseFunctionBody();
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void ParseFunctionDeclaration();
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ShaderAst::FunctionParameter ParseFunctionParameter();
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ShaderNodes::StatementPtr ParseReturnStatement();
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ShaderNodes::StatementPtr ParseStatement();
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ShaderNodes::StatementPtr ParseStatementList();
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// Expressions
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ShaderNodes::ExpressionPtr ParseBinOpRhs(int exprPrecedence, ShaderNodes::ExpressionPtr lhs);
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ShaderNodes::ExpressionPtr ParseExpression();
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ShaderNodes::ExpressionPtr ParseIdentifier();
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ShaderNodes::ExpressionPtr ParseIntegerExpression();
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ShaderNodes::ExpressionPtr ParseParenthesisExpression();
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ShaderNodes::ExpressionPtr ParsePrimaryExpression();
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std::string ParseIdentifierAsName();
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ShaderExpressionType ParseIdentifierAsType();
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static int GetTokenPrecedence(TokenType token);
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struct Context
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{
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ShaderAst result;
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std::size_t tokenCount;
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std::size_t tokenIndex = 0;
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const Token* tokens;
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@ -10,7 +10,6 @@
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#define NAZARA_SHADERLANG_TOKEN_LAST(X) NAZARA_SHADERLANG_TOKEN(X)
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#endif
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NAZARA_SHADERLANG_TOKEN(Add)
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NAZARA_SHADERLANG_TOKEN(BoolFalse)
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NAZARA_SHADERLANG_TOKEN(BoolTrue)
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NAZARA_SHADERLANG_TOKEN(ClosingParenthesis)
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@ -26,11 +25,12 @@ NAZARA_SHADERLANG_TOKEN(FunctionReturn)
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NAZARA_SHADERLANG_TOKEN(IntegerValue)
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NAZARA_SHADERLANG_TOKEN(Identifier)
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NAZARA_SHADERLANG_TOKEN(Multiply)
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NAZARA_SHADERLANG_TOKEN(Minus)
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NAZARA_SHADERLANG_TOKEN(Plus)
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NAZARA_SHADERLANG_TOKEN(OpenCurlyBracket)
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NAZARA_SHADERLANG_TOKEN(OpenParenthesis)
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NAZARA_SHADERLANG_TOKEN(Semicolon)
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NAZARA_SHADERLANG_TOKEN(Return)
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NAZARA_SHADERLANG_TOKEN(Subtract)
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#undef NAZARA_SHADERLANG_TOKEN
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#undef NAZARA_SHADERLANG_TOKEN_LAST
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@ -168,6 +168,17 @@ namespace Nz
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static inline std::shared_ptr<NoOp> Build();
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};
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struct NAZARA_SHADER_API ReturnStatement : public Statement
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{
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inline ReturnStatement();
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void Visit(ShaderAstVisitor& visitor) override;
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ExpressionPtr returnExpr;
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static inline std::shared_ptr<ReturnStatement> Build(ExpressionPtr expr = nullptr);
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};
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//////////////////////////////////////////////////////////////////////////
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struct NAZARA_SHADER_API AssignOp : public Expression
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@ -194,7 +194,7 @@ namespace Nz::ShaderNodes
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}
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inline ShaderNodes::NoOp::NoOp() :
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inline NoOp::NoOp() :
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Statement(NodeType::NoOp)
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{
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}
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@ -205,6 +205,20 @@ namespace Nz::ShaderNodes
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}
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inline ReturnStatement::ReturnStatement() :
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Statement(NodeType::ReturnStatement)
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{
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}
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inline std::shared_ptr<ReturnStatement> ShaderNodes::ReturnStatement::Build(ExpressionPtr expr)
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{
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auto node = std::make_shared<ReturnStatement>();
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node->returnExpr = std::move(expr);
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return node;
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}
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inline AssignOp::AssignOp() :
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Expression(NodeType::AssignOp)
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{
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@ -43,6 +43,7 @@ namespace Nz
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void Visit(ShaderNodes::Identifier& node) override;
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void Visit(ShaderNodes::IntrinsicCall& node) override;
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void Visit(ShaderNodes::NoOp& node) override;
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void Visit(ShaderNodes::ReturnStatement& node) override;
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void Visit(ShaderNodes::Sample2D& node) override;
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void Visit(ShaderNodes::StatementBlock& node) override;
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void Visit(ShaderNodes::SwizzleOp& node) override;
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@ -8,14 +8,14 @@
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#define NAZARA_SPIRVBLOCK_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/SpirvSection.hpp>
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#include <Nazara/Shader/SpirvSectionBase.hpp>
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#include <Nazara/Shader/SpirvWriter.hpp>
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#include <string>
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#include <vector>
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namespace Nz
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{
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class NAZARA_SHADER_API SpirvBlock : public SpirvSection
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class NAZARA_SHADER_API SpirvBlock : public SpirvSectionBase
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{
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public:
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inline SpirvBlock(SpirvWriter& writer);
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@ -23,13 +23,24 @@ namespace Nz
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SpirvBlock(SpirvBlock&&) = default;
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~SpirvBlock() = default;
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inline std::size_t Append(SpirvOp opcode, const OpSize& wordCount);
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template<typename... Args> std::size_t Append(SpirvOp opcode, Args&&... args);
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template<typename F> std::size_t AppendVariadic(SpirvOp opcode, F&& callback);
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inline UInt32 GetLabelId() const;
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inline bool IsTerminated() const;
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SpirvBlock& operator=(const SpirvBlock&) = delete;
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SpirvBlock& operator=(SpirvBlock&&) = default;
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static inline bool IsTerminationInstruction(SpirvOp op);
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private:
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inline void HandleSpirvOp(SpirvOp op);
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UInt32 m_labelId;
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bool m_isTerminated;
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};
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}
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@ -7,16 +7,70 @@
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namespace Nz
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{
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inline SpirvBlock::SpirvBlock(SpirvWriter& writer)
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inline SpirvBlock::SpirvBlock(SpirvWriter& writer) :
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m_isTerminated(false)
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{
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m_labelId = writer.AllocateResultId();
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Append(SpirvOp::OpLabel, m_labelId);
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}
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inline std::size_t SpirvBlock::Append(SpirvOp opcode, const OpSize& wordCount)
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{
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HandleSpirvOp(opcode);
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return SpirvSectionBase::Append(opcode, wordCount);
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}
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template<typename ...Args>
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std::size_t SpirvBlock::Append(SpirvOp opcode, Args&&... args)
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{
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HandleSpirvOp(opcode);
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return SpirvSectionBase::Append(opcode, std::forward<Args>(args)...);
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}
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template<typename F>
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std::size_t SpirvBlock::AppendVariadic(SpirvOp opcode, F&& callback)
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{
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HandleSpirvOp(opcode);
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return SpirvSectionBase::AppendVariadic(opcode, std::forward<F>(callback));
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}
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inline UInt32 SpirvBlock::GetLabelId() const
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{
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return m_labelId;
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}
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inline bool SpirvBlock::IsTerminated() const
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{
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return m_isTerminated;
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}
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inline bool SpirvBlock::IsTerminationInstruction(SpirvOp op)
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{
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switch (op)
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{
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case SpirvOp::OpBranch:
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case SpirvOp::OpBranchConditional:
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case SpirvOp::OpKill:
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case SpirvOp::OpReturn:
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case SpirvOp::OpReturnValue:
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case SpirvOp::OpSwitch:
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case SpirvOp::OpUnreachable:
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return true;
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default:
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return false;
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}
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}
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inline void SpirvBlock::HandleSpirvOp(SpirvOp op)
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{
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assert(!m_isTerminated);
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if (IsTerminationInstruction(op))
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m_isTerminated = true;
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}
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}
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#include <Nazara/Shader/DebugOff.hpp>
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@ -36,6 +36,7 @@ namespace Nz
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using ShaderVarVisitor::Visit;
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void Visit(ShaderNodes::InputVariable& var) override;
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void Visit(ShaderNodes::LocalVariable& var) override;
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void Visit(ShaderNodes::ParameterVariable& var) override;
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void Visit(ShaderNodes::UniformVariable& var) override;
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SpirvExpressionLoad& operator=(const SpirvExpressionLoad&) = delete;
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <string>
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#include <vector>
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namespace Nz
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{
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SpirvPrinter(SpirvPrinter&&) = default;
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~SpirvPrinter() = default;
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inline std::string Print(const std::vector<UInt32>& codepoints);
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inline std::string Print(const UInt32* codepoints, std::size_t count);
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inline std::string Print(const std::vector<UInt32>& codepoints, const Settings& settings);
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std::string Print(const UInt32* codepoints, std::size_t count, const Settings& settings);
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SpirvPrinter& operator=(const SpirvPrinter&) = default;
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{
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}
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inline std::string SpirvPrinter::Print(const std::vector<UInt32>& codepoints)
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{
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return Print(codepoints.data(), codepoints.size());
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}
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inline std::string SpirvPrinter::Print(const UInt32* codepoints, std::size_t count)
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{
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Settings settings;
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return Print(codepoints, count, settings);
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}
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inline std::string SpirvPrinter::Print(const std::vector<UInt32>& codepoints, const Settings& settings)
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{
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return Print(codepoints.data(), codepoints.size(), settings);
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}
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}
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#include <Nazara/Shader/DebugOff.hpp>
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@ -8,64 +8,25 @@
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#define NAZARA_SPIRVSECTION_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/ShaderEnums.hpp>
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#include <Nazara/Shader/SpirvData.hpp>
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#include <string>
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#include <vector>
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#include <Nazara/Shader/SpirvSectionBase.hpp>
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namespace Nz
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{
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class NAZARA_SHADER_API SpirvSection
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class NAZARA_SHADER_API SpirvSection : public SpirvSectionBase
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{
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public:
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struct OpSize;
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struct Raw;
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SpirvSection() = default;
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SpirvSection(const SpirvSection&) = default;
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SpirvSection(SpirvSection&&) = default;
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~SpirvSection() = default;
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inline std::size_t Append(const char* str);
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inline std::size_t Append(const std::string_view& str);
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inline std::size_t Append(const std::string& str);
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inline std::size_t Append(UInt32 value);
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inline std::size_t Append(SpirvOp opcode, const OpSize& wordCount);
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std::size_t Append(const Raw& raw);
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inline std::size_t Append(std::initializer_list<UInt32> codepoints);
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template<typename... Args> std::size_t Append(SpirvOp opcode, const Args&... args);
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template<typename F> std::size_t AppendVariadic(SpirvOp opcode, F&& callback);
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inline std::size_t Append(const SpirvSection& section);
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template<typename T, typename = std::enable_if_t<std::is_integral_v<T> || std::is_enum_v<T>>> std::size_t Append(T value);
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inline unsigned int CountWord(const char* str);
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inline unsigned int CountWord(const std::string_view& str);
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inline unsigned int CountWord(const std::string& str);
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inline unsigned int CountWord(const Raw& raw);
|
||||
template<typename T, typename = std::enable_if_t<std::is_integral_v<T> || std::is_enum_v<T>>> unsigned int CountWord(const T& value);
|
||||
template<typename T1, typename T2, typename... Args> unsigned int CountWord(const T1& value, const T2& value2, const Args&... rest);
|
||||
|
||||
inline const std::vector<UInt32>& GetBytecode() const;
|
||||
inline std::size_t GetOutputOffset() const;
|
||||
using SpirvSectionBase::Append;
|
||||
using SpirvSectionBase::AppendRaw;
|
||||
using SpirvSectionBase::AppendSection;
|
||||
using SpirvSectionBase::AppendVariadic;
|
||||
|
||||
SpirvSection& operator=(const SpirvSection&) = delete;
|
||||
SpirvSection& operator=(SpirvSection&&) = default;
|
||||
|
||||
struct OpSize
|
||||
{
|
||||
unsigned int wc;
|
||||
};
|
||||
|
||||
struct Raw
|
||||
{
|
||||
const void* ptr;
|
||||
std::size_t size;
|
||||
};
|
||||
|
||||
static inline UInt32 BuildOpcode(SpirvOp opcode, unsigned int wordCount);
|
||||
|
||||
private:
|
||||
std::vector<UInt32> m_bytecode;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,151 +7,6 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
inline std::size_t SpirvSection::Append(const char* str)
|
||||
{
|
||||
return Append(std::string_view(str));
|
||||
}
|
||||
|
||||
inline std::size_t SpirvSection::Append(const std::string_view& str)
|
||||
{
|
||||
std::size_t offset = GetOutputOffset();
|
||||
|
||||
std::size_t size4 = CountWord(str);
|
||||
for (std::size_t i = 0; i < size4; ++i)
|
||||
{
|
||||
UInt32 codepoint = 0;
|
||||
for (std::size_t j = 0; j < 4; ++j)
|
||||
{
|
||||
std::size_t pos = i * 4 + j;
|
||||
if (pos < str.size())
|
||||
codepoint |= UInt32(str[pos]) << (j * 8);
|
||||
}
|
||||
|
||||
Append(codepoint);
|
||||
}
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
inline std::size_t SpirvSection::Append(const std::string& str)
|
||||
{
|
||||
return Append(std::string_view(str));
|
||||
}
|
||||
|
||||
inline std::size_t SpirvSection::Append(UInt32 value)
|
||||
{
|
||||
std::size_t offset = GetOutputOffset();
|
||||
m_bytecode.push_back(value);
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
inline std::size_t SpirvSection::Append(SpirvOp opcode, const OpSize& wordCount)
|
||||
{
|
||||
return Append(BuildOpcode(opcode, wordCount.wc));
|
||||
}
|
||||
|
||||
inline std::size_t SpirvSection::Append(std::initializer_list<UInt32> codepoints)
|
||||
{
|
||||
std::size_t offset = GetOutputOffset();
|
||||
|
||||
for (UInt32 cp : codepoints)
|
||||
Append(cp);
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
inline std::size_t SpirvSection::Append(const SpirvSection& section)
|
||||
{
|
||||
const std::vector<UInt32>& bytecode = section.GetBytecode();
|
||||
|
||||
std::size_t offset = GetOutputOffset();
|
||||
m_bytecode.resize(offset + bytecode.size());
|
||||
std::copy(bytecode.begin(), bytecode.end(), m_bytecode.begin() + offset);
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
template<typename ...Args>
|
||||
std::size_t SpirvSection::Append(SpirvOp opcode, const Args&... args)
|
||||
{
|
||||
unsigned int wordCount = 1 + (CountWord(args) + ... + 0);
|
||||
std::size_t offset = Append(opcode, OpSize{ wordCount });
|
||||
if constexpr (sizeof...(args) > 0)
|
||||
(Append(args), ...);
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
template<typename F> std::size_t SpirvSection::AppendVariadic(SpirvOp opcode, F&& callback)
|
||||
{
|
||||
std::size_t offset = Append(0); //< Will be filled later
|
||||
|
||||
unsigned int wordCount = 1;
|
||||
auto appendFunctor = [&](const auto& value)
|
||||
{
|
||||
wordCount += CountWord(value);
|
||||
Append(value);
|
||||
};
|
||||
callback(appendFunctor);
|
||||
|
||||
m_bytecode[offset] = BuildOpcode(opcode, wordCount);
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
template<typename T, typename>
|
||||
std::size_t SpirvSection::Append(T value)
|
||||
{
|
||||
return Append(static_cast<UInt32>(value));
|
||||
}
|
||||
|
||||
template<typename T, typename>
|
||||
unsigned int SpirvSection::CountWord(const T& /*value*/)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
template<typename T1, typename T2, typename ...Args>
|
||||
unsigned int SpirvSection::CountWord(const T1& value, const T2& value2, const Args&... rest)
|
||||
{
|
||||
return CountWord(value) + CountWord(value2) + (CountWord(rest) + ...);
|
||||
}
|
||||
|
||||
inline unsigned int SpirvSection::CountWord(const char* str)
|
||||
{
|
||||
return CountWord(std::string_view(str));
|
||||
}
|
||||
|
||||
inline unsigned int Nz::SpirvSection::CountWord(const std::string& str)
|
||||
{
|
||||
return CountWord(std::string_view(str));
|
||||
}
|
||||
|
||||
inline unsigned int SpirvSection::CountWord(const Raw& raw)
|
||||
{
|
||||
return static_cast<unsigned int>((raw.size + sizeof(UInt32) - 1) / sizeof(UInt32));
|
||||
}
|
||||
|
||||
inline unsigned int SpirvSection::CountWord(const std::string_view& str)
|
||||
{
|
||||
return (static_cast<unsigned int>(str.size() + 1) + sizeof(UInt32) - 1) / sizeof(UInt32); //< + 1 for null character
|
||||
}
|
||||
|
||||
inline const std::vector<UInt32>& SpirvSection::GetBytecode() const
|
||||
{
|
||||
return m_bytecode;
|
||||
}
|
||||
|
||||
inline std::size_t SpirvSection::GetOutputOffset() const
|
||||
{
|
||||
return m_bytecode.size();
|
||||
}
|
||||
|
||||
inline UInt32 SpirvSection::BuildOpcode(SpirvOp opcode, unsigned int wordCount)
|
||||
{
|
||||
return UInt32(opcode) | UInt32(wordCount) << 16;
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Shader/DebugOff.hpp>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,75 @@
|
|||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Shader generator"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_SPIRVSECTIONBASE_HPP
|
||||
#define NAZARA_SPIRVSECTIONBASE_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Shader/ShaderEnums.hpp>
|
||||
#include <Nazara/Shader/SpirvData.hpp>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_SHADER_API SpirvSectionBase
|
||||
{
|
||||
public:
|
||||
struct OpSize;
|
||||
struct Raw;
|
||||
|
||||
SpirvSectionBase() = default;
|
||||
SpirvSectionBase(const SpirvSectionBase&) = default;
|
||||
SpirvSectionBase(SpirvSectionBase&&) = default;
|
||||
~SpirvSectionBase() = default;
|
||||
|
||||
inline const std::vector<UInt32>& GetBytecode() const;
|
||||
inline std::size_t GetOutputOffset() const;
|
||||
|
||||
SpirvSectionBase& operator=(const SpirvSectionBase&) = delete;
|
||||
SpirvSectionBase& operator=(SpirvSectionBase&&) = default;
|
||||
|
||||
struct OpSize
|
||||
{
|
||||
unsigned int wc;
|
||||
};
|
||||
|
||||
struct Raw
|
||||
{
|
||||
const void* ptr;
|
||||
std::size_t size;
|
||||
};
|
||||
|
||||
static inline UInt32 BuildOpcode(SpirvOp opcode, unsigned int wordCount);
|
||||
|
||||
protected:
|
||||
inline std::size_t Append(SpirvOp opcode, const OpSize& wordCount);
|
||||
template<typename... Args> std::size_t Append(SpirvOp opcode, const Args&... args);
|
||||
template<typename F> std::size_t AppendVariadic(SpirvOp opcode, F&& callback);
|
||||
inline std::size_t AppendRaw(const char* str);
|
||||
inline std::size_t AppendRaw(const std::string_view& str);
|
||||
inline std::size_t AppendRaw(const std::string& str);
|
||||
inline std::size_t AppendRaw(UInt32 value);
|
||||
std::size_t AppendRaw(const Raw& raw);
|
||||
inline std::size_t AppendRaw(std::initializer_list<UInt32> codepoints);
|
||||
inline std::size_t AppendSection(const SpirvSectionBase& section);
|
||||
template<typename T, typename = std::enable_if_t<std::is_integral_v<T> || std::is_enum_v<T>>> std::size_t AppendRaw(T value);
|
||||
|
||||
inline unsigned int CountWord(const char* str);
|
||||
inline unsigned int CountWord(const std::string_view& str);
|
||||
inline unsigned int CountWord(const std::string& str);
|
||||
inline unsigned int CountWord(const Raw& raw);
|
||||
template<typename T, typename = std::enable_if_t<std::is_integral_v<T> || std::is_enum_v<T>>> unsigned int CountWord(const T& value);
|
||||
template<typename T1, typename T2, typename... Args> unsigned int CountWord(const T1& value, const T2& value2, const Args&... rest);
|
||||
|
||||
private:
|
||||
std::vector<UInt32> m_bytecode;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Shader/SpirvSectionBase.inl>
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,157 @@
|
|||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Shader generator"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Shader/SpirvSectionBase.hpp>
|
||||
#include <Nazara/Shader/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline std::size_t SpirvSectionBase::Append(SpirvOp opcode, const OpSize& wordCount)
|
||||
{
|
||||
return AppendRaw(BuildOpcode(opcode, wordCount.wc));
|
||||
}
|
||||
|
||||
template<typename ...Args>
|
||||
std::size_t SpirvSectionBase::Append(SpirvOp opcode, const Args&... args)
|
||||
{
|
||||
unsigned int wordCount = 1 + (CountWord(args) + ... + 0);
|
||||
std::size_t offset = Append(opcode, OpSize{ wordCount });
|
||||
if constexpr (sizeof...(args) > 0)
|
||||
(AppendRaw(args), ...);
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
template<typename F> std::size_t SpirvSectionBase::AppendVariadic(SpirvOp opcode, F&& callback)
|
||||
{
|
||||
std::size_t offset = AppendRaw(0); //< Will be filled later
|
||||
|
||||
unsigned int wordCount = 1;
|
||||
auto appendFunctor = [&](const auto& value)
|
||||
{
|
||||
wordCount += CountWord(value);
|
||||
AppendRaw(value);
|
||||
};
|
||||
callback(appendFunctor);
|
||||
|
||||
m_bytecode[offset] = BuildOpcode(opcode, wordCount);
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
inline std::size_t SpirvSectionBase::AppendRaw(const char* str)
|
||||
{
|
||||
return AppendRaw(std::string_view(str));
|
||||
}
|
||||
|
||||
inline std::size_t SpirvSectionBase::AppendRaw(const std::string_view& str)
|
||||
{
|
||||
std::size_t offset = GetOutputOffset();
|
||||
|
||||
std::size_t size4 = CountWord(str);
|
||||
for (std::size_t i = 0; i < size4; ++i)
|
||||
{
|
||||
UInt32 codepoint = 0;
|
||||
for (std::size_t j = 0; j < 4; ++j)
|
||||
{
|
||||
std::size_t pos = i * 4 + j;
|
||||
if (pos < str.size())
|
||||
codepoint |= UInt32(str[pos]) << (j * 8);
|
||||
}
|
||||
|
||||
AppendRaw(codepoint);
|
||||
}
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
inline std::size_t SpirvSectionBase::AppendRaw(const std::string& str)
|
||||
{
|
||||
return AppendRaw(std::string_view(str));
|
||||
}
|
||||
|
||||
inline std::size_t SpirvSectionBase::AppendRaw(UInt32 value)
|
||||
{
|
||||
std::size_t offset = GetOutputOffset();
|
||||
m_bytecode.push_back(value);
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
inline std::size_t SpirvSectionBase::AppendRaw(std::initializer_list<UInt32> codepoints)
|
||||
{
|
||||
std::size_t offset = GetOutputOffset();
|
||||
|
||||
for (UInt32 cp : codepoints)
|
||||
AppendRaw(cp);
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
inline std::size_t SpirvSectionBase::AppendSection(const SpirvSectionBase& section)
|
||||
{
|
||||
const std::vector<UInt32>& bytecode = section.GetBytecode();
|
||||
|
||||
std::size_t offset = GetOutputOffset();
|
||||
m_bytecode.resize(offset + bytecode.size());
|
||||
std::copy(bytecode.begin(), bytecode.end(), m_bytecode.begin() + offset);
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
template<typename T, typename>
|
||||
std::size_t SpirvSectionBase::AppendRaw(T value)
|
||||
{
|
||||
return AppendRaw(static_cast<UInt32>(value));
|
||||
}
|
||||
|
||||
template<typename T, typename>
|
||||
unsigned int SpirvSectionBase::CountWord(const T& /*value*/)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
template<typename T1, typename T2, typename ...Args>
|
||||
unsigned int SpirvSectionBase::CountWord(const T1& value, const T2& value2, const Args&... rest)
|
||||
{
|
||||
return CountWord(value) + CountWord(value2) + (CountWord(rest) + ...);
|
||||
}
|
||||
|
||||
inline unsigned int SpirvSectionBase::CountWord(const char* str)
|
||||
{
|
||||
return CountWord(std::string_view(str));
|
||||
}
|
||||
|
||||
inline unsigned int Nz::SpirvSectionBase::CountWord(const std::string& str)
|
||||
{
|
||||
return CountWord(std::string_view(str));
|
||||
}
|
||||
|
||||
inline unsigned int SpirvSectionBase::CountWord(const Raw& raw)
|
||||
{
|
||||
return static_cast<unsigned int>((raw.size + sizeof(UInt32) - 1) / sizeof(UInt32));
|
||||
}
|
||||
|
||||
inline unsigned int SpirvSectionBase::CountWord(const std::string_view& str)
|
||||
{
|
||||
return (static_cast<unsigned int>(str.size() + 1) + sizeof(UInt32) - 1) / sizeof(UInt32); //< + 1 for null character
|
||||
}
|
||||
|
||||
inline const std::vector<UInt32>& SpirvSectionBase::GetBytecode() const
|
||||
{
|
||||
return m_bytecode;
|
||||
}
|
||||
|
||||
inline std::size_t SpirvSectionBase::GetOutputOffset() const
|
||||
{
|
||||
return m_bytecode.size();
|
||||
}
|
||||
|
||||
inline UInt32 SpirvSectionBase::BuildOpcode(SpirvOp opcode, unsigned int wordCount)
|
||||
{
|
||||
return UInt32(opcode) | UInt32(wordCount) << 16;
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Shader/DebugOff.hpp>
|
||||
|
|
@ -57,6 +57,8 @@ namespace Nz
|
|||
|
||||
void AppendHeader();
|
||||
|
||||
SpirvConstantCache::Function BuildFunctionType(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters);
|
||||
|
||||
UInt32 GetConstantId(const ShaderConstantValue& value) const;
|
||||
UInt32 GetFunctionTypeId(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters);
|
||||
const ExtVar& GetBuiltinVariable(ShaderNodes::BuiltinEntry builtin) const;
|
||||
|
|
@ -72,6 +74,8 @@ namespace Nz
|
|||
std::optional<UInt32> ReadInputVariable(const std::string& name, OnlyCache);
|
||||
UInt32 ReadLocalVariable(const std::string& name);
|
||||
std::optional<UInt32> ReadLocalVariable(const std::string& name, OnlyCache);
|
||||
UInt32 ReadParameterVariable(const std::string& name);
|
||||
std::optional<UInt32> ReadParameterVariable(const std::string& name, OnlyCache);
|
||||
UInt32 ReadUniformVariable(const std::string& name);
|
||||
std::optional<UInt32> ReadUniformVariable(const std::string& name, OnlyCache);
|
||||
UInt32 ReadVariable(ExtVar& var);
|
||||
|
|
@ -89,8 +93,8 @@ namespace Nz
|
|||
struct Context
|
||||
{
|
||||
const ShaderAst* shader = nullptr;
|
||||
const ShaderAst::Function* currentFunction = nullptr;
|
||||
const States* states = nullptr;
|
||||
std::vector<SpirvBlock> functionBlocks;
|
||||
};
|
||||
|
||||
struct ExtVar
|
||||
|
|
|
|||
|
|
@ -608,6 +608,18 @@ namespace Nz
|
|||
Append(var.name);
|
||||
}
|
||||
|
||||
void GlslWriter::Visit(ShaderNodes::ReturnStatement& node)
|
||||
{
|
||||
if (node.returnExpr)
|
||||
{
|
||||
Append("return ");
|
||||
Visit(node.returnExpr);
|
||||
Append(";");
|
||||
}
|
||||
else
|
||||
Append("return;");
|
||||
}
|
||||
|
||||
void GlslWriter::Visit(ShaderNodes::OutputVariable& var)
|
||||
{
|
||||
Append(var.name);
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Nz
|
|||
conditionEntry.name = std::move(name);
|
||||
}
|
||||
|
||||
void ShaderAst::AddFunction(std::string name, ShaderNodes::StatementPtr statement, std::vector<FunctionParameter> parameters, ShaderNodes::BasicType returnType)
|
||||
void ShaderAst::AddFunction(std::string name, ShaderNodes::StatementPtr statement, std::vector<FunctionParameter> parameters, ShaderExpressionType returnType)
|
||||
{
|
||||
auto& functionEntry = m_functions.emplace_back();
|
||||
functionEntry.name = std::move(name);
|
||||
|
|
|
|||
|
|
@ -142,6 +142,11 @@ namespace Nz
|
|||
PushStatement(ShaderNodes::NoOp::Build());
|
||||
}
|
||||
|
||||
void ShaderAstCloner::Visit(ShaderNodes::ReturnStatement& node)
|
||||
{
|
||||
PushStatement(ShaderNodes::ReturnStatement::Build(CloneExpression(node.returnExpr)));
|
||||
}
|
||||
|
||||
void ShaderAstCloner::Visit(ShaderNodes::Sample2D& node)
|
||||
{
|
||||
PushExpression(ShaderNodes::Sample2D::Build(CloneExpression(node.sampler), CloneExpression(node.coordinates)));
|
||||
|
|
|
|||
|
|
@ -95,6 +95,12 @@ namespace Nz
|
|||
/* Nothing to do */
|
||||
}
|
||||
|
||||
void ShaderAstRecursiveVisitor::Visit(ShaderNodes::ReturnStatement& node)
|
||||
{
|
||||
if (node.returnExpr)
|
||||
Visit(node.returnExpr);
|
||||
}
|
||||
|
||||
void ShaderAstRecursiveVisitor::Visit(ShaderNodes::Sample2D& node)
|
||||
{
|
||||
Visit(node.sampler);
|
||||
|
|
|
|||
|
|
@ -92,6 +92,11 @@ namespace Nz
|
|||
Serialize(node);
|
||||
}
|
||||
|
||||
void Visit(ShaderNodes::ReturnStatement& node) override
|
||||
{
|
||||
Serialize(node);
|
||||
}
|
||||
|
||||
void Visit(ShaderNodes::Sample2D& node) override
|
||||
{
|
||||
Serialize(node);
|
||||
|
|
@ -286,6 +291,11 @@ namespace Nz
|
|||
/* Nothing to do */
|
||||
}
|
||||
|
||||
void ShaderAstSerializerBase::Serialize(ShaderNodes::ReturnStatement& node)
|
||||
{
|
||||
Node(node.returnExpr);
|
||||
}
|
||||
|
||||
void ShaderAstSerializerBase::Serialize(ShaderNodes::Sample2D& node)
|
||||
{
|
||||
Node(node.sampler);
|
||||
|
|
@ -391,7 +401,8 @@ namespace Nz
|
|||
m_stream << UInt32(shader.GetFunctionCount());
|
||||
for (const auto& func : shader.GetFunctions())
|
||||
{
|
||||
m_stream << func.name << UInt32(func.returnType);
|
||||
m_stream << func.name;
|
||||
SerializeType(func.returnType);
|
||||
|
||||
m_stream << UInt32(func.parameters.size());
|
||||
for (const auto& param : func.parameters)
|
||||
|
|
@ -634,11 +645,12 @@ namespace Nz
|
|||
for (UInt32 i = 0; i < funcCount; ++i)
|
||||
{
|
||||
std::string name;
|
||||
ShaderNodes::BasicType retType;
|
||||
ShaderExpressionType retType;
|
||||
std::vector<ShaderAst::FunctionParameter> parameters;
|
||||
|
||||
Value(name);
|
||||
Enum(retType);
|
||||
Type(retType);
|
||||
|
||||
Container(parameters);
|
||||
for (auto& param : parameters)
|
||||
{
|
||||
|
|
@ -653,7 +665,7 @@ namespace Nz
|
|||
|
||||
ShaderNodes::StatementPtr statement = std::static_pointer_cast<ShaderNodes::Statement>(node);
|
||||
|
||||
shader.AddFunction(std::move(name), std::move(statement), std::move(parameters), retType);
|
||||
shader.AddFunction(std::move(name), std::move(statement), std::move(parameters), std::move(retType));
|
||||
}
|
||||
|
||||
return shader;
|
||||
|
|
@ -693,6 +705,7 @@ namespace Nz
|
|||
HandleType(Identifier);
|
||||
HandleType(IntrinsicCall);
|
||||
HandleType(NoOp);
|
||||
HandleType(ReturnStatement);
|
||||
HandleType(Sample2D);
|
||||
HandleType(SwizzleOp);
|
||||
HandleType(StatementBlock);
|
||||
|
|
|
|||
|
|
@ -349,6 +349,22 @@ namespace Nz
|
|||
ShaderAstRecursiveVisitor::Visit(node);
|
||||
}
|
||||
|
||||
void ShaderAstValidator::Visit(ShaderNodes::ReturnStatement& node)
|
||||
{
|
||||
if (m_context->currentFunction->returnType != ShaderExpressionType(ShaderNodes::BasicType::Void))
|
||||
{
|
||||
if (MandatoryExpr(node.returnExpr)->GetExpressionType() != m_context->currentFunction->returnType)
|
||||
throw AstError{ "Return type doesn't match function return type" };
|
||||
}
|
||||
else
|
||||
{
|
||||
if (node.returnExpr)
|
||||
throw AstError{ "Unexpected expression for return (function doesn't return)" };
|
||||
}
|
||||
|
||||
ShaderAstRecursiveVisitor::Visit(node);
|
||||
}
|
||||
|
||||
void ShaderAstValidator::Visit(ShaderNodes::Sample2D& node)
|
||||
{
|
||||
if (MandatoryExpr(node.sampler)->GetExpressionType() != ShaderExpressionType{ ShaderNodes::BasicType::Sampler2D })
|
||||
|
|
|
|||
|
|
@ -78,6 +78,11 @@ namespace Nz
|
|||
throw std::runtime_error("unhandled NoOp node");
|
||||
}
|
||||
|
||||
void ShaderAstVisitorExcept::Visit(ShaderNodes::ReturnStatement& node)
|
||||
{
|
||||
throw std::runtime_error("unhandled ReturnStatement node");
|
||||
}
|
||||
|
||||
void ShaderAstVisitorExcept::Visit(ShaderNodes::Sample2D& /*node*/)
|
||||
{
|
||||
throw std::runtime_error("unhandled Sample2D node");
|
||||
|
|
|
|||
|
|
@ -103,7 +103,7 @@ namespace Nz::ShaderLang
|
|||
break;
|
||||
}
|
||||
|
||||
tokenType = TokenType::Subtract;
|
||||
tokenType = TokenType::Minus;
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -193,7 +193,7 @@ namespace Nz::ShaderLang
|
|||
|
||||
char* end;
|
||||
double value = std::strtod(valueStr.c_str(), &end);
|
||||
if (end != &str[currentPos])
|
||||
if (end != &str[currentPos + 1])
|
||||
throw BadNumber{};
|
||||
|
||||
token.data = value;
|
||||
|
|
@ -204,7 +204,7 @@ namespace Nz::ShaderLang
|
|||
|
||||
long long value;
|
||||
std::from_chars_result r = std::from_chars(&str[start], &str[currentPos + 1], value);
|
||||
if (r.ptr != &str[currentPos])
|
||||
if (r.ptr != &str[currentPos + 1])
|
||||
{
|
||||
if (r.ec == std::errc::result_out_of_range)
|
||||
throw NumberOutOfRange{};
|
||||
|
|
@ -218,7 +218,7 @@ namespace Nz::ShaderLang
|
|||
break;
|
||||
}
|
||||
|
||||
case '+': tokenType = TokenType::Add; break;
|
||||
case '+': tokenType = TokenType::Plus; break;
|
||||
case '*': tokenType = TokenType::Multiply; break;
|
||||
case ':': tokenType = TokenType::Colon; break;
|
||||
case ';': tokenType = TokenType::Semicolon; break;
|
||||
|
|
|
|||
|
|
@ -8,7 +8,33 @@
|
|||
|
||||
namespace Nz::ShaderLang
|
||||
{
|
||||
void Parser::Parse(const std::vector<Token>& tokens)
|
||||
namespace
|
||||
{
|
||||
std::unordered_map<std::string, ShaderNodes::BasicType> identifierToBasicType = {
|
||||
{ "bool", ShaderNodes::BasicType::Boolean },
|
||||
|
||||
{ "i32", ShaderNodes::BasicType::Int1 },
|
||||
{ "vec2i32", ShaderNodes::BasicType::Int2 },
|
||||
{ "vec3i32", ShaderNodes::BasicType::Int3 },
|
||||
{ "vec4i32", ShaderNodes::BasicType::Int4 },
|
||||
|
||||
{ "f32", ShaderNodes::BasicType::Float1 },
|
||||
{ "vec2f32", ShaderNodes::BasicType::Float2 },
|
||||
{ "vec3f32", ShaderNodes::BasicType::Float3 },
|
||||
{ "vec4f32", ShaderNodes::BasicType::Float4 },
|
||||
|
||||
{ "mat4x4f32", ShaderNodes::BasicType::Mat4x4 },
|
||||
{ "sampler2D", ShaderNodes::BasicType::Sampler2D },
|
||||
{ "void", ShaderNodes::BasicType::Void },
|
||||
|
||||
{ "u32", ShaderNodes::BasicType::UInt1 },
|
||||
{ "vec2u32", ShaderNodes::BasicType::UInt3 },
|
||||
{ "vec3u32", ShaderNodes::BasicType::UInt3 },
|
||||
{ "vec4u32", ShaderNodes::BasicType::UInt4 },
|
||||
};
|
||||
}
|
||||
|
||||
ShaderAst Parser::Parse(const std::vector<Token>& tokens)
|
||||
{
|
||||
Context context;
|
||||
context.tokenCount = tokens.size();
|
||||
|
|
@ -16,18 +42,28 @@ namespace Nz::ShaderLang
|
|||
|
||||
m_context = &context;
|
||||
|
||||
for (const Token& token : tokens)
|
||||
m_context->tokenIndex = -1;
|
||||
|
||||
bool reachedEndOfStream = false;
|
||||
while (!reachedEndOfStream)
|
||||
{
|
||||
switch (token.type)
|
||||
const Token& nextToken = PeekNext();
|
||||
switch (nextToken.type)
|
||||
{
|
||||
case TokenType::FunctionDeclaration:
|
||||
ParseFunctionDeclaration();
|
||||
break;
|
||||
|
||||
case TokenType::EndOfStream:
|
||||
reachedEndOfStream = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw UnexpectedToken{};
|
||||
}
|
||||
}
|
||||
|
||||
return std::move(context.result);
|
||||
}
|
||||
|
||||
const Token& Parser::Advance()
|
||||
|
|
@ -42,24 +78,34 @@ namespace Nz::ShaderLang
|
|||
throw ExpectedToken{};
|
||||
}
|
||||
|
||||
void Parser::ExpectNext(TokenType type)
|
||||
const Token& Parser::ExpectNext(TokenType type)
|
||||
{
|
||||
Expect(m_context->tokens[m_context->tokenIndex + 1], type);
|
||||
const Token& token = Advance();
|
||||
Expect(token, type);
|
||||
|
||||
return token;
|
||||
}
|
||||
|
||||
void Parser::ParseFunctionBody()
|
||||
const Token& Parser::PeekNext()
|
||||
{
|
||||
assert(m_context->tokenIndex + 1 < m_context->tokenCount);
|
||||
return m_context->tokens[m_context->tokenIndex + 1];
|
||||
}
|
||||
|
||||
ShaderNodes::StatementPtr Parser::ParseFunctionBody()
|
||||
{
|
||||
return ParseStatementList();
|
||||
}
|
||||
|
||||
void Parser::ParseFunctionDeclaration()
|
||||
{
|
||||
ExpectNext(TokenType::Identifier);
|
||||
ExpectNext(TokenType::FunctionDeclaration);
|
||||
|
||||
std::string functionName = std::get<std::string>(Advance().data);
|
||||
std::string functionName = ParseIdentifierAsName();
|
||||
|
||||
ExpectNext(TokenType::OpenParenthesis);
|
||||
Advance();
|
||||
|
||||
std::vector<ShaderAst::FunctionParameter> parameters;
|
||||
|
||||
bool firstParameter = true;
|
||||
for (;;)
|
||||
|
|
@ -74,45 +120,192 @@ namespace Nz::ShaderLang
|
|||
Advance();
|
||||
}
|
||||
|
||||
ParseFunctionParameter();
|
||||
parameters.push_back(ParseFunctionParameter());
|
||||
firstParameter = false;
|
||||
}
|
||||
|
||||
ExpectNext(TokenType::ClosingParenthesis);
|
||||
Advance();
|
||||
|
||||
ShaderExpressionType returnType = ShaderNodes::BasicType::Void;
|
||||
if (PeekNext().type == TokenType::FunctionReturn)
|
||||
{
|
||||
Advance();
|
||||
Advance(); //< Consume ->
|
||||
|
||||
std::string returnType = std::get<std::string>(Advance().data);
|
||||
returnType = ParseIdentifierAsType();
|
||||
}
|
||||
|
||||
|
||||
ExpectNext(TokenType::OpenCurlyBracket);
|
||||
Advance();
|
||||
|
||||
ParseFunctionBody();
|
||||
ShaderNodes::StatementPtr functionBody = ParseFunctionBody();
|
||||
|
||||
ExpectNext(TokenType::ClosingCurlyBracket);
|
||||
Advance();
|
||||
|
||||
m_context->result.AddFunction(functionName, functionBody, std::move(parameters), returnType);
|
||||
}
|
||||
|
||||
void Parser::ParseFunctionParameter()
|
||||
ShaderAst::FunctionParameter Parser::ParseFunctionParameter()
|
||||
{
|
||||
ExpectNext(TokenType::Identifier);
|
||||
std::string parameterName = std::get<std::string>(Advance().data);
|
||||
std::string parameterName = ParseIdentifierAsName();
|
||||
|
||||
ExpectNext(TokenType::Colon);
|
||||
Advance();
|
||||
|
||||
ExpectNext(TokenType::Identifier);
|
||||
std::string parameterType = std::get<std::string>(Advance().data);
|
||||
ShaderExpressionType parameterType = ParseIdentifierAsType();
|
||||
|
||||
return { parameterName, parameterType };
|
||||
}
|
||||
|
||||
const Token& Parser::PeekNext()
|
||||
ShaderNodes::StatementPtr Parser::ParseReturnStatement()
|
||||
{
|
||||
assert(m_context->tokenIndex + 1 < m_context->tokenCount);
|
||||
return m_context->tokens[m_context->tokenIndex + 1];
|
||||
ExpectNext(TokenType::Return);
|
||||
|
||||
ShaderNodes::ExpressionPtr expr;
|
||||
if (PeekNext().type != TokenType::Semicolon)
|
||||
expr = ParseExpression();
|
||||
|
||||
return ShaderNodes::ReturnStatement::Build(std::move(expr));
|
||||
}
|
||||
|
||||
ShaderNodes::StatementPtr Parser::ParseStatement()
|
||||
{
|
||||
const Token& token = PeekNext();
|
||||
|
||||
ShaderNodes::StatementPtr statement;
|
||||
switch (token.type)
|
||||
{
|
||||
case TokenType::Return:
|
||||
statement = ParseReturnStatement();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
ExpectNext(TokenType::Semicolon);
|
||||
|
||||
return statement;
|
||||
}
|
||||
|
||||
ShaderNodes::StatementPtr Parser::ParseStatementList()
|
||||
{
|
||||
std::vector<ShaderNodes::StatementPtr> statements;
|
||||
while (PeekNext().type != TokenType::ClosingCurlyBracket)
|
||||
{
|
||||
statements.push_back(ParseStatement());
|
||||
}
|
||||
|
||||
return ShaderNodes::StatementBlock::Build(std::move(statements));
|
||||
}
|
||||
|
||||
ShaderNodes::ExpressionPtr Parser::ParseBinOpRhs(int exprPrecedence, ShaderNodes::ExpressionPtr lhs)
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
const Token& currentOp = PeekNext();
|
||||
|
||||
int tokenPrecedence = GetTokenPrecedence(currentOp.type);
|
||||
if (tokenPrecedence < exprPrecedence)
|
||||
return lhs;
|
||||
|
||||
Advance();
|
||||
ShaderNodes::ExpressionPtr rhs = ParsePrimaryExpression();
|
||||
|
||||
const Token& nextOp = PeekNext();
|
||||
|
||||
int nextTokenPrecedence = GetTokenPrecedence(nextOp.type);
|
||||
if (tokenPrecedence < nextTokenPrecedence)
|
||||
rhs = ParseBinOpRhs(tokenPrecedence + 1, std::move(rhs));
|
||||
|
||||
ShaderNodes::BinaryType binaryType;
|
||||
{
|
||||
switch (currentOp.type)
|
||||
{
|
||||
case TokenType::Plus: binaryType = ShaderNodes::BinaryType::Add; break;
|
||||
case TokenType::Minus: binaryType = ShaderNodes::BinaryType::Subtract; break;
|
||||
case TokenType::Multiply: binaryType = ShaderNodes::BinaryType::Multiply; break;
|
||||
case TokenType::Divide: binaryType = ShaderNodes::BinaryType::Divide; break;
|
||||
default: throw UnexpectedToken{};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
lhs = ShaderNodes::BinaryOp::Build(binaryType, std::move(lhs), std::move(rhs));
|
||||
}
|
||||
}
|
||||
|
||||
ShaderNodes::ExpressionPtr Parser::ParseExpression()
|
||||
{
|
||||
return ParseBinOpRhs(0, ParsePrimaryExpression());
|
||||
}
|
||||
|
||||
ShaderNodes::ExpressionPtr Parser::ParseIdentifier()
|
||||
{
|
||||
const Token& identifier = ExpectNext(TokenType::Identifier);
|
||||
|
||||
return ShaderNodes::Identifier::Build(ShaderNodes::ParameterVariable::Build(std::get<std::string>(identifier.data), ShaderNodes::BasicType::Float3));
|
||||
}
|
||||
|
||||
ShaderNodes::ExpressionPtr Parser::ParseIntegerExpression()
|
||||
{
|
||||
const Token& integer = ExpectNext(TokenType::IntegerValue);
|
||||
return ShaderNodes::Constant::Build(static_cast<Nz::Int32>(std::get<long long>(integer.data)));
|
||||
}
|
||||
|
||||
ShaderNodes::ExpressionPtr Parser::ParseParenthesisExpression()
|
||||
{
|
||||
ExpectNext(TokenType::OpenParenthesis);
|
||||
ShaderNodes::ExpressionPtr expression = ParseExpression();
|
||||
ExpectNext(TokenType::ClosingParenthesis);
|
||||
|
||||
return expression;
|
||||
}
|
||||
|
||||
ShaderNodes::ExpressionPtr Parser::ParsePrimaryExpression()
|
||||
{
|
||||
const Token& token = PeekNext();
|
||||
switch (token.type)
|
||||
{
|
||||
case TokenType::BoolFalse: return ShaderNodes::Constant::Build(false);
|
||||
case TokenType::BoolTrue: return ShaderNodes::Constant::Build(true);
|
||||
case TokenType::Identifier: return ParseIdentifier();
|
||||
case TokenType::IntegerValue: return ParseIntegerExpression();
|
||||
case TokenType::OpenParenthesis: return ParseParenthesisExpression();
|
||||
default: throw UnexpectedToken{};
|
||||
}
|
||||
}
|
||||
|
||||
std::string Parser::ParseIdentifierAsName()
|
||||
{
|
||||
const Token& identifierToken = ExpectNext(TokenType::Identifier);
|
||||
|
||||
std::string identifier = std::get<std::string>(identifierToken.data);
|
||||
|
||||
auto it = identifierToBasicType.find(identifier);
|
||||
if (it != identifierToBasicType.end())
|
||||
throw ReservedKeyword{};
|
||||
|
||||
return identifier;
|
||||
}
|
||||
|
||||
ShaderExpressionType Parser::ParseIdentifierAsType()
|
||||
{
|
||||
const Token& identifier = ExpectNext(TokenType::Identifier);
|
||||
|
||||
auto it = identifierToBasicType.find(std::get<std::string>(identifier.data));
|
||||
if (it == identifierToBasicType.end())
|
||||
throw UnknownType{};
|
||||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
int Parser::GetTokenPrecedence(TokenType token)
|
||||
{
|
||||
switch (token)
|
||||
{
|
||||
case TokenType::Plus: return 20;
|
||||
case TokenType::Divide: return 40;
|
||||
case TokenType::Multiply: return 40;
|
||||
case TokenType::Minus: return 20;
|
||||
default: return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -69,6 +69,11 @@ namespace Nz::ShaderNodes
|
|||
visitor.Visit(*this);
|
||||
}
|
||||
|
||||
void ReturnStatement::Visit(ShaderAstVisitor& visitor)
|
||||
{
|
||||
visitor.Visit(*this);
|
||||
}
|
||||
|
||||
ShaderExpressionType AssignOp::GetExpressionType() const
|
||||
{
|
||||
return left->GetExpressionType();
|
||||
|
|
|
|||
|
|
@ -611,6 +611,14 @@ namespace Nz
|
|||
// nothing to do
|
||||
}
|
||||
|
||||
void SpirvAstVisitor::Visit(ShaderNodes::ReturnStatement& node)
|
||||
{
|
||||
if (node.returnExpr)
|
||||
m_currentBlock->Append(SpirvOp::OpReturnValue, EvaluateExpression(node.returnExpr));
|
||||
else
|
||||
m_currentBlock->Append(SpirvOp::OpReturn);
|
||||
}
|
||||
|
||||
void SpirvAstVisitor::Visit(ShaderNodes::Sample2D& node)
|
||||
{
|
||||
UInt32 typeId = m_writer.GetTypeId(ShaderNodes::BasicType::Float4);
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@ namespace Nz
|
|||
|
||||
template<class... Ts> overloaded(Ts...)->overloaded<Ts...>;
|
||||
}
|
||||
|
||||
struct SpirvConstantCache::Eq
|
||||
{
|
||||
bool Compare(const ConstantBool& lhs, const ConstantBool& rhs) const
|
||||
|
|
@ -353,6 +354,12 @@ namespace Nz
|
|||
}, v);
|
||||
}
|
||||
|
||||
void Register(const std::vector<TypePtr>& lhs)
|
||||
{
|
||||
for (std::size_t i = 0; i < lhs.size(); ++i)
|
||||
cache.Register(*lhs[i]);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Register(const std::vector<T>& lhs)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -109,6 +109,11 @@ namespace Nz
|
|||
m_value = Value{ m_writer.ReadLocalVariable(var.name) };
|
||||
}
|
||||
|
||||
void SpirvExpressionLoad::Visit(ShaderNodes::ParameterVariable& var)
|
||||
{
|
||||
m_value = Value{ m_writer.ReadParameterVariable(var.name) };
|
||||
}
|
||||
|
||||
void SpirvExpressionLoad::Visit(ShaderNodes::UniformVariable& var)
|
||||
{
|
||||
auto uniformVar = m_writer.GetUniformVariable(var.name);
|
||||
|
|
|
|||
|
|
@ -2,13 +2,13 @@
|
|||
// This file is part of the "Nazara Engine - Shader generator"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Shader/SpirvSection.hpp>
|
||||
#include <Nazara/Shader/SpirvSectionBase.hpp>
|
||||
#include <Nazara/Core/Endianness.hpp>
|
||||
#include <Nazara/Shader/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
std::size_t SpirvSection::Append(const Raw& raw)
|
||||
std::size_t SpirvSectionBase::AppendRaw(const Raw& raw)
|
||||
{
|
||||
std::size_t offset = GetOutputOffset();
|
||||
|
||||
|
|
@ -30,7 +30,7 @@ namespace Nz
|
|||
codepoint |= UInt32(ptr[pos]) << (j * 8);
|
||||
}
|
||||
|
||||
Append(codepoint);
|
||||
AppendRaw(codepoint);
|
||||
}
|
||||
|
||||
return offset;
|
||||
|
|
@ -191,16 +191,17 @@ namespace Nz
|
|||
{
|
||||
UInt32 typeId;
|
||||
UInt32 id;
|
||||
std::vector<UInt32> paramsId;
|
||||
};
|
||||
|
||||
tsl::ordered_map<std::string, ExtVar> inputIds;
|
||||
tsl::ordered_map<std::string, ExtVar> outputIds;
|
||||
tsl::ordered_map<std::string, ExtVar> parameterIds;
|
||||
tsl::ordered_map<std::string, ExtVar> uniformIds;
|
||||
std::unordered_map<std::string, UInt32> extensionInstructions;
|
||||
std::unordered_map<ShaderNodes::BuiltinEntry, ExtVar> builtinIds;
|
||||
std::unordered_map<std::string, UInt32> varToResult;
|
||||
std::vector<Func> funcs;
|
||||
std::vector<SpirvBlock> functionBlocks;
|
||||
std::vector<UInt32> resultIds;
|
||||
UInt32 nextVarIndex = 1;
|
||||
SpirvConstantCache constantTypeCache; //< init after nextVarIndex
|
||||
|
|
@ -307,7 +308,7 @@ namespace Nz
|
|||
builtinData.typeId = GetTypeId(builtinType);
|
||||
builtinData.varId = varId;
|
||||
|
||||
state.annotations.Append(SpirvOp::OpDecorate, builtinData.varId, SpvDecorationBuiltIn, builtinDecoration);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, builtinData.varId, SpirvDecoration::BuiltIn, builtinDecoration);
|
||||
|
||||
state.builtinIds.emplace(builtin->entry, builtinData);
|
||||
}
|
||||
|
|
@ -329,7 +330,7 @@ namespace Nz
|
|||
state.inputIds.emplace(input.name, std::move(inputData));
|
||||
|
||||
if (input.locationIndex)
|
||||
state.annotations.Append(SpirvOp::OpDecorate, varId, SpvDecorationLocation, *input.locationIndex);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, varId, SpirvDecoration::Location, *input.locationIndex);
|
||||
}
|
||||
|
||||
for (const auto& output : shader.GetOutputs())
|
||||
|
|
@ -349,7 +350,7 @@ namespace Nz
|
|||
state.outputIds.emplace(output.name, std::move(outputData));
|
||||
|
||||
if (output.locationIndex)
|
||||
state.annotations.Append(SpirvOp::OpDecorate, varId, SpvDecorationLocation, *output.locationIndex);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, varId, SpirvDecoration::Location, *output.locationIndex);
|
||||
}
|
||||
|
||||
for (const auto& uniform : shader.GetUniforms())
|
||||
|
|
@ -370,8 +371,8 @@ namespace Nz
|
|||
|
||||
if (uniform.bindingIndex)
|
||||
{
|
||||
state.annotations.Append(SpirvOp::OpDecorate, varId, SpvDecorationBinding, *uniform.bindingIndex);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, varId, SpvDecorationDescriptorSet, 0);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, varId, SpirvDecoration::Binding, *uniform.bindingIndex);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, varId, SpirvDecoration::DescriptorSet, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -396,77 +397,86 @@ namespace Nz
|
|||
|
||||
state.instructions.Append(SpirvOp::OpFunction, GetTypeId(func.returnType), funcData.id, 0, funcData.typeId);
|
||||
|
||||
std::vector<SpirvBlock> blocks;
|
||||
blocks.emplace_back(*this);
|
||||
state.functionBlocks.clear();
|
||||
state.functionBlocks.emplace_back(*this);
|
||||
|
||||
state.parameterIds.clear();
|
||||
|
||||
for (const auto& param : func.parameters)
|
||||
{
|
||||
UInt32 paramResultId = AllocateResultId();
|
||||
funcData.paramsId.push_back(paramResultId);
|
||||
state.instructions.Append(SpirvOp::OpFunctionParameter, GetTypeId(param.type), paramResultId);
|
||||
|
||||
blocks.back().Append(SpirvOp::OpFunctionParameter, GetTypeId(param.type), paramResultId);
|
||||
ExtVar parameterData;
|
||||
parameterData.pointerTypeId = GetPointerTypeId(param.type, SpirvStorageClass::Function);
|
||||
parameterData.typeId = GetTypeId(param.type);
|
||||
parameterData.varId = paramResultId;
|
||||
|
||||
state.parameterIds.emplace(param.name, std::move(parameterData));
|
||||
}
|
||||
|
||||
SpirvAstVisitor visitor(*this, blocks);
|
||||
SpirvAstVisitor visitor(*this, state.functionBlocks);
|
||||
visitor.Visit(functionStatements[funcIndex]);
|
||||
|
||||
if (func.returnType == ShaderNodes::BasicType::Void)
|
||||
blocks.back().Append(SpirvOp::OpReturn);
|
||||
else
|
||||
throw std::runtime_error("returning values from functions is not yet supported"); //< TODO
|
||||
if (!state.functionBlocks.back().IsTerminated())
|
||||
{
|
||||
assert(func.returnType == ShaderExpressionType(ShaderNodes::BasicType::Void));
|
||||
state.functionBlocks.back().Append(SpirvOp::OpReturn);
|
||||
}
|
||||
|
||||
blocks.back().Append(SpirvOp::OpFunctionEnd);
|
||||
for (SpirvBlock& block : state.functionBlocks)
|
||||
state.instructions.AppendSection(block);
|
||||
|
||||
for (SpirvBlock& block : blocks)
|
||||
state.instructions.Append(block);
|
||||
state.instructions.Append(SpirvOp::OpFunctionEnd);
|
||||
}
|
||||
|
||||
assert(entryPointIndex != std::numeric_limits<std::size_t>::max());
|
||||
|
||||
m_currentState->constantTypeCache.Write(m_currentState->annotations, m_currentState->constants, m_currentState->debugInfo);
|
||||
|
||||
AppendHeader();
|
||||
|
||||
SpvExecutionModel execModel;
|
||||
const auto& entryFuncData = shader.GetFunction(entryPointIndex);
|
||||
const auto& entryFunc = state.funcs[entryPointIndex];
|
||||
|
||||
assert(m_context.shader);
|
||||
switch (m_context.shader->GetStage())
|
||||
if (entryPointIndex != std::numeric_limits<std::size_t>::max())
|
||||
{
|
||||
case ShaderStageType::Fragment:
|
||||
execModel = SpvExecutionModelFragment;
|
||||
break;
|
||||
SpvExecutionModel execModel;
|
||||
const auto& entryFuncData = shader.GetFunction(entryPointIndex);
|
||||
const auto& entryFunc = state.funcs[entryPointIndex];
|
||||
|
||||
case ShaderStageType::Vertex:
|
||||
execModel = SpvExecutionModelVertex;
|
||||
break;
|
||||
assert(m_context.shader);
|
||||
switch (m_context.shader->GetStage())
|
||||
{
|
||||
case ShaderStageType::Fragment:
|
||||
execModel = SpvExecutionModelFragment;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw std::runtime_error("not yet implemented");
|
||||
case ShaderStageType::Vertex:
|
||||
execModel = SpvExecutionModelVertex;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw std::runtime_error("not yet implemented");
|
||||
}
|
||||
|
||||
// OpEntryPoint Vertex %main "main" %outNormal %inNormals %outTexCoords %inTexCoord %_ %inPos
|
||||
|
||||
state.header.AppendVariadic(SpirvOp::OpEntryPoint, [&](const auto& appender)
|
||||
{
|
||||
appender(execModel);
|
||||
appender(entryFunc.id);
|
||||
appender(entryFuncData.name);
|
||||
|
||||
for (const auto& [name, varData] : state.builtinIds)
|
||||
appender(varData.varId);
|
||||
|
||||
for (const auto& [name, varData] : state.inputIds)
|
||||
appender(varData.varId);
|
||||
|
||||
for (const auto& [name, varData] : state.outputIds)
|
||||
appender(varData.varId);
|
||||
});
|
||||
|
||||
if (m_context.shader->GetStage() == ShaderStageType::Fragment)
|
||||
state.header.Append(SpirvOp::OpExecutionMode, entryFunc.id, SpvExecutionModeOriginUpperLeft);
|
||||
}
|
||||
|
||||
// OpEntryPoint Vertex %main "main" %outNormal %inNormals %outTexCoords %inTexCoord %_ %inPos
|
||||
|
||||
state.header.AppendVariadic(SpirvOp::OpEntryPoint, [&](const auto& appender)
|
||||
{
|
||||
appender(execModel);
|
||||
appender(entryFunc.id);
|
||||
appender(entryFuncData.name);
|
||||
|
||||
for (const auto& [name, varData] : state.builtinIds)
|
||||
appender(varData.varId);
|
||||
|
||||
for (const auto& [name, varData] : state.inputIds)
|
||||
appender(varData.varId);
|
||||
|
||||
for (const auto& [name, varData] : state.outputIds)
|
||||
appender(varData.varId);
|
||||
});
|
||||
|
||||
if (m_context.shader->GetStage() == ShaderStageType::Fragment)
|
||||
state.header.Append(SpirvOp::OpExecutionMode, entryFunc.id, SpvExecutionModeOriginUpperLeft);
|
||||
|
||||
std::vector<UInt32> ret;
|
||||
MergeSections(ret, state.header);
|
||||
MergeSections(ret, state.debugInfo);
|
||||
|
|
@ -489,14 +499,14 @@ namespace Nz
|
|||
|
||||
void SpirvWriter::AppendHeader()
|
||||
{
|
||||
m_currentState->header.Append(SpvMagicNumber); //< Spir-V magic number
|
||||
m_currentState->header.AppendRaw(SpvMagicNumber); //< Spir-V magic number
|
||||
|
||||
UInt32 version = (m_environment.spvMajorVersion << 16) | m_environment.spvMinorVersion << 8;
|
||||
m_currentState->header.Append(version); //< Spir-V version number (1.0 for compatibility)
|
||||
m_currentState->header.Append(0); //< Generator identifier (TODO: Register generator to Khronos)
|
||||
m_currentState->header.AppendRaw(version); //< Spir-V version number (1.0 for compatibility)
|
||||
m_currentState->header.AppendRaw(0); //< Generator identifier (TODO: Register generator to Khronos)
|
||||
|
||||
m_currentState->header.Append(m_currentState->nextVarIndex); //< Bound (ID count)
|
||||
m_currentState->header.Append(0); //< Instruction schema (required to be 0 for now)
|
||||
m_currentState->header.AppendRaw(m_currentState->nextVarIndex); //< Bound (ID count)
|
||||
m_currentState->header.AppendRaw(0); //< Instruction schema (required to be 0 for now)
|
||||
|
||||
m_currentState->header.Append(SpirvOp::OpCapability, SpvCapabilityShader);
|
||||
|
||||
|
|
@ -506,6 +516,20 @@ namespace Nz
|
|||
m_currentState->header.Append(SpirvOp::OpMemoryModel, SpvAddressingModelLogical, SpvMemoryModelGLSL450);
|
||||
}
|
||||
|
||||
SpirvConstantCache::Function SpirvWriter::BuildFunctionType(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters)
|
||||
{
|
||||
std::vector<SpirvConstantCache::TypePtr> parameterTypes;
|
||||
parameterTypes.reserve(parameters.size());
|
||||
|
||||
for (const auto& parameter : parameters)
|
||||
parameterTypes.push_back(SpirvConstantCache::BuildPointerType(*m_context.shader, parameter.type, SpirvStorageClass::Function));
|
||||
|
||||
return SpirvConstantCache::Function{
|
||||
SpirvConstantCache::BuildType(*m_context.shader, retType),
|
||||
std::move(parameterTypes)
|
||||
};
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::GetConstantId(const ShaderConstantValue& value) const
|
||||
{
|
||||
return m_currentState->constantTypeCache.GetId(*SpirvConstantCache::BuildConstant(value));
|
||||
|
|
@ -513,18 +537,7 @@ namespace Nz
|
|||
|
||||
UInt32 SpirvWriter::GetFunctionTypeId(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters)
|
||||
{
|
||||
std::vector<SpirvConstantCache::TypePtr> parameterTypes;
|
||||
parameterTypes.reserve(parameters.size());
|
||||
|
||||
for (const auto& parameter : parameters)
|
||||
parameterTypes.push_back(SpirvConstantCache::BuildType(*m_context.shader, parameter.type));
|
||||
|
||||
return m_currentState->constantTypeCache.GetId({
|
||||
SpirvConstantCache::Function {
|
||||
SpirvConstantCache::BuildType(*m_context.shader, retType),
|
||||
std::move(parameterTypes)
|
||||
}
|
||||
});
|
||||
return m_currentState->constantTypeCache.GetId({ BuildFunctionType(retType, parameters) });
|
||||
}
|
||||
|
||||
auto SpirvWriter::GetBuiltinVariable(ShaderNodes::BuiltinEntry builtin) const -> const ExtVar&
|
||||
|
|
@ -602,6 +615,22 @@ namespace Nz
|
|||
return it->second;
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::ReadParameterVariable(const std::string& name)
|
||||
{
|
||||
auto it = m_currentState->parameterIds.find(name);
|
||||
assert(it != m_currentState->parameterIds.end());
|
||||
|
||||
return ReadVariable(it.value());
|
||||
}
|
||||
|
||||
std::optional<UInt32> SpirvWriter::ReadParameterVariable(const std::string& name, OnlyCache)
|
||||
{
|
||||
auto it = m_currentState->parameterIds.find(name);
|
||||
assert(it != m_currentState->parameterIds.end());
|
||||
|
||||
return ReadVariable(it.value(), OnlyCache{});
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::ReadUniformVariable(const std::string& name)
|
||||
{
|
||||
auto it = m_currentState->uniformIds.find(name);
|
||||
|
|
@ -623,7 +652,7 @@ namespace Nz
|
|||
if (!var.valueId.has_value())
|
||||
{
|
||||
UInt32 resultId = AllocateResultId();
|
||||
m_currentState->instructions.Append(SpirvOp::OpLoad, var.typeId, resultId, var.varId);
|
||||
m_currentState->functionBlocks.back().Append(SpirvOp::OpLoad, var.typeId, resultId, var.varId);
|
||||
|
||||
var.valueId = resultId;
|
||||
}
|
||||
|
|
@ -646,18 +675,7 @@ namespace Nz
|
|||
|
||||
UInt32 SpirvWriter::RegisterFunctionType(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters)
|
||||
{
|
||||
std::vector<SpirvConstantCache::TypePtr> parameterTypes;
|
||||
parameterTypes.reserve(parameters.size());
|
||||
|
||||
for (const auto& parameter : parameters)
|
||||
parameterTypes.push_back(SpirvConstantCache::BuildType(*m_context.shader, parameter.type));
|
||||
|
||||
return m_currentState->constantTypeCache.Register({
|
||||
SpirvConstantCache::Function {
|
||||
SpirvConstantCache::BuildType(*m_context.shader, retType),
|
||||
std::move(parameterTypes)
|
||||
}
|
||||
});
|
||||
return m_currentState->constantTypeCache.Register({ BuildFunctionType(retType, parameters) });
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::RegisterPointerType(ShaderExpressionType type, SpirvStorageClass storageClass)
|
||||
|
|
|
|||
Loading…
Reference in New Issue