Shader: Add function parameters and return handling
This commit is contained in:
@@ -608,6 +608,18 @@ namespace Nz
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Append(var.name);
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}
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void GlslWriter::Visit(ShaderNodes::ReturnStatement& node)
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{
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if (node.returnExpr)
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{
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Append("return ");
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Visit(node.returnExpr);
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Append(";");
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}
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else
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Append("return;");
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}
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void GlslWriter::Visit(ShaderNodes::OutputVariable& var)
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{
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Append(var.name);
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@@ -13,7 +13,7 @@ namespace Nz
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conditionEntry.name = std::move(name);
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}
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void ShaderAst::AddFunction(std::string name, ShaderNodes::StatementPtr statement, std::vector<FunctionParameter> parameters, ShaderNodes::BasicType returnType)
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void ShaderAst::AddFunction(std::string name, ShaderNodes::StatementPtr statement, std::vector<FunctionParameter> parameters, ShaderExpressionType returnType)
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{
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auto& functionEntry = m_functions.emplace_back();
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functionEntry.name = std::move(name);
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@@ -142,6 +142,11 @@ namespace Nz
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PushStatement(ShaderNodes::NoOp::Build());
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}
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void ShaderAstCloner::Visit(ShaderNodes::ReturnStatement& node)
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{
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PushStatement(ShaderNodes::ReturnStatement::Build(CloneExpression(node.returnExpr)));
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}
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void ShaderAstCloner::Visit(ShaderNodes::Sample2D& node)
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{
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PushExpression(ShaderNodes::Sample2D::Build(CloneExpression(node.sampler), CloneExpression(node.coordinates)));
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@@ -95,6 +95,12 @@ namespace Nz
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/* Nothing to do */
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}
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void ShaderAstRecursiveVisitor::Visit(ShaderNodes::ReturnStatement& node)
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{
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if (node.returnExpr)
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Visit(node.returnExpr);
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}
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void ShaderAstRecursiveVisitor::Visit(ShaderNodes::Sample2D& node)
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{
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Visit(node.sampler);
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@@ -92,6 +92,11 @@ namespace Nz
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Serialize(node);
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}
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void Visit(ShaderNodes::ReturnStatement& node) override
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{
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Serialize(node);
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}
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void Visit(ShaderNodes::Sample2D& node) override
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{
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Serialize(node);
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@@ -286,6 +291,11 @@ namespace Nz
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/* Nothing to do */
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}
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void ShaderAstSerializerBase::Serialize(ShaderNodes::ReturnStatement& node)
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{
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Node(node.returnExpr);
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}
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void ShaderAstSerializerBase::Serialize(ShaderNodes::Sample2D& node)
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{
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Node(node.sampler);
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@@ -391,7 +401,8 @@ namespace Nz
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m_stream << UInt32(shader.GetFunctionCount());
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for (const auto& func : shader.GetFunctions())
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{
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m_stream << func.name << UInt32(func.returnType);
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m_stream << func.name;
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SerializeType(func.returnType);
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m_stream << UInt32(func.parameters.size());
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for (const auto& param : func.parameters)
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@@ -634,11 +645,12 @@ namespace Nz
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for (UInt32 i = 0; i < funcCount; ++i)
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{
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std::string name;
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ShaderNodes::BasicType retType;
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ShaderExpressionType retType;
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std::vector<ShaderAst::FunctionParameter> parameters;
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Value(name);
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Enum(retType);
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Type(retType);
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Container(parameters);
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for (auto& param : parameters)
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{
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@@ -653,7 +665,7 @@ namespace Nz
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ShaderNodes::StatementPtr statement = std::static_pointer_cast<ShaderNodes::Statement>(node);
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shader.AddFunction(std::move(name), std::move(statement), std::move(parameters), retType);
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shader.AddFunction(std::move(name), std::move(statement), std::move(parameters), std::move(retType));
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}
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return shader;
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@@ -693,6 +705,7 @@ namespace Nz
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HandleType(Identifier);
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HandleType(IntrinsicCall);
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HandleType(NoOp);
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HandleType(ReturnStatement);
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HandleType(Sample2D);
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HandleType(SwizzleOp);
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HandleType(StatementBlock);
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@@ -349,6 +349,22 @@ namespace Nz
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ShaderAstRecursiveVisitor::Visit(node);
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}
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void ShaderAstValidator::Visit(ShaderNodes::ReturnStatement& node)
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{
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if (m_context->currentFunction->returnType != ShaderExpressionType(ShaderNodes::BasicType::Void))
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{
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if (MandatoryExpr(node.returnExpr)->GetExpressionType() != m_context->currentFunction->returnType)
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throw AstError{ "Return type doesn't match function return type" };
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}
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else
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{
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if (node.returnExpr)
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throw AstError{ "Unexpected expression for return (function doesn't return)" };
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}
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ShaderAstRecursiveVisitor::Visit(node);
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}
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void ShaderAstValidator::Visit(ShaderNodes::Sample2D& node)
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{
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if (MandatoryExpr(node.sampler)->GetExpressionType() != ShaderExpressionType{ ShaderNodes::BasicType::Sampler2D })
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@@ -78,6 +78,11 @@ namespace Nz
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throw std::runtime_error("unhandled NoOp node");
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}
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void ShaderAstVisitorExcept::Visit(ShaderNodes::ReturnStatement& node)
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{
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throw std::runtime_error("unhandled ReturnStatement node");
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}
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void ShaderAstVisitorExcept::Visit(ShaderNodes::Sample2D& /*node*/)
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{
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throw std::runtime_error("unhandled Sample2D node");
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@@ -103,7 +103,7 @@ namespace Nz::ShaderLang
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break;
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}
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tokenType = TokenType::Subtract;
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tokenType = TokenType::Minus;
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break;
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}
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@@ -193,7 +193,7 @@ namespace Nz::ShaderLang
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char* end;
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double value = std::strtod(valueStr.c_str(), &end);
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if (end != &str[currentPos])
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if (end != &str[currentPos + 1])
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throw BadNumber{};
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token.data = value;
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@@ -204,7 +204,7 @@ namespace Nz::ShaderLang
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long long value;
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std::from_chars_result r = std::from_chars(&str[start], &str[currentPos + 1], value);
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if (r.ptr != &str[currentPos])
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if (r.ptr != &str[currentPos + 1])
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{
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if (r.ec == std::errc::result_out_of_range)
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throw NumberOutOfRange{};
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@@ -218,7 +218,7 @@ namespace Nz::ShaderLang
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break;
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}
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case '+': tokenType = TokenType::Add; break;
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case '+': tokenType = TokenType::Plus; break;
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case '*': tokenType = TokenType::Multiply; break;
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case ':': tokenType = TokenType::Colon; break;
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case ';': tokenType = TokenType::Semicolon; break;
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@@ -8,7 +8,33 @@
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namespace Nz::ShaderLang
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{
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void Parser::Parse(const std::vector<Token>& tokens)
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namespace
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{
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std::unordered_map<std::string, ShaderNodes::BasicType> identifierToBasicType = {
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{ "bool", ShaderNodes::BasicType::Boolean },
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{ "i32", ShaderNodes::BasicType::Int1 },
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{ "vec2i32", ShaderNodes::BasicType::Int2 },
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{ "vec3i32", ShaderNodes::BasicType::Int3 },
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{ "vec4i32", ShaderNodes::BasicType::Int4 },
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{ "f32", ShaderNodes::BasicType::Float1 },
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{ "vec2f32", ShaderNodes::BasicType::Float2 },
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{ "vec3f32", ShaderNodes::BasicType::Float3 },
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{ "vec4f32", ShaderNodes::BasicType::Float4 },
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{ "mat4x4f32", ShaderNodes::BasicType::Mat4x4 },
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{ "sampler2D", ShaderNodes::BasicType::Sampler2D },
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{ "void", ShaderNodes::BasicType::Void },
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{ "u32", ShaderNodes::BasicType::UInt1 },
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{ "vec2u32", ShaderNodes::BasicType::UInt3 },
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{ "vec3u32", ShaderNodes::BasicType::UInt3 },
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{ "vec4u32", ShaderNodes::BasicType::UInt4 },
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};
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}
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ShaderAst Parser::Parse(const std::vector<Token>& tokens)
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{
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Context context;
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context.tokenCount = tokens.size();
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@@ -16,18 +42,28 @@ namespace Nz::ShaderLang
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m_context = &context;
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for (const Token& token : tokens)
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m_context->tokenIndex = -1;
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bool reachedEndOfStream = false;
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while (!reachedEndOfStream)
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{
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switch (token.type)
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const Token& nextToken = PeekNext();
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switch (nextToken.type)
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{
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case TokenType::FunctionDeclaration:
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ParseFunctionDeclaration();
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break;
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case TokenType::EndOfStream:
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reachedEndOfStream = true;
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break;
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default:
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throw UnexpectedToken{};
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}
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}
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return std::move(context.result);
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}
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const Token& Parser::Advance()
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@@ -42,24 +78,34 @@ namespace Nz::ShaderLang
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throw ExpectedToken{};
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}
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void Parser::ExpectNext(TokenType type)
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const Token& Parser::ExpectNext(TokenType type)
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{
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Expect(m_context->tokens[m_context->tokenIndex + 1], type);
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const Token& token = Advance();
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Expect(token, type);
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return token;
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}
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void Parser::ParseFunctionBody()
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const Token& Parser::PeekNext()
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{
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assert(m_context->tokenIndex + 1 < m_context->tokenCount);
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return m_context->tokens[m_context->tokenIndex + 1];
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}
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ShaderNodes::StatementPtr Parser::ParseFunctionBody()
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{
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return ParseStatementList();
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}
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void Parser::ParseFunctionDeclaration()
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{
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ExpectNext(TokenType::Identifier);
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ExpectNext(TokenType::FunctionDeclaration);
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std::string functionName = std::get<std::string>(Advance().data);
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std::string functionName = ParseIdentifierAsName();
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ExpectNext(TokenType::OpenParenthesis);
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Advance();
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std::vector<ShaderAst::FunctionParameter> parameters;
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bool firstParameter = true;
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for (;;)
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@@ -74,45 +120,192 @@ namespace Nz::ShaderLang
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Advance();
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}
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ParseFunctionParameter();
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parameters.push_back(ParseFunctionParameter());
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firstParameter = false;
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}
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ExpectNext(TokenType::ClosingParenthesis);
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Advance();
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ShaderExpressionType returnType = ShaderNodes::BasicType::Void;
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if (PeekNext().type == TokenType::FunctionReturn)
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{
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Advance();
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Advance(); //< Consume ->
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std::string returnType = std::get<std::string>(Advance().data);
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returnType = ParseIdentifierAsType();
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}
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ExpectNext(TokenType::OpenCurlyBracket);
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Advance();
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ParseFunctionBody();
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ShaderNodes::StatementPtr functionBody = ParseFunctionBody();
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ExpectNext(TokenType::ClosingCurlyBracket);
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Advance();
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m_context->result.AddFunction(functionName, functionBody, std::move(parameters), returnType);
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}
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void Parser::ParseFunctionParameter()
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ShaderAst::FunctionParameter Parser::ParseFunctionParameter()
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{
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ExpectNext(TokenType::Identifier);
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std::string parameterName = std::get<std::string>(Advance().data);
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std::string parameterName = ParseIdentifierAsName();
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ExpectNext(TokenType::Colon);
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Advance();
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ExpectNext(TokenType::Identifier);
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std::string parameterType = std::get<std::string>(Advance().data);
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ShaderExpressionType parameterType = ParseIdentifierAsType();
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return { parameterName, parameterType };
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}
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const Token& Parser::PeekNext()
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ShaderNodes::StatementPtr Parser::ParseReturnStatement()
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{
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assert(m_context->tokenIndex + 1 < m_context->tokenCount);
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return m_context->tokens[m_context->tokenIndex + 1];
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ExpectNext(TokenType::Return);
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ShaderNodes::ExpressionPtr expr;
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if (PeekNext().type != TokenType::Semicolon)
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expr = ParseExpression();
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return ShaderNodes::ReturnStatement::Build(std::move(expr));
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}
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ShaderNodes::StatementPtr Parser::ParseStatement()
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{
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const Token& token = PeekNext();
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ShaderNodes::StatementPtr statement;
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switch (token.type)
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{
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case TokenType::Return:
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statement = ParseReturnStatement();
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break;
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default:
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break;
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}
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ExpectNext(TokenType::Semicolon);
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return statement;
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}
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ShaderNodes::StatementPtr Parser::ParseStatementList()
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{
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std::vector<ShaderNodes::StatementPtr> statements;
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while (PeekNext().type != TokenType::ClosingCurlyBracket)
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{
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statements.push_back(ParseStatement());
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}
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return ShaderNodes::StatementBlock::Build(std::move(statements));
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}
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ShaderNodes::ExpressionPtr Parser::ParseBinOpRhs(int exprPrecedence, ShaderNodes::ExpressionPtr lhs)
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{
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for (;;)
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{
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const Token& currentOp = PeekNext();
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int tokenPrecedence = GetTokenPrecedence(currentOp.type);
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if (tokenPrecedence < exprPrecedence)
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return lhs;
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Advance();
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ShaderNodes::ExpressionPtr rhs = ParsePrimaryExpression();
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const Token& nextOp = PeekNext();
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int nextTokenPrecedence = GetTokenPrecedence(nextOp.type);
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if (tokenPrecedence < nextTokenPrecedence)
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rhs = ParseBinOpRhs(tokenPrecedence + 1, std::move(rhs));
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ShaderNodes::BinaryType binaryType;
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{
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switch (currentOp.type)
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{
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case TokenType::Plus: binaryType = ShaderNodes::BinaryType::Add; break;
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case TokenType::Minus: binaryType = ShaderNodes::BinaryType::Subtract; break;
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case TokenType::Multiply: binaryType = ShaderNodes::BinaryType::Multiply; break;
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case TokenType::Divide: binaryType = ShaderNodes::BinaryType::Divide; break;
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default: throw UnexpectedToken{};
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}
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}
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lhs = ShaderNodes::BinaryOp::Build(binaryType, std::move(lhs), std::move(rhs));
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}
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}
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ShaderNodes::ExpressionPtr Parser::ParseExpression()
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{
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return ParseBinOpRhs(0, ParsePrimaryExpression());
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}
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ShaderNodes::ExpressionPtr Parser::ParseIdentifier()
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{
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const Token& identifier = ExpectNext(TokenType::Identifier);
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return ShaderNodes::Identifier::Build(ShaderNodes::ParameterVariable::Build(std::get<std::string>(identifier.data), ShaderNodes::BasicType::Float3));
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}
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ShaderNodes::ExpressionPtr Parser::ParseIntegerExpression()
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{
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const Token& integer = ExpectNext(TokenType::IntegerValue);
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return ShaderNodes::Constant::Build(static_cast<Nz::Int32>(std::get<long long>(integer.data)));
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}
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ShaderNodes::ExpressionPtr Parser::ParseParenthesisExpression()
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{
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ExpectNext(TokenType::OpenParenthesis);
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ShaderNodes::ExpressionPtr expression = ParseExpression();
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ExpectNext(TokenType::ClosingParenthesis);
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return expression;
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}
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ShaderNodes::ExpressionPtr Parser::ParsePrimaryExpression()
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{
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const Token& token = PeekNext();
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switch (token.type)
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{
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case TokenType::BoolFalse: return ShaderNodes::Constant::Build(false);
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case TokenType::BoolTrue: return ShaderNodes::Constant::Build(true);
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case TokenType::Identifier: return ParseIdentifier();
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case TokenType::IntegerValue: return ParseIntegerExpression();
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case TokenType::OpenParenthesis: return ParseParenthesisExpression();
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default: throw UnexpectedToken{};
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}
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}
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std::string Parser::ParseIdentifierAsName()
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{
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const Token& identifierToken = ExpectNext(TokenType::Identifier);
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std::string identifier = std::get<std::string>(identifierToken.data);
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auto it = identifierToBasicType.find(identifier);
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if (it != identifierToBasicType.end())
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throw ReservedKeyword{};
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return identifier;
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}
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ShaderExpressionType Parser::ParseIdentifierAsType()
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{
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const Token& identifier = ExpectNext(TokenType::Identifier);
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auto it = identifierToBasicType.find(std::get<std::string>(identifier.data));
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if (it == identifierToBasicType.end())
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throw UnknownType{};
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return it->second;
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}
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int Parser::GetTokenPrecedence(TokenType token)
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{
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switch (token)
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{
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case TokenType::Plus: return 20;
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case TokenType::Divide: return 40;
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case TokenType::Multiply: return 40;
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case TokenType::Minus: return 20;
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default: return -1;
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}
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}
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}
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@@ -69,6 +69,11 @@ namespace Nz::ShaderNodes
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visitor.Visit(*this);
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}
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void ReturnStatement::Visit(ShaderAstVisitor& visitor)
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{
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||||
visitor.Visit(*this);
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}
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|
||||
ShaderExpressionType AssignOp::GetExpressionType() const
|
||||
{
|
||||
return left->GetExpressionType();
|
||||
|
||||
@@ -611,6 +611,14 @@ namespace Nz
|
||||
// nothing to do
|
||||
}
|
||||
|
||||
void SpirvAstVisitor::Visit(ShaderNodes::ReturnStatement& node)
|
||||
{
|
||||
if (node.returnExpr)
|
||||
m_currentBlock->Append(SpirvOp::OpReturnValue, EvaluateExpression(node.returnExpr));
|
||||
else
|
||||
m_currentBlock->Append(SpirvOp::OpReturn);
|
||||
}
|
||||
|
||||
void SpirvAstVisitor::Visit(ShaderNodes::Sample2D& node)
|
||||
{
|
||||
UInt32 typeId = m_writer.GetTypeId(ShaderNodes::BasicType::Float4);
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace Nz
|
||||
|
||||
template<class... Ts> overloaded(Ts...)->overloaded<Ts...>;
|
||||
}
|
||||
|
||||
struct SpirvConstantCache::Eq
|
||||
{
|
||||
bool Compare(const ConstantBool& lhs, const ConstantBool& rhs) const
|
||||
@@ -353,6 +354,12 @@ namespace Nz
|
||||
}, v);
|
||||
}
|
||||
|
||||
void Register(const std::vector<TypePtr>& lhs)
|
||||
{
|
||||
for (std::size_t i = 0; i < lhs.size(); ++i)
|
||||
cache.Register(*lhs[i]);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Register(const std::vector<T>& lhs)
|
||||
{
|
||||
|
||||
@@ -109,6 +109,11 @@ namespace Nz
|
||||
m_value = Value{ m_writer.ReadLocalVariable(var.name) };
|
||||
}
|
||||
|
||||
void SpirvExpressionLoad::Visit(ShaderNodes::ParameterVariable& var)
|
||||
{
|
||||
m_value = Value{ m_writer.ReadParameterVariable(var.name) };
|
||||
}
|
||||
|
||||
void SpirvExpressionLoad::Visit(ShaderNodes::UniformVariable& var)
|
||||
{
|
||||
auto uniformVar = m_writer.GetUniformVariable(var.name);
|
||||
|
||||
@@ -2,13 +2,13 @@
|
||||
// This file is part of the "Nazara Engine - Shader generator"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Shader/SpirvSection.hpp>
|
||||
#include <Nazara/Shader/SpirvSectionBase.hpp>
|
||||
#include <Nazara/Core/Endianness.hpp>
|
||||
#include <Nazara/Shader/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
std::size_t SpirvSection::Append(const Raw& raw)
|
||||
std::size_t SpirvSectionBase::AppendRaw(const Raw& raw)
|
||||
{
|
||||
std::size_t offset = GetOutputOffset();
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace Nz
|
||||
codepoint |= UInt32(ptr[pos]) << (j * 8);
|
||||
}
|
||||
|
||||
Append(codepoint);
|
||||
AppendRaw(codepoint);
|
||||
}
|
||||
|
||||
return offset;
|
||||
@@ -191,16 +191,17 @@ namespace Nz
|
||||
{
|
||||
UInt32 typeId;
|
||||
UInt32 id;
|
||||
std::vector<UInt32> paramsId;
|
||||
};
|
||||
|
||||
tsl::ordered_map<std::string, ExtVar> inputIds;
|
||||
tsl::ordered_map<std::string, ExtVar> outputIds;
|
||||
tsl::ordered_map<std::string, ExtVar> parameterIds;
|
||||
tsl::ordered_map<std::string, ExtVar> uniformIds;
|
||||
std::unordered_map<std::string, UInt32> extensionInstructions;
|
||||
std::unordered_map<ShaderNodes::BuiltinEntry, ExtVar> builtinIds;
|
||||
std::unordered_map<std::string, UInt32> varToResult;
|
||||
std::vector<Func> funcs;
|
||||
std::vector<SpirvBlock> functionBlocks;
|
||||
std::vector<UInt32> resultIds;
|
||||
UInt32 nextVarIndex = 1;
|
||||
SpirvConstantCache constantTypeCache; //< init after nextVarIndex
|
||||
@@ -307,7 +308,7 @@ namespace Nz
|
||||
builtinData.typeId = GetTypeId(builtinType);
|
||||
builtinData.varId = varId;
|
||||
|
||||
state.annotations.Append(SpirvOp::OpDecorate, builtinData.varId, SpvDecorationBuiltIn, builtinDecoration);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, builtinData.varId, SpirvDecoration::BuiltIn, builtinDecoration);
|
||||
|
||||
state.builtinIds.emplace(builtin->entry, builtinData);
|
||||
}
|
||||
@@ -329,7 +330,7 @@ namespace Nz
|
||||
state.inputIds.emplace(input.name, std::move(inputData));
|
||||
|
||||
if (input.locationIndex)
|
||||
state.annotations.Append(SpirvOp::OpDecorate, varId, SpvDecorationLocation, *input.locationIndex);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, varId, SpirvDecoration::Location, *input.locationIndex);
|
||||
}
|
||||
|
||||
for (const auto& output : shader.GetOutputs())
|
||||
@@ -349,7 +350,7 @@ namespace Nz
|
||||
state.outputIds.emplace(output.name, std::move(outputData));
|
||||
|
||||
if (output.locationIndex)
|
||||
state.annotations.Append(SpirvOp::OpDecorate, varId, SpvDecorationLocation, *output.locationIndex);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, varId, SpirvDecoration::Location, *output.locationIndex);
|
||||
}
|
||||
|
||||
for (const auto& uniform : shader.GetUniforms())
|
||||
@@ -370,8 +371,8 @@ namespace Nz
|
||||
|
||||
if (uniform.bindingIndex)
|
||||
{
|
||||
state.annotations.Append(SpirvOp::OpDecorate, varId, SpvDecorationBinding, *uniform.bindingIndex);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, varId, SpvDecorationDescriptorSet, 0);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, varId, SpirvDecoration::Binding, *uniform.bindingIndex);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, varId, SpirvDecoration::DescriptorSet, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -396,77 +397,86 @@ namespace Nz
|
||||
|
||||
state.instructions.Append(SpirvOp::OpFunction, GetTypeId(func.returnType), funcData.id, 0, funcData.typeId);
|
||||
|
||||
std::vector<SpirvBlock> blocks;
|
||||
blocks.emplace_back(*this);
|
||||
state.functionBlocks.clear();
|
||||
state.functionBlocks.emplace_back(*this);
|
||||
|
||||
state.parameterIds.clear();
|
||||
|
||||
for (const auto& param : func.parameters)
|
||||
{
|
||||
UInt32 paramResultId = AllocateResultId();
|
||||
funcData.paramsId.push_back(paramResultId);
|
||||
state.instructions.Append(SpirvOp::OpFunctionParameter, GetTypeId(param.type), paramResultId);
|
||||
|
||||
blocks.back().Append(SpirvOp::OpFunctionParameter, GetTypeId(param.type), paramResultId);
|
||||
ExtVar parameterData;
|
||||
parameterData.pointerTypeId = GetPointerTypeId(param.type, SpirvStorageClass::Function);
|
||||
parameterData.typeId = GetTypeId(param.type);
|
||||
parameterData.varId = paramResultId;
|
||||
|
||||
state.parameterIds.emplace(param.name, std::move(parameterData));
|
||||
}
|
||||
|
||||
SpirvAstVisitor visitor(*this, blocks);
|
||||
SpirvAstVisitor visitor(*this, state.functionBlocks);
|
||||
visitor.Visit(functionStatements[funcIndex]);
|
||||
|
||||
if (func.returnType == ShaderNodes::BasicType::Void)
|
||||
blocks.back().Append(SpirvOp::OpReturn);
|
||||
else
|
||||
throw std::runtime_error("returning values from functions is not yet supported"); //< TODO
|
||||
if (!state.functionBlocks.back().IsTerminated())
|
||||
{
|
||||
assert(func.returnType == ShaderExpressionType(ShaderNodes::BasicType::Void));
|
||||
state.functionBlocks.back().Append(SpirvOp::OpReturn);
|
||||
}
|
||||
|
||||
blocks.back().Append(SpirvOp::OpFunctionEnd);
|
||||
for (SpirvBlock& block : state.functionBlocks)
|
||||
state.instructions.AppendSection(block);
|
||||
|
||||
for (SpirvBlock& block : blocks)
|
||||
state.instructions.Append(block);
|
||||
state.instructions.Append(SpirvOp::OpFunctionEnd);
|
||||
}
|
||||
|
||||
assert(entryPointIndex != std::numeric_limits<std::size_t>::max());
|
||||
|
||||
m_currentState->constantTypeCache.Write(m_currentState->annotations, m_currentState->constants, m_currentState->debugInfo);
|
||||
|
||||
AppendHeader();
|
||||
|
||||
SpvExecutionModel execModel;
|
||||
const auto& entryFuncData = shader.GetFunction(entryPointIndex);
|
||||
const auto& entryFunc = state.funcs[entryPointIndex];
|
||||
|
||||
assert(m_context.shader);
|
||||
switch (m_context.shader->GetStage())
|
||||
if (entryPointIndex != std::numeric_limits<std::size_t>::max())
|
||||
{
|
||||
case ShaderStageType::Fragment:
|
||||
execModel = SpvExecutionModelFragment;
|
||||
break;
|
||||
SpvExecutionModel execModel;
|
||||
const auto& entryFuncData = shader.GetFunction(entryPointIndex);
|
||||
const auto& entryFunc = state.funcs[entryPointIndex];
|
||||
|
||||
case ShaderStageType::Vertex:
|
||||
execModel = SpvExecutionModelVertex;
|
||||
break;
|
||||
assert(m_context.shader);
|
||||
switch (m_context.shader->GetStage())
|
||||
{
|
||||
case ShaderStageType::Fragment:
|
||||
execModel = SpvExecutionModelFragment;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw std::runtime_error("not yet implemented");
|
||||
case ShaderStageType::Vertex:
|
||||
execModel = SpvExecutionModelVertex;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw std::runtime_error("not yet implemented");
|
||||
}
|
||||
|
||||
// OpEntryPoint Vertex %main "main" %outNormal %inNormals %outTexCoords %inTexCoord %_ %inPos
|
||||
|
||||
state.header.AppendVariadic(SpirvOp::OpEntryPoint, [&](const auto& appender)
|
||||
{
|
||||
appender(execModel);
|
||||
appender(entryFunc.id);
|
||||
appender(entryFuncData.name);
|
||||
|
||||
for (const auto& [name, varData] : state.builtinIds)
|
||||
appender(varData.varId);
|
||||
|
||||
for (const auto& [name, varData] : state.inputIds)
|
||||
appender(varData.varId);
|
||||
|
||||
for (const auto& [name, varData] : state.outputIds)
|
||||
appender(varData.varId);
|
||||
});
|
||||
|
||||
if (m_context.shader->GetStage() == ShaderStageType::Fragment)
|
||||
state.header.Append(SpirvOp::OpExecutionMode, entryFunc.id, SpvExecutionModeOriginUpperLeft);
|
||||
}
|
||||
|
||||
// OpEntryPoint Vertex %main "main" %outNormal %inNormals %outTexCoords %inTexCoord %_ %inPos
|
||||
|
||||
state.header.AppendVariadic(SpirvOp::OpEntryPoint, [&](const auto& appender)
|
||||
{
|
||||
appender(execModel);
|
||||
appender(entryFunc.id);
|
||||
appender(entryFuncData.name);
|
||||
|
||||
for (const auto& [name, varData] : state.builtinIds)
|
||||
appender(varData.varId);
|
||||
|
||||
for (const auto& [name, varData] : state.inputIds)
|
||||
appender(varData.varId);
|
||||
|
||||
for (const auto& [name, varData] : state.outputIds)
|
||||
appender(varData.varId);
|
||||
});
|
||||
|
||||
if (m_context.shader->GetStage() == ShaderStageType::Fragment)
|
||||
state.header.Append(SpirvOp::OpExecutionMode, entryFunc.id, SpvExecutionModeOriginUpperLeft);
|
||||
|
||||
std::vector<UInt32> ret;
|
||||
MergeSections(ret, state.header);
|
||||
MergeSections(ret, state.debugInfo);
|
||||
@@ -489,14 +499,14 @@ namespace Nz
|
||||
|
||||
void SpirvWriter::AppendHeader()
|
||||
{
|
||||
m_currentState->header.Append(SpvMagicNumber); //< Spir-V magic number
|
||||
m_currentState->header.AppendRaw(SpvMagicNumber); //< Spir-V magic number
|
||||
|
||||
UInt32 version = (m_environment.spvMajorVersion << 16) | m_environment.spvMinorVersion << 8;
|
||||
m_currentState->header.Append(version); //< Spir-V version number (1.0 for compatibility)
|
||||
m_currentState->header.Append(0); //< Generator identifier (TODO: Register generator to Khronos)
|
||||
m_currentState->header.AppendRaw(version); //< Spir-V version number (1.0 for compatibility)
|
||||
m_currentState->header.AppendRaw(0); //< Generator identifier (TODO: Register generator to Khronos)
|
||||
|
||||
m_currentState->header.Append(m_currentState->nextVarIndex); //< Bound (ID count)
|
||||
m_currentState->header.Append(0); //< Instruction schema (required to be 0 for now)
|
||||
m_currentState->header.AppendRaw(m_currentState->nextVarIndex); //< Bound (ID count)
|
||||
m_currentState->header.AppendRaw(0); //< Instruction schema (required to be 0 for now)
|
||||
|
||||
m_currentState->header.Append(SpirvOp::OpCapability, SpvCapabilityShader);
|
||||
|
||||
@@ -506,6 +516,20 @@ namespace Nz
|
||||
m_currentState->header.Append(SpirvOp::OpMemoryModel, SpvAddressingModelLogical, SpvMemoryModelGLSL450);
|
||||
}
|
||||
|
||||
SpirvConstantCache::Function SpirvWriter::BuildFunctionType(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters)
|
||||
{
|
||||
std::vector<SpirvConstantCache::TypePtr> parameterTypes;
|
||||
parameterTypes.reserve(parameters.size());
|
||||
|
||||
for (const auto& parameter : parameters)
|
||||
parameterTypes.push_back(SpirvConstantCache::BuildPointerType(*m_context.shader, parameter.type, SpirvStorageClass::Function));
|
||||
|
||||
return SpirvConstantCache::Function{
|
||||
SpirvConstantCache::BuildType(*m_context.shader, retType),
|
||||
std::move(parameterTypes)
|
||||
};
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::GetConstantId(const ShaderConstantValue& value) const
|
||||
{
|
||||
return m_currentState->constantTypeCache.GetId(*SpirvConstantCache::BuildConstant(value));
|
||||
@@ -513,18 +537,7 @@ namespace Nz
|
||||
|
||||
UInt32 SpirvWriter::GetFunctionTypeId(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters)
|
||||
{
|
||||
std::vector<SpirvConstantCache::TypePtr> parameterTypes;
|
||||
parameterTypes.reserve(parameters.size());
|
||||
|
||||
for (const auto& parameter : parameters)
|
||||
parameterTypes.push_back(SpirvConstantCache::BuildType(*m_context.shader, parameter.type));
|
||||
|
||||
return m_currentState->constantTypeCache.GetId({
|
||||
SpirvConstantCache::Function {
|
||||
SpirvConstantCache::BuildType(*m_context.shader, retType),
|
||||
std::move(parameterTypes)
|
||||
}
|
||||
});
|
||||
return m_currentState->constantTypeCache.GetId({ BuildFunctionType(retType, parameters) });
|
||||
}
|
||||
|
||||
auto SpirvWriter::GetBuiltinVariable(ShaderNodes::BuiltinEntry builtin) const -> const ExtVar&
|
||||
@@ -602,6 +615,22 @@ namespace Nz
|
||||
return it->second;
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::ReadParameterVariable(const std::string& name)
|
||||
{
|
||||
auto it = m_currentState->parameterIds.find(name);
|
||||
assert(it != m_currentState->parameterIds.end());
|
||||
|
||||
return ReadVariable(it.value());
|
||||
}
|
||||
|
||||
std::optional<UInt32> SpirvWriter::ReadParameterVariable(const std::string& name, OnlyCache)
|
||||
{
|
||||
auto it = m_currentState->parameterIds.find(name);
|
||||
assert(it != m_currentState->parameterIds.end());
|
||||
|
||||
return ReadVariable(it.value(), OnlyCache{});
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::ReadUniformVariable(const std::string& name)
|
||||
{
|
||||
auto it = m_currentState->uniformIds.find(name);
|
||||
@@ -623,7 +652,7 @@ namespace Nz
|
||||
if (!var.valueId.has_value())
|
||||
{
|
||||
UInt32 resultId = AllocateResultId();
|
||||
m_currentState->instructions.Append(SpirvOp::OpLoad, var.typeId, resultId, var.varId);
|
||||
m_currentState->functionBlocks.back().Append(SpirvOp::OpLoad, var.typeId, resultId, var.varId);
|
||||
|
||||
var.valueId = resultId;
|
||||
}
|
||||
@@ -646,18 +675,7 @@ namespace Nz
|
||||
|
||||
UInt32 SpirvWriter::RegisterFunctionType(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters)
|
||||
{
|
||||
std::vector<SpirvConstantCache::TypePtr> parameterTypes;
|
||||
parameterTypes.reserve(parameters.size());
|
||||
|
||||
for (const auto& parameter : parameters)
|
||||
parameterTypes.push_back(SpirvConstantCache::BuildType(*m_context.shader, parameter.type));
|
||||
|
||||
return m_currentState->constantTypeCache.Register({
|
||||
SpirvConstantCache::Function {
|
||||
SpirvConstantCache::BuildType(*m_context.shader, retType),
|
||||
std::move(parameterTypes)
|
||||
}
|
||||
});
|
||||
return m_currentState->constantTypeCache.Register({ BuildFunctionType(retType, parameters) });
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::RegisterPointerType(ShaderExpressionType type, SpirvStorageClass storageClass)
|
||||
|
||||
Reference in New Issue
Block a user