Shader: Add function parameters and return handling
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@@ -109,6 +109,11 @@ namespace Nz
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m_value = Value{ m_writer.ReadLocalVariable(var.name) };
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}
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void SpirvExpressionLoad::Visit(ShaderNodes::ParameterVariable& var)
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{
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m_value = Value{ m_writer.ReadParameterVariable(var.name) };
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}
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void SpirvExpressionLoad::Visit(ShaderNodes::UniformVariable& var)
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{
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auto uniformVar = m_writer.GetUniformVariable(var.name);
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