Graphics/DepthRenderTechnique: Add Clear method
Former-commit-id: 70e7cb5b59f0407c73766687b6a95e09b7eca589
This commit is contained in:
parent
37aa00b2e7
commit
b3455e88ca
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include <NDK/Systems/RenderSystem.hpp>
|
||||
#include <Nazara/Graphics/ColorBackground.hpp>
|
||||
#include <Nazara/Math/Rect.hpp>
|
||||
#include <Nazara/Renderer/Renderer.hpp>
|
||||
#include <NDK/Components/CameraComponent.hpp>
|
||||
#include <NDK/Components/GraphicsComponent.hpp>
|
||||
|
|
@ -169,6 +170,7 @@ namespace Ndk
|
|||
Nz::Renderer::SetMatrix(Nz::MatrixType_Projection, Nz::Matrix4f::Ortho(0.f, 100.f, 100.f, 0.f, 1.f, 100.f));
|
||||
Nz::Renderer::SetMatrix(Nz::MatrixType_View, Nz::Matrix4f::ViewMatrix(lightNode.GetRotation() * Nz::Vector3f::Forward() * 100.f, lightNode.GetRotation()));
|
||||
|
||||
m_shadowTechnique.Clear(dummySceneData);
|
||||
m_shadowTechnique.Draw(dummySceneData);
|
||||
}
|
||||
}
|
||||
|
|
@ -233,6 +235,7 @@ namespace Ndk
|
|||
graphicsComponent.AddToRenderQueue(renderQueue);
|
||||
}
|
||||
|
||||
m_shadowTechnique.Clear(dummySceneData);
|
||||
m_shadowTechnique.Draw(dummySceneData);
|
||||
}
|
||||
break;
|
||||
|
|
@ -260,6 +263,7 @@ namespace Ndk
|
|||
graphicsComponent.AddToRenderQueue(renderQueue);
|
||||
}
|
||||
|
||||
m_shadowTechnique.Clear(dummySceneData);
|
||||
m_shadowTechnique.Draw(dummySceneData);
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,6 +24,7 @@ namespace Nz
|
|||
DepthRenderTechnique();
|
||||
~DepthRenderTechnique() = default;
|
||||
|
||||
void Clear(const SceneData& sceneData) const override;
|
||||
bool Draw(const SceneData& sceneData) const override;
|
||||
|
||||
AbstractRenderQueue* GetRenderQueue() override;
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ namespace Nz
|
|||
m_spriteBuffer.Reset(VertexDeclaration::Get(VertexLayout_XYZ_Color_UV), &m_vertexBuffer);
|
||||
}
|
||||
|
||||
bool DepthRenderTechnique::Draw(const SceneData& sceneData) const
|
||||
void DepthRenderTechnique::Clear(const SceneData& sceneData) const
|
||||
{
|
||||
Renderer::Enable(RendererParameter_DepthBuffer, true);
|
||||
Renderer::Enable(RendererParameter_DepthWrite, true);
|
||||
|
|
@ -57,7 +57,10 @@ namespace Nz
|
|||
// Just in case the background does render depth
|
||||
if (sceneData.background)
|
||||
sceneData.background->Draw(sceneData.viewer);
|
||||
}
|
||||
|
||||
bool DepthRenderTechnique::Draw(const SceneData& sceneData) const
|
||||
{
|
||||
for (auto& pair : m_renderQueue.layers)
|
||||
{
|
||||
ForwardRenderQueue::Layer& layer = pair.second;
|
||||
|
|
|
|||
Loading…
Reference in New Issue