JoltPhysics3D: Fix raycast body for static bodies

This commit is contained in:
SirLynix 2023-08-04 12:28:15 +02:00
parent e6f26f04a9
commit b3ad0e3a06
1 changed files with 1 additions and 1 deletions

View File

@ -385,7 +385,6 @@ namespace Nz
creationSettings.mMaxLinearVelocity = settings.maxLinearVelocity;
creationSettings.mObjectLayer = 1;
creationSettings.mRestitution = settings.restitution;
creationSettings.mUserData = SafeCast<UInt64>(reinterpret_cast<std::uintptr_t>(this));
creationSettings.mMassPropertiesOverride = creationSettings.GetShape()->GetMassProperties();
creationSettings.mMassPropertiesOverride.ScaleToMass(settings.mass);
@ -421,6 +420,7 @@ namespace Nz
creationSettings.mPosition = ToJolt(settings.position);
creationSettings.mRotation = ToJolt(settings.rotation);
creationSettings.mUserData = SafeCast<UInt64>(reinterpret_cast<std::uintptr_t>(this));
}
bool JoltRigidBody3D::ShouldActivate() const