SDK/GraphicsComponent: Fix invalidation slot disconnection in case Detach has been called
Former-commit-id: 8962d36d0fa699c6f96e67802fddd0880aab3594 [formerly 3f3f176ef41832cbb474cb9bbd4c96619ad7af1d] [formerly 504be94e13a864f006eb3089970b7eb43abf2b4f [formerly f60ab676eb22a0e31aacbe668e4a9d41312d800e]] Former-commit-id: 7b1f734f447e6797f4f87372c8319f904aa40e1a [formerly cb9ec84e912f0886bc94f4bdd26b25c757d1563c] Former-commit-id: cece1ffceb6a37dc86b61cfa218c0ef9907050a2
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@@ -54,7 +54,7 @@ namespace Ndk
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InvalidateBoundingVolume();
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}
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inline void GraphicsComponent::Detach(const Nz::InstancedRenderableRef& renderable)
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inline void GraphicsComponent::Detach(const Nz::InstancedRenderable* renderable)
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{
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for (auto it = m_renderables.begin(); it != m_renderables.end(); ++it)
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{
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