SDK/GraphicsComponent: Fix invalidation slot disconnection in case Detach has been called
Former-commit-id: 8962d36d0fa699c6f96e67802fddd0880aab3594 [formerly 3f3f176ef41832cbb474cb9bbd4c96619ad7af1d] [formerly 504be94e13a864f006eb3089970b7eb43abf2b4f [formerly f60ab676eb22a0e31aacbe668e4a9d41312d800e]] Former-commit-id: 7b1f734f447e6797f4f87372c8319f904aa40e1a [formerly cb9ec84e912f0886bc94f4bdd26b25c757d1563c] Former-commit-id: cece1ffceb6a37dc86b61cfa218c0ef9907050a2
This commit is contained in:
parent
f22633adb5
commit
b3b0d9a270
|
|
@ -35,7 +35,7 @@ namespace Ndk
|
||||||
|
|
||||||
inline void Clear();
|
inline void Clear();
|
||||||
|
|
||||||
inline void Detach(const Nz::InstancedRenderableRef& renderable);
|
inline void Detach(const Nz::InstancedRenderable* renderable);
|
||||||
|
|
||||||
inline void EnsureBoundingVolumeUpdate() const;
|
inline void EnsureBoundingVolumeUpdate() const;
|
||||||
inline void EnsureTransformMatrixUpdate() const;
|
inline void EnsureTransformMatrixUpdate() const;
|
||||||
|
|
@ -75,7 +75,8 @@ namespace Ndk
|
||||||
Renderable(Renderable&& renderable) noexcept :
|
Renderable(Renderable&& renderable) noexcept :
|
||||||
data(std::move(renderable.data)),
|
data(std::move(renderable.data)),
|
||||||
renderable(std::move(renderable.renderable)),
|
renderable(std::move(renderable.renderable)),
|
||||||
dataUpdated(renderable.dataUpdated)
|
dataUpdated(renderable.dataUpdated),
|
||||||
|
renderableInvalidationSlot(std::move(renderable.renderableInvalidationSlot)),
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -84,6 +85,7 @@ namespace Ndk
|
||||||
data = std::move(r.data);
|
data = std::move(r.data);
|
||||||
dataUpdated = r.dataUpdated;
|
dataUpdated = r.dataUpdated;
|
||||||
renderable = std::move(r.renderable);
|
renderable = std::move(r.renderable);
|
||||||
|
renderableInvalidationSlot = std::move(r.renderableInvalidationSlot);
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -54,7 +54,7 @@ namespace Ndk
|
||||||
InvalidateBoundingVolume();
|
InvalidateBoundingVolume();
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void GraphicsComponent::Detach(const Nz::InstancedRenderableRef& renderable)
|
inline void GraphicsComponent::Detach(const Nz::InstancedRenderable* renderable)
|
||||||
{
|
{
|
||||||
for (auto it = m_renderables.begin(); it != m_renderables.end(); ++it)
|
for (auto it = m_renderables.begin(); it != m_renderables.end(); ++it)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue