Physics2D: Fix DebugDraw of polygons
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@ -44,11 +44,11 @@ namespace Nz
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{
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//TODO: constexpr if to prevent copy/cast if sizeof(cpVect) == sizeof(Vector2f)
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StackArray<Vector2f> vertices = NazaraStackAllocation(Vector2f, vertexCount);
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StackArray<Vector2f> nVertices = NazaraStackAllocation(Vector2f, vertexCount);
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for (int i = 0; i < vertexCount; ++i)
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vertices[i].Set(float(vertices[i].x), float(vertices[i].y));
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nVertices[i].Set(float(vertices[i].x), float(vertices[i].y));
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drawOptions->polygonCallback(vertices.data(), vertexCount, float(radius), CpDebugColorToColor(outlineColor), CpDebugColorToColor(fillColor), drawOptions->userdata);
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drawOptions->polygonCallback(nVertices.data(), vertexCount, float(radius), CpDebugColorToColor(outlineColor), CpDebugColorToColor(fillColor), drawOptions->userdata);
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}
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};
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