Renderer/Renderer: Change texture unit parameter from UInt8 to unsigned int
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@@ -102,8 +102,8 @@ namespace Nz
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static void SetStencilReferenceValue(unsigned int refValue, FaceSide faceSide = FaceSide_FrontAndBack);
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static void SetStencilZFailOperation(StencilOperation zfailOperation, FaceSide faceSide = FaceSide_FrontAndBack);
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static bool SetTarget(const RenderTarget* target);
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static void SetTexture(UInt8 unit, const Texture* texture);
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static void SetTextureSampler(UInt8 textureUnit, const TextureSampler& sampler);
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static void SetTexture(unsigned int unit, const Texture* texture);
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static void SetTextureSampler(unsigned int textureUnit, const TextureSampler& sampler);
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static void SetVertexBuffer(const VertexBuffer* vertexBuffer);
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static void SetViewport(const Recti& viewport);
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@@ -1294,7 +1294,7 @@ namespace Nz
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return true;
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}
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void Renderer::SetTexture(UInt8 unit, const Texture* texture)
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void Renderer::SetTexture(unsigned int unit, const Texture* texture)
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{
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#if NAZARA_RENDERER_SAFE
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if (unit >= s_maxTextureUnit)
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@@ -1319,7 +1319,7 @@ namespace Nz
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}
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}
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void Renderer::SetTextureSampler(UInt8 unit, const TextureSampler& sampler)
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void Renderer::SetTextureSampler(unsigned int unit, const TextureSampler& sampler)
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{
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#if NAZARA_RENDERER_SAFE
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if (unit >= s_maxTextureUnit)
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