Renderer/Renderer: Change texture unit parameter from UInt8 to unsigned int
This commit is contained in:
@@ -102,8 +102,8 @@ namespace Nz
|
||||
static void SetStencilReferenceValue(unsigned int refValue, FaceSide faceSide = FaceSide_FrontAndBack);
|
||||
static void SetStencilZFailOperation(StencilOperation zfailOperation, FaceSide faceSide = FaceSide_FrontAndBack);
|
||||
static bool SetTarget(const RenderTarget* target);
|
||||
static void SetTexture(UInt8 unit, const Texture* texture);
|
||||
static void SetTextureSampler(UInt8 textureUnit, const TextureSampler& sampler);
|
||||
static void SetTexture(unsigned int unit, const Texture* texture);
|
||||
static void SetTextureSampler(unsigned int textureUnit, const TextureSampler& sampler);
|
||||
static void SetVertexBuffer(const VertexBuffer* vertexBuffer);
|
||||
static void SetViewport(const Recti& viewport);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user