Renderer/Renderer: Change texture unit parameter from UInt8 to unsigned int

This commit is contained in:
Lynix 2016-12-18 00:36:05 +01:00
parent 7de3c4905f
commit b410956d1b
2 changed files with 4 additions and 4 deletions

View File

@ -102,8 +102,8 @@ namespace Nz
static void SetStencilReferenceValue(unsigned int refValue, FaceSide faceSide = FaceSide_FrontAndBack);
static void SetStencilZFailOperation(StencilOperation zfailOperation, FaceSide faceSide = FaceSide_FrontAndBack);
static bool SetTarget(const RenderTarget* target);
static void SetTexture(UInt8 unit, const Texture* texture);
static void SetTextureSampler(UInt8 textureUnit, const TextureSampler& sampler);
static void SetTexture(unsigned int unit, const Texture* texture);
static void SetTextureSampler(unsigned int textureUnit, const TextureSampler& sampler);
static void SetVertexBuffer(const VertexBuffer* vertexBuffer);
static void SetViewport(const Recti& viewport);

View File

@ -1294,7 +1294,7 @@ namespace Nz
return true;
}
void Renderer::SetTexture(UInt8 unit, const Texture* texture)
void Renderer::SetTexture(unsigned int unit, const Texture* texture)
{
#if NAZARA_RENDERER_SAFE
if (unit >= s_maxTextureUnit)
@ -1319,7 +1319,7 @@ namespace Nz
}
}
void Renderer::SetTextureSampler(UInt8 unit, const TextureSampler& sampler)
void Renderer::SetTextureSampler(unsigned int unit, const TextureSampler& sampler)
{
#if NAZARA_RENDERER_SAFE
if (unit >= s_maxTextureUnit)