Tests/ComputeParticlesTest: Change behavior when pressing space
And try to minimize hang by multithreading particle update
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@ -9,6 +9,7 @@
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#include <Nazara/Utility.hpp>
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#include <array>
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#include <chrono>
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#include <execution>
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#include <iostream>
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#include <random>
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#include <thread>
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@ -255,10 +256,18 @@ int main()
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}
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Nz::UInt8* particleBasePtr = static_cast<Nz::UInt8*>(ptr) + particlesArrayOffset;
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Nz::SparsePtr<Nz::Vector2f> particlePosPtr(particleBasePtr + particlePosOffset, particleSize);
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Nz::SparsePtr<Nz::Vector2f> particleVelPtr(particleBasePtr + particleVelOffset, particleSize);
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for (std::size_t i = 0; i < particleCount; ++i)
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particleVelPtr[i] = Nz::Vector2f(velDis(rand), velDis(rand));
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std::for_each_n(std::execution::par_unseq, particleBasePtr, particleCount, [&](Nz::UInt8& hax)
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{
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static thread_local std::mt19937 rand_mt(std::random_device{}());
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std::size_t index = &hax - particleBasePtr; //< HAAX
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particleVelPtr[index] += (particlePosPtr[index] - newMousePos).GetNormal() * 500.f;
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particleVelPtr[index] += Nz::Vector2f(velDis(rand_mt), velDis(rand_mt));
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});
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particleBuffer->Unmap();
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});
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