Refactored mathematics module
Added AABBs Added code examples Added experimental support for texture arrays (1D/2D) Added initialisers (new way of initialising modules) Added global headers (Plus a global header generator script) Added pattern support for directory Added support for spinlocks critical section on Windows Added NzRenderWindow::SetFramerateLimit Core project now includes Mathematics files Fixed color implementation using double Fixed declaration needing renderer include Fixed MLT not clearing nextFree(File/Line) after Free Fixed move operators not being noexcept Fixed thread-safety (Now working correctly - If I'm lucky) Moved Resource to core New interface for modules New interface for the renderer Put some global functions to anonymous namespace Removed empty modules Renamed ThreadCondition to ConditionVariable Replaced redirect to cerr log option by duplicate to cout Setting mouse position relative to a window will make this window ignore the event Shaders sending methods no longer takes the uniform variable name (it's using ID instead) Using new OpenGL 4.3 header
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@@ -36,15 +36,17 @@
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// Définit la disposition des matrices en colonnes (Façon OpenGL)
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#define NAZARA_MATH_MATRIX_COLUMN_MAJOR 1
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// Optimise les opérations entre matrices affines (Demande plusieurs comparaisons pour déterminer si une matrice est affine)
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#define NAZARA_MATH_MATRIX4_CHECK_AFFINE 0
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// Active les tests de sécurité basés sur le code (Conseillé pour le développement)
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#define NAZARA_MATH_SAFE 1
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// Protège le module des accès concurrentiels
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// Protège les classes des accès concurrentiels
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#define NAZARA_MATH_THREADSAFE 1
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#if NAZARA_MATH_THREADSAFE
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#define NAZARA_THREADSAFETY_MATRIX3 1 // NzMatrix3 (COW)
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#define NAZARA_THREADSAFETY_MATRIX4 1 // NzMatrix4 (COW)
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#endif
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// Les classes à protéger des accès concurrentiels
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#define NAZARA_THREADSAFETY_MATRIX3 1 // NzMatrix3 (COW)
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#define NAZARA_THREADSAFETY_MATRIX4 1 // NzMatrix4 (COW)
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#endif // NAZARA_CONFIG_MATH_HPP
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