Refactored mathematics module

Added AABBs
Added code examples
Added experimental support for texture arrays (1D/2D)
Added initialisers (new way of initialising modules)
Added global headers (Plus a global header generator script)
Added pattern support for directory
Added support for spinlocks critical section on Windows
Added NzRenderWindow::SetFramerateLimit
Core project now includes Mathematics files
Fixed color implementation using double
Fixed declaration needing renderer include
Fixed MLT not clearing nextFree(File/Line) after Free
Fixed move operators not being noexcept
Fixed thread-safety (Now working correctly - If I'm lucky)
Moved Resource to core
New interface for modules
New interface for the renderer
Put some global functions to anonymous namespace
Removed empty modules
Renamed ThreadCondition to ConditionVariable
Replaced redirect to cerr log option by duplicate to cout
Setting mouse position relative to a window will make this window ignore
the event
Shaders sending methods no longer takes the uniform variable name (it's
using ID instead)
Using new OpenGL 4.3 header
This commit is contained in:
Lynix
2012-08-08 04:44:17 +02:00
parent 06eda4eba9
commit b442ab0bd2
142 changed files with 6861 additions and 2326 deletions

View File

@@ -14,12 +14,15 @@ class NAZARA_API NzStaticMesh final : public NzSubMesh
{
public:
NzStaticMesh(const NzMesh* parent);
NzStaticMesh(const NzMesh* parent, const NzVertexBuffer* vertexBuffer, const NzVertexDeclaration* vertexDeclaration, const NzIndexBuffer* indexBuffer = nullptr);
NzStaticMesh(const NzMesh* parent, const NzVertexDeclaration* vertexDeclaration, NzVertexBuffer* vertexBuffer, NzIndexBuffer* indexBuffer = nullptr);
virtual ~NzStaticMesh();
bool Create(const NzVertexBuffer* vertexBuffer, const NzVertexDeclaration* vertexDeclaration, const NzIndexBuffer* indexBuffer = nullptr);
bool Create(const NzVertexDeclaration* vertexDeclaration, NzVertexBuffer* vertexBuffer, NzIndexBuffer* indexBuffer = nullptr);
void Destroy();
bool GenerateAABB();
const NzAxisAlignedBox& GetAABB() const;
nzAnimationType GetAnimationType() const;
unsigned int GetFrameCount() const;
const NzIndexBuffer* GetIndexBuffer() const;
@@ -30,14 +33,16 @@ class NAZARA_API NzStaticMesh final : public NzSubMesh
bool IsAnimated() const;
bool IsValid() const;
void SetAABB(const NzAxisAlignedBox& aabb);
void SetPrimitiveType(nzPrimitiveType primitiveType);
private:
void AnimateImpl(unsigned int frameA, unsigned int frameB, float interpolation);
nzPrimitiveType m_primitiveType = nzPrimitiveType_TriangleList;
const NzIndexBuffer* m_indexBuffer = nullptr;
const NzVertexBuffer* m_vertexBuffer = nullptr;
NzAxisAlignedBox m_aabb;
NzIndexBuffer* m_indexBuffer = nullptr;
NzVertexBuffer* m_vertexBuffer = nullptr;
const NzVertexDeclaration* m_vertexDeclaration = nullptr;
};