Refactored mathematics module
Added AABBs Added code examples Added experimental support for texture arrays (1D/2D) Added initialisers (new way of initialising modules) Added global headers (Plus a global header generator script) Added pattern support for directory Added support for spinlocks critical section on Windows Added NzRenderWindow::SetFramerateLimit Core project now includes Mathematics files Fixed color implementation using double Fixed declaration needing renderer include Fixed MLT not clearing nextFree(File/Line) after Free Fixed move operators not being noexcept Fixed thread-safety (Now working correctly - If I'm lucky) Moved Resource to core New interface for modules New interface for the renderer Put some global functions to anonymous namespace Removed empty modules Renamed ThreadCondition to ConditionVariable Replaced redirect to cerr log option by duplicate to cout Setting mouse position relative to a window will make this window ignore the event Shaders sending methods no longer takes the uniform variable name (it's using ID instead) Using new OpenGL 4.3 header
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@@ -28,11 +28,13 @@
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class NzCursor;
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class NzImage;
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class NzIcon;
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class NzMouse;
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class NzUtility;
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class NzWindowImpl;
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class NAZARA_API NzWindow : NzNonCopyable
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{
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friend class NzMouse;
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friend class NzUtility;
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friend class NzWindowImpl;
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@@ -42,11 +44,11 @@ class NAZARA_API NzWindow : NzNonCopyable
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NzWindow(NzWindowHandle handle);
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virtual ~NzWindow();
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void Close();
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bool Create(NzVideoMode mode, const NzString& title, nzUInt32 style = nzWindowStyle_Default);
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bool Create(NzWindowHandle handle);
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void Destroy();
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void EnableKeyRepeat(bool enable);
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void EnableSmoothScrolling(bool enable);
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@@ -78,20 +80,20 @@ class NAZARA_API NzWindow : NzNonCopyable
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void SetPosition(int x, int y);
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void SetSize(const NzVector2i& size);
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void SetSize(unsigned int width, unsigned int height);
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void SetStayOnTop(bool stayOnTop);
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void SetTitle(const NzString& title);
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void SetVisible(bool visible);
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void StayOnTop(bool stayOnTop);
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bool WaitEvent(NzEvent* event);
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protected:
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virtual void OnClose();
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virtual bool OnCreate();
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virtual void OnWindowDestroying();
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virtual bool OnWindowCreated();
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NzWindowImpl* m_impl;
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private:
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void IgnoreNextMouseEvent(int mouseX, int mouseY) const;
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void PushEvent(const NzEvent& event);
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static bool Initialize();
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@@ -99,9 +101,9 @@ class NAZARA_API NzWindow : NzNonCopyable
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std::queue<NzEvent> m_events;
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#if NAZARA_UTILITY_THREADED_WINDOW
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NzConditionVariable m_eventCondition;
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NzMutex m_eventMutex;
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NzMutex m_eventConditionMutex;
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NzThreadCondition m_eventCondition;
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bool m_eventListener;
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bool m_waitForEvent;
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#endif
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