Refactored mathematics module
Added AABBs Added code examples Added experimental support for texture arrays (1D/2D) Added initialisers (new way of initialising modules) Added global headers (Plus a global header generator script) Added pattern support for directory Added support for spinlocks critical section on Windows Added NzRenderWindow::SetFramerateLimit Core project now includes Mathematics files Fixed color implementation using double Fixed declaration needing renderer include Fixed MLT not clearing nextFree(File/Line) after Free Fixed move operators not being noexcept Fixed thread-safety (Now working correctly - If I'm lucky) Moved Resource to core New interface for modules New interface for the renderer Put some global functions to anonymous namespace Removed empty modules Renamed ThreadCondition to ConditionVariable Replaced redirect to cerr log option by duplicate to cout Setting mouse position relative to a window will make this window ignore the event Shaders sending methods no longer takes the uniform variable name (it's using ID instead) Using new OpenGL 4.3 header
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include/Nazara/Utility.hpp
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include/Nazara/Utility.hpp
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// This file was automatically generated by Nazara
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/*
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Nazara Engine
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Copyright (C) 2012 Jérôme "Lynix" Leclercq (Lynix680@gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#include <Nazara/Utility/Animation.hpp>
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#include <Nazara/Utility/AxisAlignedBox.hpp>
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#include <Nazara/Utility/Buffer.hpp>
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#include <Nazara/Utility/BufferImpl.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Cursor.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Utility/Event.hpp>
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#include <Nazara/Utility/Icon.hpp>
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#include <Nazara/Utility/Image.hpp>
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#include <Nazara/Utility/IndexBuffer.hpp>
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#include <Nazara/Utility/Keyboard.hpp>
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#include <Nazara/Utility/KeyframeMesh.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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#include <Nazara/Utility/Mouse.hpp>
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#include <Nazara/Utility/PixelFormat.hpp>
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#include <Nazara/Utility/ResourceLoader.hpp>
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#include <Nazara/Utility/StaticMesh.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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#include <Nazara/Utility/Utility.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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#include <Nazara/Utility/VertexDeclaration.hpp>
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#include <Nazara/Utility/VideoMode.hpp>
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#include <Nazara/Utility/Window.hpp>
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#include <Nazara/Utility/WindowHandle.hpp>
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