Refactored mathematics module

Added AABBs
Added code examples
Added experimental support for texture arrays (1D/2D)
Added initialisers (new way of initialising modules)
Added global headers (Plus a global header generator script)
Added pattern support for directory
Added support for spinlocks critical section on Windows
Added NzRenderWindow::SetFramerateLimit
Core project now includes Mathematics files
Fixed color implementation using double
Fixed declaration needing renderer include
Fixed MLT not clearing nextFree(File/Line) after Free
Fixed move operators not being noexcept
Fixed thread-safety (Now working correctly - If I'm lucky)
Moved Resource to core
New interface for modules
New interface for the renderer
Put some global functions to anonymous namespace
Removed empty modules
Renamed ThreadCondition to ConditionVariable
Replaced redirect to cerr log option by duplicate to cout
Setting mouse position relative to a window will make this window ignore
the event
Shaders sending methods no longer takes the uniform variable name (it's
using ID instead)
Using new OpenGL 4.3 header
This commit is contained in:
Lynix
2012-08-08 04:44:17 +02:00
parent 06eda4eba9
commit b442ab0bd2
142 changed files with 6861 additions and 2326 deletions

View File

@@ -1,3 +1,7 @@
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Context.hpp>
@@ -54,7 +58,7 @@ namespace
}
std::set<NzString> openGLextensionSet;
bool openGLextensions[NzOpenGL::Count] = {false};
bool openGLextensions[NzOpenGL::Max+1] = {false};
unsigned int openGLversion = 0;
bool LoadExtensionsString(const NzString& extensionString)
@@ -129,7 +133,7 @@ bool NzOpenGL::Initialize()
/*
Note: Même le contexte de chargement nécessite quelques fonctions de base pour correctement s'initialiser
Pour cette raison, deux contextes sont créés, le premier sert à récupérer les fonctions permetttant
de créer le second avec les bons paramètres.s
de créer le second avec les bons paramètres.
Non sérieusement si quelqu'un a une meilleure idée qu'il me le dise
*/
@@ -157,7 +161,7 @@ bool NzOpenGL::Initialize()
// Récupération de la version d'OpenGL
// Ce code se base sur le fait que la carte graphique renverra un contexte de compatibilité avec la plus haute version supportée
// Ce qui semble vrai au moins chez ATI/AMD et NVidia, mais si quelqu'un à une meilleure idée ...
glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(LoadEntry("glGetString"));
glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(LoadEntry("glGetString", false));
if (!glGetString)
{
NazaraError("Unable to load OpenGL: failed to load glGetString");
@@ -191,10 +195,17 @@ bool NzOpenGL::Initialize()
}
openGLversion = major*100 + minor*10;
if (openGLversion < 200)
{
NazaraError("OpenGL version is too low, please upgrade your drivers or your graphics card");
Uninitialize();
return false;
}
parameters.debugMode = true; // Certaines extensions n'apparaissent qu'avec un contexte de debug (e.g. ARB_debug_output)
parameters.majorVersion = NzContextParameters::defaultMajorVersion = openGLversion/100;
parameters.minorVersion = NzContextParameters::defaultMinorVersion = (openGLversion%100)/10;
parameters.majorVersion = NzContextParameters::defaultMajorVersion = major;
parameters.minorVersion = NzContextParameters::defaultMinorVersion = minor;
// Destruction implicite du premier contexte
if (!loadContext.Create(parameters))
@@ -331,7 +342,7 @@ bool NzOpenGL::Initialize()
loaded = false;
if (!loaded)
NazaraWarning("Failed to load windows' extension string");
NazaraWarning("Failed to load wgl extension string");
}
#endif
@@ -403,7 +414,7 @@ bool NzOpenGL::Initialize()
openGLextensions[NzOpenGL::PixelBufferObject] = (openGLversion >= 210 || IsSupported("GL_ARB_pixel_buffer_object"));
// SeparateShaderObjects
if (openGLversion >= 400 || IsSupported("GL_ARB_gpu_shader_fp64"))
if (openGLversion >= 400 || IsSupported("GL_ARB_separate_shader_objects"))
{
glProgramUniform1f = reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(LoadEntry("glProgramUniform1f"));
glProgramUniform1i = reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(LoadEntry("glProgramUniform1i"));
@@ -412,6 +423,7 @@ bool NzOpenGL::Initialize()
glProgramUniform4fv = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(LoadEntry("glProgramUniform4fv"));
glProgramUniformMatrix4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(LoadEntry("glProgramUniformMatrix4fv"));
// Si ARB_gpu_shader_fp64 est supporté, alors cette extension donne également accès aux fonctions utilisant des double
if (openGLextensions[NzOpenGL::FP64])
{
glProgramUniform1d = reinterpret_cast<PFNGLPROGRAMUNIFORM1DPROC>(LoadEntry("glProgramUniform1d"));
@@ -434,8 +446,7 @@ bool NzOpenGL::Initialize()
}
catch (const std::exception& e)
{
if (openGLversion >= 120)
NazaraWarning("Failed to load core texture 3D (" + NzString(e.what()) + ")");
NazaraWarning("Failed to load core texture 3D (" + NzString(e.what()) + ")");
if (IsSupported("GL_EXT_texture3D"))
{
@@ -449,13 +460,16 @@ bool NzOpenGL::Initialize()
openGLextensions[NzOpenGL::Texture3D] = true;
}
catch (const std::exception& e)
catch (const std::exception& e2)
{
NazaraWarning("Failed to load EXT_texture3D: " + NzString(e.what()));
NazaraWarning("Failed to load EXT_texture3D: " + NzString(e2.what()));
}
}
}
// TextureArray
openGLextensions[NzOpenGL::TextureArray] = (openGLversion >= 300 || IsSupported("GL_EXT_texture_array"));
// TextureCompression_s3tc
openGLextensions[NzOpenGL::TextureCompression_s3tc] = IsSupported("GL_EXT_texture_compression_s3tc");