Refactored mathematics module
Added AABBs Added code examples Added experimental support for texture arrays (1D/2D) Added initialisers (new way of initialising modules) Added global headers (Plus a global header generator script) Added pattern support for directory Added support for spinlocks critical section on Windows Added NzRenderWindow::SetFramerateLimit Core project now includes Mathematics files Fixed color implementation using double Fixed declaration needing renderer include Fixed MLT not clearing nextFree(File/Line) after Free Fixed move operators not being noexcept Fixed thread-safety (Now working correctly - If I'm lucky) Moved Resource to core New interface for modules New interface for the renderer Put some global functions to anonymous namespace Removed empty modules Renamed ThreadCondition to ConditionVariable Replaced redirect to cerr log option by duplicate to cout Setting mouse position relative to a window will make this window ignore the event Shaders sending methods no longer takes the uniform variable name (it's using ID instead) Using new OpenGL 4.3 header
This commit is contained in:
@@ -161,6 +161,32 @@ NzString NzShader::GetSourceCode(nzShaderType type) const
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return m_impl->GetSourceCode(type);
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}
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int NzShader::GetUniformLocation(const NzString& name) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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return m_impl->GetUniformLocation(name);
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}
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bool NzShader::HasUniform(const NzString& name) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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return m_impl->GetUniformLocation(name) != -1;
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}
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bool NzShader::IsCompiled() const
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{
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#if NAZARA_RENDERER_SAFE
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@@ -282,7 +308,7 @@ bool NzShader::Lock()
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return m_impl->Lock();
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}
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bool NzShader::SendBoolean(const NzString& name, bool value)
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bool NzShader::SendBoolean(int location, bool value)
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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@@ -290,57 +316,43 @@ bool NzShader::SendBoolean(const NzString& name, bool value)
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NazaraError("Shader not created");
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return false;
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}
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if (location == -1)
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{
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NazaraError("Invalid location");
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return false;
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}
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#endif
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return m_impl->SendBoolean(name, value);
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return m_impl->SendBoolean(location, value);
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}
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bool NzShader::SendDouble(const NzString& name, double value)
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bool NzShader::SendDouble(int location, double value)
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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if (!NazaraRenderer->HasCapability(nzRendererCap_FP64))
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if (!NzRenderer::HasCapability(nzRendererCap_FP64))
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{
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NazaraError("FP64 is not supported");
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return false;
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}
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#endif
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return m_impl->SendDouble(name, value);
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}
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bool NzShader::SendFloat(const NzString& name, float value)
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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return m_impl->SendFloat(name, value);
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}
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bool NzShader::SendInteger(const NzString& name, int value)
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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if (location == -1)
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{
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NazaraError("Shader not created");
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NazaraError("Invalid location");
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return false;
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}
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#endif
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return m_impl->SendInteger(name, value);
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return m_impl->SendDouble(location, value);
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}
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bool NzShader::SendMatrix(const NzString& name, const NzMatrix4d& matrix)
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bool NzShader::SendFloat(int location, float value)
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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@@ -349,30 +361,61 @@ bool NzShader::SendMatrix(const NzString& name, const NzMatrix4d& matrix)
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return false;
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}
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if (!NazaraRenderer->HasCapability(nzRendererCap_FP64))
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if (location == -1)
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{
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NazaraError("Invalid location");
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return false;
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}
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#endif
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return m_impl->SendFloat(location, value);
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}
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bool NzShader::SendInteger(int location, int value)
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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if (location == -1)
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{
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NazaraError("Invalid location");
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return false;
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}
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#endif
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return m_impl->SendInteger(location, value);
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}
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bool NzShader::SendMatrix(int location, const NzMatrix4d& matrix)
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{
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#if NAZARA_RENDERER_SAFE
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if (!NzRenderer::HasCapability(nzRendererCap_FP64))
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{
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NazaraError("FP64 is not supported");
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return false;
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}
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#endif
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return m_impl->SendMatrix(name, matrix);
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}
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bool NzShader::SendMatrix(const NzString& name, const NzMatrix4f& matrix)
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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if (location == -1)
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{
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NazaraError("Invalid location");
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return false;
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}
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#endif
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return m_impl->SendMatrix(name, matrix);
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return m_impl->SendMatrix(location, matrix);
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}
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bool NzShader::SendVector(const NzString& name, const NzVector2d& vector)
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bool NzShader::SendMatrix(int location, const NzMatrix4f& matrix)
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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@@ -381,30 +424,61 @@ bool NzShader::SendVector(const NzString& name, const NzVector2d& vector)
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return false;
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}
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if (!NazaraRenderer->HasCapability(nzRendererCap_FP64))
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if (location == -1)
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{
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NazaraError("Invalid location");
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return false;
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}
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#endif
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return m_impl->SendMatrix(location, matrix);
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}
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bool NzShader::SendTexture(int location, const NzTexture* texture)
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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if (location == -1)
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{
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NazaraError("Invalid location");
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return false;
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}
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#endif
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return m_impl->SendTexture(location, texture);
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}
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bool NzShader::SendVector(int location, const NzVector2d& vector)
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{
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#if NAZARA_RENDERER_SAFE
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if (!NzRenderer::HasCapability(nzRendererCap_FP64))
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{
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NazaraError("FP64 is not supported");
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return false;
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}
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#endif
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return m_impl->SendVector(name, vector);
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}
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bool NzShader::SendVector(const NzString& name, const NzVector2f& vector)
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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if (location == -1)
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{
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NazaraError("Invalid location");
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return false;
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}
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#endif
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return m_impl->SendVector(name, vector);
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return m_impl->SendVector(location, vector);
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}
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bool NzShader::SendVector(const NzString& name, const NzVector3d& vector)
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bool NzShader::SendVector(int location, const NzVector2f& vector)
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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@@ -413,30 +487,42 @@ bool NzShader::SendVector(const NzString& name, const NzVector3d& vector)
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return false;
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}
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if (!NazaraRenderer->HasCapability(nzRendererCap_FP64))
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if (location == -1)
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{
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NazaraError("Invalid location");
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return false;
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}
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#endif
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return m_impl->SendVector(location, vector);
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}
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bool NzShader::SendVector(int location, const NzVector3d& vector)
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{
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#if NAZARA_RENDERER_SAFE
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if (!NzRenderer::HasCapability(nzRendererCap_FP64))
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{
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NazaraError("FP64 is not supported");
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return false;
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}
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#endif
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return m_impl->SendVector(name, vector);
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}
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bool NzShader::SendVector(const NzString& name, const NzVector3f& vector)
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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if (location == -1)
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{
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NazaraError("Invalid location");
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return false;
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}
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#endif
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return m_impl->SendVector(name, vector);
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return m_impl->SendVector(location, vector);
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}
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bool NzShader::SendVector(const NzString& name, const NzVector4d& vector)
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bool NzShader::SendVector(int location, const NzVector3f& vector)
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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@@ -445,17 +531,42 @@ bool NzShader::SendVector(const NzString& name, const NzVector4d& vector)
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return false;
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}
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if (!NazaraRenderer->HasCapability(nzRendererCap_FP64))
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if (location == -1)
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{
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NazaraError("Invalid location");
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return false;
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}
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#endif
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return m_impl->SendVector(location, vector);
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}
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bool NzShader::SendVector(int location, const NzVector4d& vector)
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{
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#if NAZARA_RENDERER_SAFE
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if (!NzRenderer::HasCapability(nzRendererCap_FP64))
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{
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NazaraError("FP64 is not supported");
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return false;
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}
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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if (location == -1)
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{
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NazaraError("Invalid location");
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return false;
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}
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#endif
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return m_impl->SendVector(name, vector);
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return m_impl->SendVector(location, vector);
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}
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bool NzShader::SendVector(const NzString& name, const NzVector4f& vector)
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bool NzShader::SendVector(int location, const NzVector4f& vector)
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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@@ -463,22 +574,15 @@ bool NzShader::SendVector(const NzString& name, const NzVector4f& vector)
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NazaraError("Shader not created");
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return false;
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}
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#endif
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return m_impl->SendVector(name, vector);
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}
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bool NzShader::SendTexture(const NzString& name, NzTexture* texture)
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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if (location == -1)
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{
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NazaraError("Shader not created");
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NazaraError("Invalid location");
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return false;
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}
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#endif
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return m_impl->SendTexture(name, texture);
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return m_impl->SendVector(location, vector);
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}
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void NzShader::Unlock()
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Block a user