Refactored mathematics module
Added AABBs Added code examples Added experimental support for texture arrays (1D/2D) Added initialisers (new way of initialising modules) Added global headers (Plus a global header generator script) Added pattern support for directory Added support for spinlocks critical section on Windows Added NzRenderWindow::SetFramerateLimit Core project now includes Mathematics files Fixed color implementation using double Fixed declaration needing renderer include Fixed MLT not clearing nextFree(File/Line) after Free Fixed move operators not being noexcept Fixed thread-safety (Now working correctly - If I'm lucky) Moved Resource to core New interface for modules New interface for the renderer Put some global functions to anonymous namespace Removed empty modules Renamed ThreadCondition to ConditionVariable Replaced redirect to cerr log option by duplicate to cout Setting mouse position relative to a window will make this window ignore the event Shaders sending methods no longer takes the uniform variable name (it's using ID instead) Using new OpenGL 4.3 header
This commit is contained in:
@@ -39,18 +39,31 @@ namespace
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GLenum openglTarget[] =
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{
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GL_TEXTURE_1D, // nzImageType_1D
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GL_TEXTURE_2D, // nzImageType_2D
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GL_TEXTURE_3D, // nzImageType_3D
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GL_TEXTURE_CUBE_MAP // nzImageType_Cubemap
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GL_TEXTURE_1D, // nzImageType_1D
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GL_TEXTURE_1D_ARRAY, // nzImageType_1D_Array
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GL_TEXTURE_2D, // nzImageType_2D
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GL_TEXTURE_2D_ARRAY, // nzImageType_2D_Array
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GL_TEXTURE_3D, // nzImageType_3D
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GL_TEXTURE_CUBE_MAP // nzImageType_Cubemap
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};
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GLenum openglTargetBinding[] =
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{
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GL_TEXTURE_BINDING_1D, // nzImageType_1D
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GL_TEXTURE_BINDING_2D, // nzImageType_2D
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GL_TEXTURE_BINDING_3D, // nzImageType_3D
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GL_TEXTURE_BINDING_CUBE_MAP // nzImageType_Cubemap
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GL_TEXTURE_BINDING_1D, // nzImageType_1D
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GL_TEXTURE_BINDING_1D_ARRAY, // nzImageType_1D
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GL_TEXTURE_BINDING_2D, // nzImageType_2D
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GL_TEXTURE_BINDING_3D, // nzImageType_3D
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GL_TEXTURE_BINDING_CUBE_MAP // nzImageType_Cubemap
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};
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GLenum openglTargetProxy[] =
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{
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GL_PROXY_TEXTURE_1D, // nzImageType_1D
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GL_PROXY_TEXTURE_1D_ARRAY, // nzImageType_1D_Array
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GL_PROXY_TEXTURE_2D, // nzImageType_2D
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GL_PROXY_TEXTURE_2D_ARRAY, // nzImageType_2D_Array
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GL_PROXY_TEXTURE_3D, // nzImageType_3D
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GL_PROXY_TEXTURE_CUBE_MAP // nzImageType_Cubemap
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};
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struct OpenGLFormat
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@@ -142,16 +155,16 @@ namespace
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return false;
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}
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GLenum target;
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GLenum target = (proxy) ? openglTargetProxy[impl->type] : openglTarget[impl->type];
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GLint previous;
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glGetIntegerv(openglTargetBinding[impl->type], &previous);
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switch (impl->type)
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{
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case nzImageType_1D:
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{
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target = (proxy) ? GL_TEXTURE_1D : GL_PROXY_TEXTURE_1D;
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/*if (glTexStorage1D)
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if (glTexStorage1D)
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glTexStorage1D(target, impl->levelCount, openGLFormat.internalFormat, impl->width);
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else*/
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else
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{
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unsigned int w = impl->width;
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for (nzUInt8 level = 0; level < impl->levelCount; ++level)
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@@ -164,13 +177,12 @@ namespace
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break;
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}
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case nzImageType_1D_Array:
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case nzImageType_2D:
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{
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target = (proxy) ? GL_TEXTURE_2D : GL_PROXY_TEXTURE_2D;
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/*if (glTexStorage2D)
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if (glTexStorage2D)
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glTexStorage2D(target, impl->levelCount, openGLFormat.internalFormat, impl->width, impl->height);
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else*/
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else
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{
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unsigned int w = impl->width;
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unsigned int h = impl->height;
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@@ -187,13 +199,12 @@ namespace
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break;
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}
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case nzImageType_2D_Array:
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case nzImageType_3D:
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{
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target = (proxy) ? GL_TEXTURE_3D : GL_PROXY_TEXTURE_3D;
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/*if (glTexStorage3D)
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if (glTexStorage3D)
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glTexStorage3D(target, impl->levelCount, openGLFormat.internalFormat, impl->width, impl->height, impl->depth);
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else*/
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else
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{
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unsigned int w = impl->width;
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unsigned int h = impl->height;
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@@ -216,11 +227,9 @@ namespace
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case nzImageType_Cubemap:
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{
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target = (proxy) ? GL_TEXTURE_CUBE_MAP : GL_PROXY_TEXTURE_CUBE_MAP;
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/*if (glTexStorage2D)
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if (glTexStorage2D)
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glTexStorage2D(target, impl->levelCount, openGLFormat.internalFormat, impl->width, impl->height);
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else*/
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else
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{
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unsigned int size = impl->width; // Les cubemaps ont une longueur et largeur identique
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for (nzUInt8 level = 0; level < impl->levelCount; ++level)
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@@ -234,15 +243,11 @@ namespace
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}
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break;
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}
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default:
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NazaraInternalError("Image type not handled");
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return false;
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}
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if (proxy)
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{
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GLint internalFormat;
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GLint internalFormat = 0;
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glGetTexLevelParameteriv(target, 0, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
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if (internalFormat == 0)
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return false;
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@@ -400,6 +405,7 @@ bool NzTexture::Create(nzImageType type, nzPixelFormat format, unsigned int widt
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}
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break;
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case nzImageType_1D_Array:
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case nzImageType_2D:
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if (depth > 1)
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{
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@@ -408,6 +414,7 @@ bool NzTexture::Create(nzImageType type, nzPixelFormat format, unsigned int widt
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}
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break;
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case nzImageType_2D_Array:
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case nzImageType_3D:
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break;
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@@ -424,10 +431,6 @@ bool NzTexture::Create(nzImageType type, nzPixelFormat format, unsigned int widt
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return false;
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}
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break;
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default:
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NazaraInternalError("Image type not handled");
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return false;
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}
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#endif
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@@ -454,7 +457,7 @@ bool NzTexture::Create(nzImageType type, nzPixelFormat format, unsigned int widt
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LockTexture(impl);
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// Vérification du support par la carte graphique
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if (!CreateTexture(impl, true))
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/*if (!CreateTexture(impl, true))
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{
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NazaraError("Texture's parameters not supported by driver");
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UnlockTexture(impl);
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@@ -462,7 +465,7 @@ bool NzTexture::Create(nzImageType type, nzPixelFormat format, unsigned int widt
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delete impl;
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return false;
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}
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}*/
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// Création de la texture
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if (!CreateTexture(impl, false))
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@@ -603,16 +606,13 @@ unsigned int NzTexture::GetAnisotropyLevel() const
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if (!IsValid())
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{
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NazaraError("Texture must be valid");
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return 1;
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}
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if (!NzOpenGL::IsSupported(NzOpenGL::AnisotropicFilter))
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{
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NazaraError("Anisotropic filter not supported");
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return 1;
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return 0;
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}
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#endif
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if (!NzOpenGL::IsSupported(NzOpenGL::AnisotropicFilter))
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return 1;
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LockTexture(m_impl);
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GLint anisotropyLevel;
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@@ -937,7 +937,7 @@ bool NzTexture::SetAnisotropyLevel(unsigned int anistropyLevel)
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}
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#endif
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if (!NzOpenGL::IsSupported(NzOpenGL::AnisotropicFilter))
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if (!NzOpenGL::IsSupported(NzOpenGL::AnisotropicFilter) && anistropyLevel > 1)
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{
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NazaraError("Anisotropic filter not supported");
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return false;
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@@ -1070,9 +1070,11 @@ bool NzTexture::SetWrapMode(nzTextureWrap wrap)
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case nzImageType_3D:
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glTexParameteri(target, GL_TEXTURE_WRAP_R, wrapMode);
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case nzImageType_2D:
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case nzImageType_2D_Array:
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case nzImageType_Cubemap:
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glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapMode);
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case nzImageType_1D:
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case nzImageType_1D_Array:
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glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapMode);
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break;
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@@ -1180,7 +1182,7 @@ bool NzTexture::Update(const nzUInt8* pixels, nzUInt8 level)
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}
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#endif
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if (m_impl->type == nzImageType_3D)
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if (m_impl->type == nzImageType_3D || m_impl->type == nzImageType_2D_Array)
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return Update(pixels, NzCubeui(0, 0, 0, std::max(m_impl->width >> level, 1U), std::max(m_impl->height >> level, 1U), std::max(m_impl->depth >> level, 1U)), level);
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else
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return Update(pixels, NzRectui(0, 0, std::max(m_impl->width >> level, 1U), std::max(m_impl->height >> level, 1U)), 0, level);
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@@ -1268,16 +1270,19 @@ bool NzTexture::Update(const nzUInt8* pixels, const NzRectui& rect, unsigned int
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glTexSubImage1D(GL_TEXTURE_1D, level, rect.x, rect.width, format.dataFormat, format.dataType, mirrored.GetConstPixels());
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break;
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case nzImageType_1D_Array:
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case nzImageType_2D:
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glTexSubImage2D(GL_TEXTURE_2D, level, rect.x, height-rect.height-rect.y, rect.width, rect.height, format.dataFormat, format.dataType, mirrored.GetConstPixels());
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glTexSubImage2D(openglTarget[m_impl->type], level, rect.x, height-rect.height-rect.y, rect.width, rect.height, format.dataFormat, format.dataType, mirrored.GetConstPixels());
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break;
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case nzImageType_2D_Array:
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case nzImageType_3D:
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glTexSubImage3D(GL_TEXTURE_3D, level, rect.x, height-rect.height-rect.y, z, rect.width, rect.height, 1, format.dataFormat, format.dataType, mirrored.GetConstPixels());
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glTexSubImage3D(openglTarget[m_impl->type], level, rect.x, height-rect.height-rect.y, z, rect.width, rect.height, 1, format.dataFormat, format.dataType, mirrored.GetConstPixels());
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break;
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default:
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NazaraInternalError("Image type not handled (0x" + NzString::Number(m_impl->type, 16) + ')');
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case nzImageType_Cubemap:
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NazaraError("Update used on a cubemap texture, please enable safe mode");
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break;
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}
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UnlockTexture(m_impl);
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@@ -1363,16 +1368,19 @@ bool NzTexture::Update(const nzUInt8* pixels, const NzCubeui& cube, nzUInt8 leve
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glTexSubImage1D(GL_TEXTURE_1D, level, cube.x, cube.width, format.dataFormat, format.dataType, mirrored);
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break;
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case nzImageType_1D_Array:
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case nzImageType_2D:
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glTexSubImage2D(GL_TEXTURE_2D, level, cube.x, height-cube.height-cube.y, cube.width, cube.height, format.dataFormat, format.dataType, mirrored);
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glTexSubImage2D(openglTarget[m_impl->type], level, cube.x, height-cube.height-cube.y, cube.width, cube.height, format.dataFormat, format.dataType, mirrored);
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break;
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case nzImageType_2D_Array:
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case nzImageType_3D:
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glTexSubImage3D(GL_TEXTURE_3D, level, cube.x, height-cube.height-cube.y, cube.z, cube.width, cube.height, cube.depth, format.dataFormat, format.dataType, mirrored);
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glTexSubImage3D(openglTarget[m_impl->type], level, cube.x, height-cube.height-cube.y, cube.z, cube.width, cube.height, cube.depth, format.dataFormat, format.dataType, mirrored);
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break;
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default:
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NazaraInternalError("Image type not handled (0x" + NzString::Number(m_impl->type, 16) + ')');
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case nzImageType_Cubemap:
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NazaraError("Update used on a cubemap texture, please enable safe mode");
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break;
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}
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UnlockTexture(m_impl);
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@@ -1531,7 +1539,7 @@ void NzTexture::Unlock()
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unsigned int NzTexture::GetValidSize(unsigned int size)
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{
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if (NazaraRenderer->HasCapability(nzRendererCap_TextureNPOT))
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if (NzRenderer::HasCapability(nzRendererCap_TextureNPOT))
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return size;
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else
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{
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@@ -1596,9 +1604,16 @@ bool NzTexture::IsTypeSupported(nzImageType type)
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case nzImageType_Cubemap:
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return true; // Tous supportés nativement dans OpenGL 2
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default:
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return false;
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case nzImageType_1D_Array:
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case nzImageType_2D_Array:
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{
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static bool supported = NzOpenGL::IsSupported(NzOpenGL::TextureArray);
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return supported;
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}
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}
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NazaraError("Image type not handled (0x" + NzString::Number(type, 16) + ')');
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return false;
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}
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void NzTexture::SetTarget(bool isTarget)
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