Refactored mathematics module

Added AABBs
Added code examples
Added experimental support for texture arrays (1D/2D)
Added initialisers (new way of initialising modules)
Added global headers (Plus a global header generator script)
Added pattern support for directory
Added support for spinlocks critical section on Windows
Added NzRenderWindow::SetFramerateLimit
Core project now includes Mathematics files
Fixed color implementation using double
Fixed declaration needing renderer include
Fixed MLT not clearing nextFree(File/Line) after Free
Fixed move operators not being noexcept
Fixed thread-safety (Now working correctly - If I'm lucky)
Moved Resource to core
New interface for modules
New interface for the renderer
Put some global functions to anonymous namespace
Removed empty modules
Renamed ThreadCondition to ConditionVariable
Replaced redirect to cerr log option by duplicate to cout
Setting mouse position relative to a window will make this window ignore
the event
Shaders sending methods no longer takes the uniform variable name (it's
using ID instead)
Using new OpenGL 4.3 header
This commit is contained in:
Lynix
2012-08-08 04:44:17 +02:00
parent 06eda4eba9
commit b442ab0bd2
142 changed files with 6861 additions and 2326 deletions

View File

@@ -39,18 +39,31 @@ namespace
GLenum openglTarget[] =
{
GL_TEXTURE_1D, // nzImageType_1D
GL_TEXTURE_2D, // nzImageType_2D
GL_TEXTURE_3D, // nzImageType_3D
GL_TEXTURE_CUBE_MAP // nzImageType_Cubemap
GL_TEXTURE_1D, // nzImageType_1D
GL_TEXTURE_1D_ARRAY, // nzImageType_1D_Array
GL_TEXTURE_2D, // nzImageType_2D
GL_TEXTURE_2D_ARRAY, // nzImageType_2D_Array
GL_TEXTURE_3D, // nzImageType_3D
GL_TEXTURE_CUBE_MAP // nzImageType_Cubemap
};
GLenum openglTargetBinding[] =
{
GL_TEXTURE_BINDING_1D, // nzImageType_1D
GL_TEXTURE_BINDING_2D, // nzImageType_2D
GL_TEXTURE_BINDING_3D, // nzImageType_3D
GL_TEXTURE_BINDING_CUBE_MAP // nzImageType_Cubemap
GL_TEXTURE_BINDING_1D, // nzImageType_1D
GL_TEXTURE_BINDING_1D_ARRAY, // nzImageType_1D
GL_TEXTURE_BINDING_2D, // nzImageType_2D
GL_TEXTURE_BINDING_3D, // nzImageType_3D
GL_TEXTURE_BINDING_CUBE_MAP // nzImageType_Cubemap
};
GLenum openglTargetProxy[] =
{
GL_PROXY_TEXTURE_1D, // nzImageType_1D
GL_PROXY_TEXTURE_1D_ARRAY, // nzImageType_1D_Array
GL_PROXY_TEXTURE_2D, // nzImageType_2D
GL_PROXY_TEXTURE_2D_ARRAY, // nzImageType_2D_Array
GL_PROXY_TEXTURE_3D, // nzImageType_3D
GL_PROXY_TEXTURE_CUBE_MAP // nzImageType_Cubemap
};
struct OpenGLFormat
@@ -142,16 +155,16 @@ namespace
return false;
}
GLenum target;
GLenum target = (proxy) ? openglTargetProxy[impl->type] : openglTarget[impl->type];
GLint previous;
glGetIntegerv(openglTargetBinding[impl->type], &previous);
switch (impl->type)
{
case nzImageType_1D:
{
target = (proxy) ? GL_TEXTURE_1D : GL_PROXY_TEXTURE_1D;
/*if (glTexStorage1D)
if (glTexStorage1D)
glTexStorage1D(target, impl->levelCount, openGLFormat.internalFormat, impl->width);
else*/
else
{
unsigned int w = impl->width;
for (nzUInt8 level = 0; level < impl->levelCount; ++level)
@@ -164,13 +177,12 @@ namespace
break;
}
case nzImageType_1D_Array:
case nzImageType_2D:
{
target = (proxy) ? GL_TEXTURE_2D : GL_PROXY_TEXTURE_2D;
/*if (glTexStorage2D)
if (glTexStorage2D)
glTexStorage2D(target, impl->levelCount, openGLFormat.internalFormat, impl->width, impl->height);
else*/
else
{
unsigned int w = impl->width;
unsigned int h = impl->height;
@@ -187,13 +199,12 @@ namespace
break;
}
case nzImageType_2D_Array:
case nzImageType_3D:
{
target = (proxy) ? GL_TEXTURE_3D : GL_PROXY_TEXTURE_3D;
/*if (glTexStorage3D)
if (glTexStorage3D)
glTexStorage3D(target, impl->levelCount, openGLFormat.internalFormat, impl->width, impl->height, impl->depth);
else*/
else
{
unsigned int w = impl->width;
unsigned int h = impl->height;
@@ -216,11 +227,9 @@ namespace
case nzImageType_Cubemap:
{
target = (proxy) ? GL_TEXTURE_CUBE_MAP : GL_PROXY_TEXTURE_CUBE_MAP;
/*if (glTexStorage2D)
if (glTexStorage2D)
glTexStorage2D(target, impl->levelCount, openGLFormat.internalFormat, impl->width, impl->height);
else*/
else
{
unsigned int size = impl->width; // Les cubemaps ont une longueur et largeur identique
for (nzUInt8 level = 0; level < impl->levelCount; ++level)
@@ -234,15 +243,11 @@ namespace
}
break;
}
default:
NazaraInternalError("Image type not handled");
return false;
}
if (proxy)
{
GLint internalFormat;
GLint internalFormat = 0;
glGetTexLevelParameteriv(target, 0, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
if (internalFormat == 0)
return false;
@@ -400,6 +405,7 @@ bool NzTexture::Create(nzImageType type, nzPixelFormat format, unsigned int widt
}
break;
case nzImageType_1D_Array:
case nzImageType_2D:
if (depth > 1)
{
@@ -408,6 +414,7 @@ bool NzTexture::Create(nzImageType type, nzPixelFormat format, unsigned int widt
}
break;
case nzImageType_2D_Array:
case nzImageType_3D:
break;
@@ -424,10 +431,6 @@ bool NzTexture::Create(nzImageType type, nzPixelFormat format, unsigned int widt
return false;
}
break;
default:
NazaraInternalError("Image type not handled");
return false;
}
#endif
@@ -454,7 +457,7 @@ bool NzTexture::Create(nzImageType type, nzPixelFormat format, unsigned int widt
LockTexture(impl);
// Vérification du support par la carte graphique
if (!CreateTexture(impl, true))
/*if (!CreateTexture(impl, true))
{
NazaraError("Texture's parameters not supported by driver");
UnlockTexture(impl);
@@ -462,7 +465,7 @@ bool NzTexture::Create(nzImageType type, nzPixelFormat format, unsigned int widt
delete impl;
return false;
}
}*/
// Création de la texture
if (!CreateTexture(impl, false))
@@ -603,16 +606,13 @@ unsigned int NzTexture::GetAnisotropyLevel() const
if (!IsValid())
{
NazaraError("Texture must be valid");
return 1;
}
if (!NzOpenGL::IsSupported(NzOpenGL::AnisotropicFilter))
{
NazaraError("Anisotropic filter not supported");
return 1;
return 0;
}
#endif
if (!NzOpenGL::IsSupported(NzOpenGL::AnisotropicFilter))
return 1;
LockTexture(m_impl);
GLint anisotropyLevel;
@@ -937,7 +937,7 @@ bool NzTexture::SetAnisotropyLevel(unsigned int anistropyLevel)
}
#endif
if (!NzOpenGL::IsSupported(NzOpenGL::AnisotropicFilter))
if (!NzOpenGL::IsSupported(NzOpenGL::AnisotropicFilter) && anistropyLevel > 1)
{
NazaraError("Anisotropic filter not supported");
return false;
@@ -1070,9 +1070,11 @@ bool NzTexture::SetWrapMode(nzTextureWrap wrap)
case nzImageType_3D:
glTexParameteri(target, GL_TEXTURE_WRAP_R, wrapMode);
case nzImageType_2D:
case nzImageType_2D_Array:
case nzImageType_Cubemap:
glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapMode);
case nzImageType_1D:
case nzImageType_1D_Array:
glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapMode);
break;
@@ -1180,7 +1182,7 @@ bool NzTexture::Update(const nzUInt8* pixels, nzUInt8 level)
}
#endif
if (m_impl->type == nzImageType_3D)
if (m_impl->type == nzImageType_3D || m_impl->type == nzImageType_2D_Array)
return Update(pixels, NzCubeui(0, 0, 0, std::max(m_impl->width >> level, 1U), std::max(m_impl->height >> level, 1U), std::max(m_impl->depth >> level, 1U)), level);
else
return Update(pixels, NzRectui(0, 0, std::max(m_impl->width >> level, 1U), std::max(m_impl->height >> level, 1U)), 0, level);
@@ -1268,16 +1270,19 @@ bool NzTexture::Update(const nzUInt8* pixels, const NzRectui& rect, unsigned int
glTexSubImage1D(GL_TEXTURE_1D, level, rect.x, rect.width, format.dataFormat, format.dataType, mirrored.GetConstPixels());
break;
case nzImageType_1D_Array:
case nzImageType_2D:
glTexSubImage2D(GL_TEXTURE_2D, level, rect.x, height-rect.height-rect.y, rect.width, rect.height, format.dataFormat, format.dataType, mirrored.GetConstPixels());
glTexSubImage2D(openglTarget[m_impl->type], level, rect.x, height-rect.height-rect.y, rect.width, rect.height, format.dataFormat, format.dataType, mirrored.GetConstPixels());
break;
case nzImageType_2D_Array:
case nzImageType_3D:
glTexSubImage3D(GL_TEXTURE_3D, level, rect.x, height-rect.height-rect.y, z, rect.width, rect.height, 1, format.dataFormat, format.dataType, mirrored.GetConstPixels());
glTexSubImage3D(openglTarget[m_impl->type], level, rect.x, height-rect.height-rect.y, z, rect.width, rect.height, 1, format.dataFormat, format.dataType, mirrored.GetConstPixels());
break;
default:
NazaraInternalError("Image type not handled (0x" + NzString::Number(m_impl->type, 16) + ')');
case nzImageType_Cubemap:
NazaraError("Update used on a cubemap texture, please enable safe mode");
break;
}
UnlockTexture(m_impl);
@@ -1363,16 +1368,19 @@ bool NzTexture::Update(const nzUInt8* pixels, const NzCubeui& cube, nzUInt8 leve
glTexSubImage1D(GL_TEXTURE_1D, level, cube.x, cube.width, format.dataFormat, format.dataType, mirrored);
break;
case nzImageType_1D_Array:
case nzImageType_2D:
glTexSubImage2D(GL_TEXTURE_2D, level, cube.x, height-cube.height-cube.y, cube.width, cube.height, format.dataFormat, format.dataType, mirrored);
glTexSubImage2D(openglTarget[m_impl->type], level, cube.x, height-cube.height-cube.y, cube.width, cube.height, format.dataFormat, format.dataType, mirrored);
break;
case nzImageType_2D_Array:
case nzImageType_3D:
glTexSubImage3D(GL_TEXTURE_3D, level, cube.x, height-cube.height-cube.y, cube.z, cube.width, cube.height, cube.depth, format.dataFormat, format.dataType, mirrored);
glTexSubImage3D(openglTarget[m_impl->type], level, cube.x, height-cube.height-cube.y, cube.z, cube.width, cube.height, cube.depth, format.dataFormat, format.dataType, mirrored);
break;
default:
NazaraInternalError("Image type not handled (0x" + NzString::Number(m_impl->type, 16) + ')');
case nzImageType_Cubemap:
NazaraError("Update used on a cubemap texture, please enable safe mode");
break;
}
UnlockTexture(m_impl);
@@ -1531,7 +1539,7 @@ void NzTexture::Unlock()
unsigned int NzTexture::GetValidSize(unsigned int size)
{
if (NazaraRenderer->HasCapability(nzRendererCap_TextureNPOT))
if (NzRenderer::HasCapability(nzRendererCap_TextureNPOT))
return size;
else
{
@@ -1596,9 +1604,16 @@ bool NzTexture::IsTypeSupported(nzImageType type)
case nzImageType_Cubemap:
return true; // Tous supportés nativement dans OpenGL 2
default:
return false;
case nzImageType_1D_Array:
case nzImageType_2D_Array:
{
static bool supported = NzOpenGL::IsSupported(NzOpenGL::TextureArray);
return supported;
}
}
NazaraError("Image type not handled (0x" + NzString::Number(type, 16) + ')');
return false;
}
void NzTexture::SetTarget(bool isTarget)