Refactored mathematics module

Added AABBs
Added code examples
Added experimental support for texture arrays (1D/2D)
Added initialisers (new way of initialising modules)
Added global headers (Plus a global header generator script)
Added pattern support for directory
Added support for spinlocks critical section on Windows
Added NzRenderWindow::SetFramerateLimit
Core project now includes Mathematics files
Fixed color implementation using double
Fixed declaration needing renderer include
Fixed MLT not clearing nextFree(File/Line) after Free
Fixed move operators not being noexcept
Fixed thread-safety (Now working correctly - If I'm lucky)
Moved Resource to core
New interface for modules
New interface for the renderer
Put some global functions to anonymous namespace
Removed empty modules
Renamed ThreadCondition to ConditionVariable
Replaced redirect to cerr log option by duplicate to cout
Setting mouse position relative to a window will make this window ignore
the event
Shaders sending methods no longer takes the uniform variable name (it's
using ID instead)
Using new OpenGL 4.3 header
This commit is contained in:
Lynix
2012-08-08 04:44:17 +02:00
parent 06eda4eba9
commit b442ab0bd2
142 changed files with 6861 additions and 2326 deletions

View File

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// Copyright (C) 2011 Jérôme Leclercq
// This file is part of the "Ungine".
// For conditions of distribution and use, see copyright notice in Core.h
#include <Nazara/Utility/AxisAlignedBox.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Utility/Debug.hpp>
NzAxisAlignedBox::NzAxisAlignedBox() :
m_extend(nzExtend_Null)
{
}
NzAxisAlignedBox::NzAxisAlignedBox(const NzVector3f& vec1, const NzVector3f& vec2) :
m_extend(nzExtend_Finite),
m_cube(vec1, vec2)
{
}
NzAxisAlignedBox::NzAxisAlignedBox(nzExtend extend) :
m_extend(extend)
{
}
bool NzAxisAlignedBox::Contains(const NzAxisAlignedBox& box)
{
if (m_extend == nzExtend_Null || box.m_extend == nzExtend_Null)
return false;
else if (m_extend == nzExtend_Infinite || box.m_extend == nzExtend_Infinite)
return true;
return m_cube.Contains(box.m_cube);
}
void NzAxisAlignedBox::ExtendTo(const NzAxisAlignedBox& box)
{
switch (m_extend)
{
case nzExtend_Finite:
{
switch (box.m_extend)
{
case nzExtend_Finite:
m_cube.ExtendTo(box.m_cube);
break;
case nzExtend_Infinite:
SetInfinite();
break;
case nzExtend_Null:
break;
break;
}
case nzExtend_Infinite:
// Rien à faire
break;
case nzExtend_Null:
operator=(box);
break;
}
}
}
void NzAxisAlignedBox::ExtendTo(const NzVector3f& vector)
{
switch (m_extend)
{
case nzExtend_Finite:
m_cube.ExtendTo(vector);
break;
case nzExtend_Infinite:
// Rien à faire
break;
case nzExtend_Null:
// Nous étendons l'AABB en la construisant de l'origine jusqu'au vecteur
m_cube.x = 0.f;
m_cube.y = 0.f;
m_cube.z = 0.f;
m_cube.width = std::fabs(vector.x);
m_cube.height = std::fabs(vector.y);
m_cube.depth = std::fabs(vector.z);
break;
}
}
nzExtend NzAxisAlignedBox::GetExtend() const
{
return m_extend;
}
NzVector3f NzAxisAlignedBox::GetMaximum() const
{
return NzVector3f(m_cube.x+m_cube.width, m_cube.y+m_cube.height, m_cube.z+m_cube.depth);
}
NzVector3f NzAxisAlignedBox::GetMinimum() const
{
return NzVector3f(m_cube.x, m_cube.y, m_cube.z);
}
bool NzAxisAlignedBox::IsFinite() const
{
return m_extend == nzExtend_Finite;
}
bool NzAxisAlignedBox::IsInfinite() const
{
return m_extend == nzExtend_Infinite;
}
bool NzAxisAlignedBox::IsNull() const
{
return m_extend == nzExtend_Null;
}
void NzAxisAlignedBox::SetInfinite()
{
m_extend = nzExtend_Infinite;
}
void NzAxisAlignedBox::SetExtends(const NzVector3f& vec1, const NzVector3f& vec2)
{
m_extend = nzExtend_Finite;
m_cube.Set(vec1, vec2);
}
void NzAxisAlignedBox::SetNull()
{
m_extend = nzExtend_Null;
}
NzString NzAxisAlignedBox::ToString() const
{
switch (m_extend)
{
case nzExtend_Finite:
return "NzAxisAlignedBox(min=" + GetMinimum().ToString() + ", max=" + GetMaximum().ToString() + ')';
case nzExtend_Infinite:
return "NzAxisAlignedBox(Infinite)";
case nzExtend_Null:
return "NzAxisAlignedBox(Null)";
}
return "NzAxisAlignedBox(ERROR)";
}
const NzAxisAlignedBox NzAxisAlignedBox::Infinite(nzExtend_Infinite);
const NzAxisAlignedBox NzAxisAlignedBox::Null(nzExtend_Null);
std::ostream& operator<<(std::ostream& out, const NzAxisAlignedBox& aabb)
{
out << aabb.ToString();
return out;
}