Refactored mathematics module

Added AABBs
Added code examples
Added experimental support for texture arrays (1D/2D)
Added initialisers (new way of initialising modules)
Added global headers (Plus a global header generator script)
Added pattern support for directory
Added support for spinlocks critical section on Windows
Added NzRenderWindow::SetFramerateLimit
Core project now includes Mathematics files
Fixed color implementation using double
Fixed declaration needing renderer include
Fixed MLT not clearing nextFree(File/Line) after Free
Fixed move operators not being noexcept
Fixed thread-safety (Now working correctly - If I'm lucky)
Moved Resource to core
New interface for modules
New interface for the renderer
Put some global functions to anonymous namespace
Removed empty modules
Renamed ThreadCondition to ConditionVariable
Replaced redirect to cerr log option by duplicate to cout
Setting mouse position relative to a window will make this window ignore
the event
Shaders sending methods no longer takes the uniform variable name (it's
using ID instead)
Using new OpenGL 4.3 header
This commit is contained in:
Lynix
2012-08-08 04:44:17 +02:00
parent 06eda4eba9
commit b442ab0bd2
142 changed files with 6861 additions and 2326 deletions

View File

@@ -48,7 +48,7 @@ namespace
}
// Les fichiers MD2 sont en little endian
#if NAZARA_BIG_ENDIAN
#if defined(NAZARA_BIG_ENDIAN)
NzByteSwap(&header.ident, sizeof(nzUInt32));
#endif
@@ -58,7 +58,7 @@ namespace
return false;
}
#if NAZARA_BIG_ENDIAN
#if defined(NAZARA_BIG_ENDIAN)
NzByteSwap(&header.version, sizeof(nzUInt32));
#endif
@@ -68,7 +68,7 @@ namespace
return false;
}
#if NAZARA_BIG_ENDIAN
#if defined(NAZARA_BIG_ENDIAN)
NzByteSwap(&header.skinwidth, sizeof(nzUInt32));
NzByteSwap(&header.skinheight, sizeof(nzUInt32));
NzByteSwap(&header.framesize, sizeof(nzUInt32));
@@ -129,6 +129,7 @@ namespace
NzAnimation* animation = new NzAnimation;
if (animation->Create(nzAnimationType_Keyframe, endFrame-startFrame+1))
{
// Décodage des séquences
NzString frameName;
NzSequence sequence;
@@ -154,7 +155,7 @@ namespace
stream.SetCursorPos(header.offset_frames + i*header.framesize + offsetof(md2_frame, name));
stream.Read(name, 16*sizeof(char));
int pos = std::strlen(name)-1;
pos = std::strlen(name)-1;
for (unsigned int j = 0; j < 2; ++j)
{
if (!std::isdigit(name[pos]))
@@ -217,7 +218,7 @@ namespace
const md2_header* header = reinterpret_cast<const md2_header*>(data);
#if NAZARA_BIG_ENDIAN
#if defined(NAZARA_BIG_ENDIAN)
nzUInt32 ident = header->ident;
nzUInt32 version = header->version;
@@ -238,7 +239,7 @@ namespace
if (stream.Read(&magic[0], 2*sizeof(nzUInt32)) != 2*sizeof(nzUInt32))
return false;
#if NAZARA_BIG_ENDIAN
#if defined(NAZARA_BIG_ENDIAN)
NzByteSwap(&magic[0], sizeof(nzUInt32));
NzByteSwap(&magic[1], sizeof(nzUInt32));
#endif

View File

@@ -41,7 +41,7 @@ bool NzMD2Mesh::Create(const md2_header& header, NzInputStream& stream, const Nz
stream.SetCursorPos(header.offset_st);
stream.Read(&texCoords[0], header.num_st*sizeof(md2_texCoord));
#if NAZARA_BIG_ENDIAN
#if defined(NAZARA_BIG_ENDIAN)
for (unsigned int i = 0; i < header.num_st; ++i)
{
NzByteSwap(&texCoords[i].u, sizeof(nzInt16));
@@ -52,7 +52,7 @@ bool NzMD2Mesh::Create(const md2_header& header, NzInputStream& stream, const Nz
stream.SetCursorPos(header.offset_tris);
stream.Read(&triangles[0], header.num_tris*sizeof(md2_triangle));
#if NAZARA_BIG_ENDIAN
#if defined(NAZARA_BIG_ENDIAN)
for (unsigned int i = 0; i < header.num_tris; ++i)
{
NzByteSwap(&triangles[i].vertices[0], sizeof(nzUInt16));
@@ -72,9 +72,7 @@ bool NzMD2Mesh::Create(const md2_header& header, NzInputStream& stream, const Nz
frame.vertices.resize(header.num_vertices);
// Pour que le modèle soit correctement aligné, on génère une matrice de rotation que nous appliquerons à chacune des vertices
NzMatrix4f rotationMatrix = NzMatrix4f::Rotate(NzEulerAnglesf(-90.f, 0.f, -90.f));
//NzMatrix4f rotationMatrix;
//rotationMatrix.SetIdentity();
NzMatrix4f rotationMatrix = NzMatrix4f::Rotate(NzEulerAnglesf(90.f, -90.f, 0.f));
unsigned int stride = s_declaration.GetStride(nzElementStream_VertexData);
@@ -86,7 +84,7 @@ bool NzMD2Mesh::Create(const md2_header& header, NzInputStream& stream, const Nz
stream.Read(&frame.name, 16*sizeof(char));
stream.Read(&frame.vertices[0], header.num_vertices*sizeof(md2_vertex));
#if NAZARA_BIG_ENDIAN
#if defined(NAZARA_BIG_ENDIAN)
NzByteSwap(&frame.scale.x, sizeof(float));
NzByteSwap(&frame.scale.y, sizeof(float));
NzByteSwap(&frame.scale.z, sizeof(float));
@@ -98,6 +96,8 @@ bool NzMD2Mesh::Create(const md2_header& header, NzInputStream& stream, const Nz
m_frames[i].normal = new nzUInt8[m_vertexCount]; // Nous stockons l'indice de la normale plutôt que la normale (gain d'espace)
m_frames[i].vertices = new NzVector3f[m_vertexCount];
NzVector3f max, min;
for (unsigned int t = 0; t < header.num_tris; ++t)
{
for (unsigned int v = 0; v < 3; ++v)
@@ -105,17 +105,19 @@ bool NzMD2Mesh::Create(const md2_header& header, NzInputStream& stream, const Nz
const md2_vertex& vert = frame.vertices[triangles[t].vertices[v]];
NzVector3f vertex = rotationMatrix * NzVector3f(vert.x * frame.scale.x + frame.translate.x, vert.y * frame.scale.y + frame.translate.y, vert.z * frame.scale.z + frame.translate.z);
max.MakeCeil(vertex);
min.MakeFloor(vertex);
m_frames[i].normal[t*3+v] = vert.n;
m_frames[i].vertices[t*3+v] = vertex;
}
}
m_frames[i].aabb.SetExtends(min, max);
}
nzBufferStorage storage = (NzBuffer::IsSupported(nzBufferStorage_Hardware) && !parameters.forceSoftware) ? nzBufferStorage_Hardware : nzBufferStorage_Software;
m_indexBuffer = nullptr; // Pas d'indexbuffer pour l'instant
m_vertexBuffer = new NzVertexBuffer(m_vertexCount, (3+3+2)*sizeof(float), storage, nzBufferUsage_Dynamic);
m_vertexBuffer = new NzVertexBuffer(m_vertexCount, (3+3+2)*sizeof(float), parameters.storage, nzBufferUsage_Dynamic);
nzUInt8* ptr = reinterpret_cast<nzUInt8*>(m_vertexBuffer->Map(nzBufferAccess_WriteOnly));
if (!ptr)
@@ -185,6 +187,11 @@ void NzMD2Mesh::Destroy()
}
}
const NzAxisAlignedBox& NzMD2Mesh::GetAABB() const
{
return m_aabb;
}
nzAnimationType NzMD2Mesh::GetAnimationType() const
{
if (m_frameCount > 1)
@@ -262,14 +269,19 @@ void NzMD2Mesh::AnimateImpl(unsigned int frameA, unsigned int frameB, float inte
NzVector3f* position = reinterpret_cast<NzVector3f*>(ptr + positionOffset);
NzVector3f* normal = reinterpret_cast<NzVector3f*>(ptr + normalOffset);
*position = fA->vertices[i] + interpolation * (fB->vertices[i] - fA->vertices[i]);
*normal = md2Normals[fA->normal[i]] + interpolation * (md2Normals[fB->normal[i]] - md2Normals[fA->normal[i]]);
*position = fA->vertices[i] + interpolation * (fB->vertices[i] - fA->vertices[i]);
*normal = md2Normals[fA->normal[i]] + interpolation * (md2Normals[fB->normal[i]] - md2Normals[fA->normal[i]]);
ptr += stride;
}
if (!m_vertexBuffer->Unmap())
NazaraWarning("Failed to unmap vertex buffer, expect mesh corruption");
// Interpolation de l'AABB
NzVector3f max1 = fA->aabb.GetMaximum();
NzVector3f min1 = fA->aabb.GetMinimum();
m_aabb.SetExtends(min1 + interpolation * (fB->aabb.GetMinimum() - min1), max1 + interpolation * (fB->aabb.GetMaximum() - max1));
}
NzVertexDeclaration NzMD2Mesh::s_declaration;

View File

@@ -27,6 +27,7 @@ class NAZARA_API NzMD2Mesh : public NzKeyframeMesh
bool Create(const md2_header& header, NzInputStream& stream, const NzMeshParams& parameters);
void Destroy();
const NzAxisAlignedBox& GetAABB() const;
nzAnimationType GetAnimationType() const;
unsigned int GetFrameCount() const;
const NzIndexBuffer* GetIndexBuffer() const;
@@ -44,14 +45,14 @@ class NAZARA_API NzMD2Mesh : public NzKeyframeMesh
struct Frame
{
//AxisAlignedBox aabb;
NzAxisAlignedBox aabb;
nzUInt8* normal;
NzVector3f* tangents;
NzVector3f* vertices;
char name[16];
};
//AxisAlignedBox m_aabb;
NzAxisAlignedBox m_aabb;
Frame* m_frames;
NzIndexBuffer* m_indexBuffer;
NzVertexBuffer* m_vertexBuffer;