Fixed OpenGL faces

Former-commit-id: 90968526c37926c56d7a569a9c2e0265028d0d86
This commit is contained in:
Lynix 2013-04-06 20:26:33 +02:00
parent 8d8a47da4c
commit b448709836
1 changed files with 2 additions and 2 deletions

View File

@ -880,8 +880,8 @@ GLenum NzOpenGL::CubemapFace[6] =
{
GL_TEXTURE_CUBE_MAP_POSITIVE_X, // nzCubemapFace_PositiveX
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, // nzCubemapFace_NegativeX
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, // nzCubemapFace_PositiveY
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, // nzCubemapFace_NegativeY
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, // nzCubemapFace_PositiveY (Inversion pour les standards OpenGL)
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, // nzCubemapFace_NegativeY (Inversion pour les standards OpenGL)
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, // nzCubemapFace_PositiveZ
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z // nzCubemapFace_NegativeZ
};