Update README.md
This commit is contained in:
parent
fb425e310f
commit
b4611afc4b
23
README.md
23
README.md
|
|
@ -1,21 +1,23 @@
|
|||
Platform | Build Status
|
||||
------------ | -------------
|
||||
Windows | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/windows-build.yml)
|
||||
MSYS2 (MinGW64) | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/msys2-build.yml)
|
||||
Linux | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/linux-build.yml)
|
||||
macOS | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/macos-build.yml)
|
||||
Emscripten | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/wasm-build.yml)
|
||||
Windows | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/windows-build.yml)
|
||||
MSYS2 (MinGW64) | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/msys2-build.yml)
|
||||
Linux | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/linux-build.yml)
|
||||
macOS | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/macos-build.yml)
|
||||
Emscripten | [](https://github.com/NazaraEngine/NazaraEngine/actions/workflows/wasm-build.yml)
|
||||
|
||||
# Nazara Engine
|
||||
|
||||
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D rendering, network and more (such as video games).
|
||||
|
||||
Features:
|
||||
- Supports Windows, Linux, macOS and the web (Android and iOS are coming).
|
||||
- 2D and 3D rendering using either Vulkan, OpenGL and OpenGL ES (depending on what's available on the target system).
|
||||
- Its own renderer-agnostic shader language (NZSL - Nazara Shading Language), no need to write specialized GLSL code anymore!
|
||||
- Its own renderer-agnostic shader language (NZSL - Nazara Shading Language), a single modern language working with all renderer backends
|
||||
- Easy to customize graphics module providing basis for advanced techniques (such as deferred shading, HDR, PBR rendering and more).
|
||||
- Audio playback and streaming based on OpenAL.
|
||||
- 2D and 3D Physics integration (with [Chipmunk](https://chipmunk-physics.net) and [Newton Dynamics](https://github.com/MADEAPPS/newton-dynamics)).
|
||||
- A powerful and extensible frame graph system allowing you to easily define how your rendering works.
|
||||
- Audio playback and streaming based on [OpenAL-Soft](https://www.openal-soft.org).
|
||||
- 2D and 3D Physics integration (with [Chipmunk](https://chipmunk-physics.net) and [Jolt Physics]([https://github.com/MADEAPPS/newton-dynamics](https://github.com/jrouwe/JoltPhysics))).
|
||||
- Optional ECS (Entity-Component-System) classes for helping with entity handling (based on the excellent [entt](https://github.com/skypjack/entt)).
|
||||
- A [ENet](https://github.com/lsalzman/enet)-based reliable UDP networking protocol.
|
||||
|
||||
|
|
@ -23,7 +25,7 @@ You can use it in any kind of commercial and non-commercial applications without
|
|||
|
||||
## Authors
|
||||
|
||||
Jérôme "Lynix" Leclercq - main developper (<lynix680@gmail.com>)
|
||||
Jérôme "SirLynix" Leclercq - main developper (<lynix680@gmail.com>)
|
||||
|
||||
## Build and install
|
||||
|
||||
|
|
@ -45,7 +47,8 @@ You can find tutorials on installation, compilation and use on the [official wik
|
|||
|
||||
## Links
|
||||
|
||||
[Discord](https://discord.gg/MvwNx73)
|
||||
[Discord](https://discord.sirlynix.be/)
|
||||
[X (Twitter)](https://twitter.com/SirLynix)
|
||||
[Wiki](https://github.com/NazaraEngine/NazaraEngine/wiki)
|
||||
|
||||
## Thanks to:
|
||||
|
|
|
|||
Loading…
Reference in New Issue