Renderer: Add uniform dumper when shader fails to validate
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@@ -249,6 +249,8 @@ NAZARA_RENDERER_API extern PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParame
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NAZARA_RENDERER_API extern PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
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NAZARA_RENDERER_API extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
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NAZARA_RENDERER_API extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
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NAZARA_RENDERER_API extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
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NAZARA_RENDERER_API extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
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NAZARA_RENDERER_API extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
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NAZARA_RENDERER_API extern PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData;
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NAZARA_RENDERER_API extern PFNGLISENABLEDPROC glIsEnabled;
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