Renderer: Add uniform dumper when shader fails to validate

This commit is contained in:
Lynix
2016-12-18 00:36:41 +01:00
parent b410956d1b
commit b468dbe092
3 changed files with 93 additions and 0 deletions

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@@ -249,6 +249,8 @@ NAZARA_RENDERER_API extern PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParame
NAZARA_RENDERER_API extern PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
NAZARA_RENDERER_API extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
NAZARA_RENDERER_API extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
NAZARA_RENDERER_API extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
NAZARA_RENDERER_API extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
NAZARA_RENDERER_API extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
NAZARA_RENDERER_API extern PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData;
NAZARA_RENDERER_API extern PFNGLISENABLEDPROC glIsEnabled;