Renderer: Add uniform dumper when shader fails to validate
This commit is contained in:
@@ -969,6 +969,8 @@ namespace Nz
|
||||
glGetTexLevelParameteriv = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(LoadEntry("glGetTexLevelParameteriv"));
|
||||
glGetTexParameterfv = reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(LoadEntry("glGetTexParameterfv"));
|
||||
glGetTexParameteriv = reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(LoadEntry("glGetTexParameteriv"));
|
||||
glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(LoadEntry("glGetUniformfv"));
|
||||
glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(LoadEntry("glGetUniformiv"));
|
||||
glGetUniformLocation = reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(LoadEntry("glGetUniformLocation"));
|
||||
glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(LoadEntry("glIsEnabled"));
|
||||
glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(LoadEntry("glLineWidth"));
|
||||
@@ -2203,6 +2205,8 @@ PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv = nullptr;
|
||||
PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv = nullptr;
|
||||
PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv = nullptr;
|
||||
PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv = nullptr;
|
||||
PFNGLGETUNIFORMFVPROC glGetUniformfv = nullptr;
|
||||
PFNGLGETUNIFORMIVPROC glGetUniformiv = nullptr;
|
||||
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = nullptr;
|
||||
PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData = nullptr;
|
||||
PFNGLISENABLEDPROC glIsEnabled = nullptr;
|
||||
|
||||
Reference in New Issue
Block a user