OpenGL: Implement textures
This commit is contained in:
@@ -43,6 +43,16 @@ namespace Nz::GL
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KHR
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};
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enum class TextureTarget
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{
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Cubemap,
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Target2D,
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Target2D_Array,
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Target3D,
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Max = Target3D
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};
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struct ContextParams
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{
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ContextType type = ContextType::OpenGL_ES;
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@@ -63,6 +73,7 @@ namespace Nz::GL
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inline Context(const OpenGLDevice* device);
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virtual ~Context();
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void BindTexture(TextureTarget target, GLuint texture) const;
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virtual void EnableVerticalSync(bool enabled) = 0;
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@@ -75,6 +86,8 @@ namespace Nz::GL
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bool Initialize(const ContextParams& params);
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inline void NotifyTextureDestruction(GLuint texture) const;
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virtual void SwapBuffers() = 0;
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig) sig name = nullptr;
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@@ -98,9 +111,15 @@ namespace Nz::GL
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private:
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void GL_APIENTRY HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message) const;
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struct State
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{
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std::array<GLuint, UnderlyingCast(TextureTarget::Max) + 1> boundTextures;
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};
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std::array<ExtensionStatus, UnderlyingCast(Extension::Max) + 1> m_extensionStatus;
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std::unordered_set<std::string> m_supportedExtensions;
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const OpenGLDevice* m_device;
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mutable State m_state;
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};
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}
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@@ -36,6 +36,15 @@ namespace Nz::GL
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{
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return m_supportedExtensions.find(extension) != m_supportedExtensions.end();
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}
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inline void Context::NotifyTextureDestruction(GLuint texture) const
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{
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for (GLuint& boundTexture : m_state.boundTextures)
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{
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if (boundTexture == texture)
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boundTexture = 0;
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}
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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@@ -4,40 +4,41 @@
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_VKPIPELINELAYOUT_HPP
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#define NAZARA_OPENGLRENDERER_VKPIPELINELAYOUT_HPP
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#ifndef NAZARA_OPENGLRENDERER_GLTEXTURE_HPP
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#define NAZARA_OPENGLRENDERER_GLTEXTURE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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namespace Nz
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namespace Nz::GL
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{
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namespace Vk
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class Texture
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{
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class PipelineLayout : public DeviceObject<PipelineLayout, VkPipelineLayout, VkPipelineLayoutCreateInfo, VK_OBJECT_TYPE_PIPELINE_LAYOUT>
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{
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friend DeviceObject;
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public:
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Texture() = default;
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Texture(const Texture&) = delete;
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Texture(Texture&&) noexcept = default;
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inline ~Texture();
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public:
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PipelineLayout() = default;
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PipelineLayout(const PipelineLayout&) = delete;
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PipelineLayout(PipelineLayout&&) = default;
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~PipelineLayout() = default;
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inline bool Create(OpenGLDevice& device);
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inline void Destroy();
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using DeviceObject::Create;
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bool Create(Device& device, VkDescriptorSetLayout layout, VkPipelineLayoutCreateFlags flags = 0);
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bool Create(Device& device, UInt32 layoutCount, const VkDescriptorSetLayout* layouts, VkPipelineLayoutCreateFlags flags = 0);
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inline void TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border);
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inline void TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data);
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inline void TexSubImage2D(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data);
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PipelineLayout& operator=(const PipelineLayout&) = delete;
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PipelineLayout& operator=(PipelineLayout&&) = delete;
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Texture& operator=(const Texture&) = delete;
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Texture& operator=(Texture&&) noexcept = default;
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private:
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static inline VkResult CreateHelper(Device& device, const VkPipelineLayoutCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkPipelineLayout* handle);
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static inline void DestroyHelper(Device& device, VkPipelineLayout handle, const VkAllocationCallbacks* allocator);
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};
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}
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private:
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const Context& EnsureDeviceContext();
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MovablePtr<OpenGLDevice> m_device;
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MovableValue<GLuint> m_texture;
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/PipelineLayout.inl>
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#include <Nazara/OpenGLRenderer/Wrapper/Texture.inl>
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#endif // NAZARA_OPENGLRENDERER_VKPIPELINELAYOUT_HPP
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#endif
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@@ -2,42 +2,82 @@
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/PipelineLayout.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Texture.hpp>
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#include <cassert>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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namespace Nz::GL
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{
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namespace Vk
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inline Texture::~Texture()
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{
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inline bool PipelineLayout::Create(Device& device, VkDescriptorSetLayout layout, VkPipelineLayoutCreateFlags flags)
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Destroy();
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}
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inline bool Texture::Create(OpenGLDevice& device)
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{
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Destroy();
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m_device = &device;
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const Context& context = EnsureDeviceContext();
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context.glGenTextures(1U, &m_texture.Get());
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if (!m_texture)
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return false; //< TODO: Handle error messages
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return true;
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}
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inline void Texture::Destroy()
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{
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if (m_texture)
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{
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return Create(device, 1U, &layout, flags);
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const Context& context = EnsureDeviceContext();
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context.glDeleteTextures(1U, &m_texture.Get());
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m_device->NotifyTextureDestruction(m_texture);
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m_texture = 0;
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}
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}
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inline void Texture::TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border)
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{
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return TexImage2D(level, internalFormat, width, height, border, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
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}
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inline void Texture::TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data)
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{
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const Context& context = EnsureDeviceContext();
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context.BindTexture(TextureTarget::Target2D, m_texture);
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context.glTexImage2D(GL_TEXTURE_2D, level, internalFormat, width, height, border, format, type, data);
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//< TODO: Handle errors
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}
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inline void Texture::TexSubImage2D(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data)
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{
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const Context& context = EnsureDeviceContext();
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context.BindTexture(TextureTarget::Target2D, m_texture);
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context.glTexSubImage2D(GL_TEXTURE_2D, level, xoffset, yoffset, width, height, format, type, data);
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//< TODO: Handle errors
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}
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inline const Context& Texture::EnsureDeviceContext()
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{
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assert(m_device);
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const Context* activeContext = Context::GetCurrentContext();
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if (!activeContext || activeContext->GetDevice() != m_device)
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{
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const Context& referenceContext = m_device->GetReferenceContext();
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if (!Context::SetCurrentContext(&referenceContext))
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throw std::runtime_error("failed to activate context");
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return referenceContext;
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}
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inline bool PipelineLayout::Create(Device& device, UInt32 layoutCount, const VkDescriptorSetLayout* layouts, VkPipelineLayoutCreateFlags flags)
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{
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VkPipelineLayoutCreateInfo createInfo = {
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VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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nullptr,
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flags,
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layoutCount,
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layouts,
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0U,
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nullptr
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};
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return Create(device, createInfo);
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}
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inline VkResult PipelineLayout::CreateHelper(Device& device, const VkPipelineLayoutCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkPipelineLayout* handle)
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{
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return device.vkCreatePipelineLayout(device, createInfo, allocator, handle);
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}
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inline void PipelineLayout::DestroyHelper(Device& device, VkPipelineLayout handle, const VkAllocationCallbacks* allocator)
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{
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return device.vkDestroyPipelineLayout(device, handle, allocator);
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}
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return *activeContext;
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}
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}
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