OpenGL: Implement textures
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@@ -4,40 +4,41 @@
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_VKPIPELINELAYOUT_HPP
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#define NAZARA_OPENGLRENDERER_VKPIPELINELAYOUT_HPP
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#ifndef NAZARA_OPENGLRENDERER_GLTEXTURE_HPP
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#define NAZARA_OPENGLRENDERER_GLTEXTURE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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namespace Nz
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namespace Nz::GL
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{
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namespace Vk
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class Texture
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{
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class PipelineLayout : public DeviceObject<PipelineLayout, VkPipelineLayout, VkPipelineLayoutCreateInfo, VK_OBJECT_TYPE_PIPELINE_LAYOUT>
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{
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friend DeviceObject;
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public:
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Texture() = default;
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Texture(const Texture&) = delete;
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Texture(Texture&&) noexcept = default;
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inline ~Texture();
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public:
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PipelineLayout() = default;
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PipelineLayout(const PipelineLayout&) = delete;
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PipelineLayout(PipelineLayout&&) = default;
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~PipelineLayout() = default;
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inline bool Create(OpenGLDevice& device);
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inline void Destroy();
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using DeviceObject::Create;
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bool Create(Device& device, VkDescriptorSetLayout layout, VkPipelineLayoutCreateFlags flags = 0);
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bool Create(Device& device, UInt32 layoutCount, const VkDescriptorSetLayout* layouts, VkPipelineLayoutCreateFlags flags = 0);
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inline void TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border);
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inline void TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data);
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inline void TexSubImage2D(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data);
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PipelineLayout& operator=(const PipelineLayout&) = delete;
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PipelineLayout& operator=(PipelineLayout&&) = delete;
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Texture& operator=(const Texture&) = delete;
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Texture& operator=(Texture&&) noexcept = default;
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private:
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static inline VkResult CreateHelper(Device& device, const VkPipelineLayoutCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkPipelineLayout* handle);
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static inline void DestroyHelper(Device& device, VkPipelineLayout handle, const VkAllocationCallbacks* allocator);
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};
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}
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private:
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const Context& EnsureDeviceContext();
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MovablePtr<OpenGLDevice> m_device;
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MovableValue<GLuint> m_texture;
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/PipelineLayout.inl>
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#include <Nazara/OpenGLRenderer/Wrapper/Texture.inl>
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#endif // NAZARA_OPENGLRENDERER_VKPIPELINELAYOUT_HPP
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#endif
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