Graphics: Add Material and made use of passes (WIP)

This commit is contained in:
Jérôme Leclercq
2021-07-17 21:06:22 +02:00
parent f61deabe92
commit b5045a2c59
11 changed files with 241 additions and 48 deletions

View File

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// Copyright (C) 2021 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MATERIAL_HPP
#define NAZARA_MATERIAL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
namespace Nz
{
class NAZARA_GRAPHICS_API Material : public Resource
{
public:
Material();
~Material() = default;
void AddPass(std::string name, std::shared_ptr<MaterialPass> pass);
inline MaterialPass* GetPass(const std::string& name) const;
bool HasPass(const std::string& name) const;
void RemovePass(const std::string& name);
private:
std::unordered_map<std::string, std::shared_ptr<MaterialPass>> m_passes;
};
}
#include <Nazara/Graphics/Material.inl>
#endif // NAZARA_MATERIAL_HPP