Graphics: Add Material and made use of passes (WIP)

This commit is contained in:
Jérôme Leclercq
2021-07-17 21:06:22 +02:00
parent f61deabe92
commit b5045a2c59
11 changed files with 241 additions and 48 deletions

View File

@@ -6,6 +6,7 @@
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/FrameGraph.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/ViewerInstance.hpp>
#include <Nazara/Graphics/WorldInstance.hpp>
@@ -41,14 +42,26 @@ namespace Nz
if (auto it = renderableMap.find(instancedRenderable); it == renderableMap.end())
{
auto& renderableData = renderableMap.emplace(instancedRenderable, RenderableData{}).first->second;
renderableData.onMaterialInvalidated.Connect(instancedRenderable->OnMaterialInvalidated, [this](InstancedRenderable* instancedRenderable, std::size_t materialIndex, const std::shared_ptr<MaterialPass>& newMaterial)
renderableData.onMaterialInvalidated.Connect(instancedRenderable->OnMaterialInvalidated, [this](InstancedRenderable* instancedRenderable, std::size_t materialIndex, const std::shared_ptr<Material>& newMaterial)
{
if (newMaterial)
RegisterMaterial(newMaterial.get());
{
if (MaterialPass* pass = newMaterial->GetPass("DepthPass"))
RegisterMaterialPass(pass);
if (MaterialPass* pass = newMaterial->GetPass("ForwardPass"))
RegisterMaterialPass(pass);
}
const auto& prevMaterial = instancedRenderable->GetMaterial(materialIndex);
if (prevMaterial)
UnregisterMaterial(prevMaterial.get());
{
if (MaterialPass* pass = prevMaterial->GetPass("DepthPass"))
UnregisterMaterialPass(pass);
if (MaterialPass* pass = prevMaterial->GetPass("ForwardPass"))
UnregisterMaterialPass(pass);
}
m_rebuildForwardPass = true;
});
@@ -56,8 +69,14 @@ namespace Nz
std::size_t matCount = instancedRenderable->GetMaterialCount();
for (std::size_t i = 0; i < matCount; ++i)
{
if (MaterialPass* mat = instancedRenderable->GetMaterial(i).get())
RegisterMaterial(mat);
if (Material* mat = instancedRenderable->GetMaterial(i).get())
{
if (MaterialPass* pass = mat->GetPass("DepthPass"))
RegisterMaterialPass(pass);
if (MaterialPass* pass = mat->GetPass("ForwardPass"))
RegisterMaterialPass(pass);
}
}
m_rebuildForwardPass = true;
@@ -77,7 +96,6 @@ namespace Nz
{
renderFrame.PushForRelease(std::move(m_bakedFrameGraph));
m_bakedFrameGraph = BuildFrameGraph();
m_rebuildForwardPass = false; //< No need to rebuild forward pass twice
}
// Update UBOs and materials
@@ -111,8 +129,7 @@ namespace Nz
builder.EndDebugRegion();
}, QueueType::Transfer);
const Vector2ui& frameSize = renderFrame.GetSize();
if (m_bakedFrameGraph.Resize(frameSize.x, frameSize.y))
if (m_bakedFrameGraph.Resize(renderFrame))
{
const std::shared_ptr<TextureSampler>& sampler = graphics->GetSamplerCache().Get({});
for (auto&& [_, viewerData] : m_viewers)
@@ -134,7 +151,10 @@ namespace Nz
}
m_bakedFrameGraph.Execute(renderFrame);
m_rebuildForwardPass = false;
m_rebuildFrameGraph = false;
const Vector2ui& frameSize = renderFrame.GetSize();
for (auto&& [viewer, viewerData] : m_viewers)
{
const RenderTarget& renderTarget = viewer->GetRenderTarget();
@@ -192,8 +212,8 @@ namespace Nz
std::size_t matCount = instancedRenderable->GetMaterialCount();
for (std::size_t i = 0; i < matCount; ++i)
{
if (MaterialPass* mat = instancedRenderable->GetMaterial(i).get())
UnregisterMaterial(mat);
if (MaterialPass* pass = instancedRenderable->GetMaterial(i)->GetPass("ForwardPass"))
UnregisterMaterialPass(pass);
}
m_rebuildForwardPass = true;
@@ -224,31 +244,25 @@ namespace Nz
for (auto&& [viewer, viewerData] : m_viewers)
{
FramePass& framePass = frameGraph.AddPass("Forward pass");
framePass.AddOutput(viewerData.colorAttachment);
framePass.SetDepthStencilOutput(viewerData.depthStencilAttachment);
framePass.SetClearColor(0, Color::Black);
framePass.SetDepthStencilClear(1.f, 0);
framePass.SetExecutionCallback([this]()
FramePass& depthPrepass = frameGraph.AddPass("Depth pre-pass");
depthPrepass.SetDepthStencilOutput(viewerData.depthStencilAttachment);
depthPrepass.SetDepthStencilClear(1.f, 0);
depthPrepass.SetExecutionCallback([this]()
{
if (m_rebuildForwardPass)
{
m_rebuildForwardPass = false;
return FramePassExecution::UpdateAndExecute;
}
else
return FramePassExecution::Execute;
});
framePass.SetCommandCallback([this, viewer = viewer](CommandBufferBuilder& builder, const Recti& /*renderRect*/)
depthPrepass.SetCommandCallback([this, viewer = viewer](CommandBufferBuilder& builder, const Recti& /*renderRect*/)
{
Recti viewport = viewer->GetViewport();
builder.SetScissor(viewport);
builder.SetViewport(viewport);
builder.BindShaderBinding(Graphics::ViewerBindingSet, viewer->GetViewerInstance().GetShaderBinding());
for (const auto& [worldInstance, renderables] : m_renderables)
@@ -256,7 +270,41 @@ namespace Nz
builder.BindShaderBinding(Graphics::WorldBindingSet, worldInstance->GetShaderBinding());
for (const auto& [renderable, renderableData] : renderables)
renderable->Draw(builder);
renderable->Draw("DepthPass", builder);
}
});
FramePass& forwardPass = frameGraph.AddPass("Forward pass");
forwardPass.AddOutput(viewerData.colorAttachment);
forwardPass.SetDepthStencilInput(viewerData.depthStencilAttachment);
forwardPass.SetDepthStencilOutput(viewerData.depthStencilAttachment);
forwardPass.SetClearColor(0, Color::Black);
forwardPass.SetDepthStencilClear(1.f, 0);
forwardPass.SetExecutionCallback([this]()
{
if (m_rebuildForwardPass)
return FramePassExecution::UpdateAndExecute;
else
return FramePassExecution::Execute;
});
forwardPass.SetCommandCallback([this, viewer = viewer](CommandBufferBuilder& builder, const Recti& /*renderRect*/)
{
Recti viewport = viewer->GetViewport();
builder.SetScissor(viewport);
builder.SetViewport(viewport);
builder.BindShaderBinding(Graphics::ViewerBindingSet, viewer->GetViewerInstance().GetShaderBinding());
for (const auto& [worldInstance, renderables] : m_renderables)
{
builder.BindShaderBinding(Graphics::WorldBindingSet, worldInstance->GetShaderBinding());
for (const auto& [renderable, renderableData] : renderables)
renderable->Draw("ForwardPass", builder);
}
});
}
@@ -268,7 +316,7 @@ namespace Nz
return frameGraph.Bake();
}
void ForwardFramePipeline::RegisterMaterial(MaterialPass* material)
void ForwardFramePipeline::RegisterMaterialPass(MaterialPass* material)
{
auto it = m_materials.find(material);
if (it == m_materials.end())
@@ -285,7 +333,7 @@ namespace Nz
it->second.usedCount++;
}
void ForwardFramePipeline::UnregisterMaterial(MaterialPass* material)
void ForwardFramePipeline::UnregisterMaterialPass(MaterialPass* material)
{
auto it = m_materials.find(material);
assert(it != m_materials.end());

View File

@@ -0,0 +1,31 @@
// Copyright (C) 2021 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
Material::Material()
{
}
void Material::AddPass(std::string name, std::shared_ptr<MaterialPass> pass)
{
if (HasPass(name))
return;
m_passes.emplace(std::move(name), std::move(pass));
}
bool Material::HasPass(const std::string& name) const
{
return m_passes.find(name) != m_passes.end();
}
void Material::RemovePass(const std::string& name)
{
m_passes.erase(name);
}
}

View File

@@ -5,7 +5,7 @@
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Graphics/GraphicalMesh.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/WorldInstance.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Graphics/Debug.hpp>
@@ -29,16 +29,21 @@ namespace Nz
}
}
void Model::Draw(CommandBufferBuilder& commandBuffer) const
void Model::Draw(const std::string& pass, CommandBufferBuilder& commandBuffer) const
{
for (std::size_t i = 0; i < m_subMeshes.size(); ++i)
{
const auto& submeshData = m_subMeshes[i];
MaterialPass* materialPass = submeshData.material->GetPass(pass);
if (!materialPass)
continue;
const auto& indexBuffer = m_graphicalMesh->GetIndexBuffer(i);
const auto& vertexBuffer = m_graphicalMesh->GetVertexBuffer(i);
const auto& renderPipeline = submeshData.material->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData);
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData);
commandBuffer.BindShaderBinding(Graphics::MaterialBindingSet, submeshData.material->GetShaderBinding());
commandBuffer.BindShaderBinding(Graphics::MaterialBindingSet, materialPass->GetShaderBinding());
commandBuffer.BindIndexBuffer(indexBuffer.get());
commandBuffer.BindVertexBuffer(0, vertexBuffer.get());
commandBuffer.BindPipeline(*renderPipeline);
@@ -57,7 +62,7 @@ namespace Nz
return m_graphicalMesh->GetIndexCount(subMeshIndex);
}
const std::shared_ptr<MaterialPass>& Model::GetMaterial(std::size_t subMeshIndex) const
const std::shared_ptr<Material>& Model::GetMaterial(std::size_t subMeshIndex) const
{
assert(subMeshIndex < m_subMeshes.size());
const auto& subMeshData = m_subMeshes[subMeshIndex];
@@ -69,11 +74,11 @@ namespace Nz
return m_subMeshes.size();
}
const std::shared_ptr<RenderPipeline>& Model::GetRenderPipeline(std::size_t subMeshIndex) const
const std::vector<RenderPipelineInfo::VertexBufferData>& Model::GetVertexBufferData(std::size_t subMeshIndex) const
{
assert(subMeshIndex < m_subMeshes.size());
const auto& subMeshData = m_subMeshes[subMeshIndex];
return subMeshData.material->GetPipeline()->GetRenderPipeline(subMeshData.vertexBufferData);
return subMeshData.vertexBufferData;
}
const std::shared_ptr<AbstractBuffer>& Model::GetVertexBuffer(std::size_t subMeshIndex) const