Graphics: Add Material and made use of passes (WIP)

This commit is contained in:
Jérôme Leclercq 2021-07-17 21:06:22 +02:00
parent f61deabe92
commit b5045a2c59
11 changed files with 241 additions and 48 deletions

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@ -0,0 +1,53 @@
option HAS_DIFFUSE_TEXTURE: bool;
option HAS_ALPHA_TEXTURE: bool;
option ALPHA_TEST: bool;
const HasUV = HAS_DIFFUSE_TEXTURE || HAS_ALPHA_TEXTURE;
[layout(std140)]
struct InstanceData
{
worldMatrix: mat4<f32>,
invWorldMatrix: mat4<f32>
}
[layout(std140)]
struct ViewerData
{
projectionMatrix: mat4<f32>,
invProjectionMatrix: mat4<f32>,
viewMatrix: mat4<f32>,
invViewMatrix: mat4<f32>,
viewProjMatrix: mat4<f32>,
invViewProjMatrix: mat4<f32>,
renderTargetSize: vec2<f32>,
invRenderTargetSize: vec2<f32>,
eyePosition: vec3<f32>
}
external
{
[set(0), binding(0)] viewerData: uniform<ViewerData>,
[set(1), binding(0)] instanceData: uniform<InstanceData>
}
// Vertex stage
struct VertIn
{
[location(0)] pos: vec3<f32>,
[location(1), cond(HasUV)] uv: vec2<f32>
}
struct VertOut
{
[builtin(position)] position: vec4<f32>
}
[entry(vert)]
fn main(input: VertIn) -> VertOut
{
let output: VertOut;
output.position = viewerData.viewProjMatrix * instanceData.worldMatrix * vec4<f32>(input.pos, 1.0);
return output;
}

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@ -44,8 +44,8 @@ namespace Nz
private:
BakedFrameGraph BuildFrameGraph();
void RegisterMaterial(MaterialPass* material);
void UnregisterMaterial(MaterialPass* material);
void RegisterMaterialPass(MaterialPass* material);
void UnregisterMaterialPass(MaterialPass* material);
struct MaterialData
{

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@ -15,7 +15,7 @@
namespace Nz
{
class CommandBufferBuilder;
class MaterialPass;
class Material;
class WorldInstance;
class NAZARA_GRAPHICS_API InstancedRenderable
@ -26,15 +26,15 @@ namespace Nz
InstancedRenderable(InstancedRenderable&&) noexcept = default;
~InstancedRenderable();
virtual void Draw(CommandBufferBuilder& commandBuffer) const = 0;
virtual void Draw(const std::string& pass, CommandBufferBuilder& commandBuffer) const = 0;
virtual const std::shared_ptr<MaterialPass>& GetMaterial(std::size_t i) const = 0;
virtual const std::shared_ptr<Material>& GetMaterial(std::size_t i) const = 0;
virtual std::size_t GetMaterialCount() const = 0;
InstancedRenderable& operator=(const InstancedRenderable&) = delete;
InstancedRenderable& operator=(InstancedRenderable&&) noexcept = default;
NazaraSignal(OnMaterialInvalidated, InstancedRenderable* /*instancedRenderable*/, std::size_t /*materialIndex*/, const std::shared_ptr<MaterialPass>& /*newMaterial*/);
NazaraSignal(OnMaterialInvalidated, InstancedRenderable* /*instancedRenderable*/, std::size_t /*materialIndex*/, const std::shared_ptr<Material>& /*newMaterial*/);
};
}

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@ -0,0 +1,36 @@
// Copyright (C) 2021 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MATERIAL_HPP
#define NAZARA_MATERIAL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
namespace Nz
{
class NAZARA_GRAPHICS_API Material : public Resource
{
public:
Material();
~Material() = default;
void AddPass(std::string name, std::shared_ptr<MaterialPass> pass);
inline MaterialPass* GetPass(const std::string& name) const;
bool HasPass(const std::string& name) const;
void RemovePass(const std::string& name);
private:
std::unordered_map<std::string, std::shared_ptr<MaterialPass>> m_passes;
};
}
#include <Nazara/Graphics/Material.inl>
#endif // NAZARA_MATERIAL_HPP

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@ -0,0 +1,20 @@
// Copyright (C) 2021 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline MaterialPass* Material::GetPass(const std::string& name) const
{
auto it = m_passes.find(name);
if (it == m_passes.end())
return nullptr;
return it->second.get();
}
}
#include <Nazara/Graphics/DebugOff.hpp>

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@ -18,7 +18,7 @@
namespace Nz
{
class GraphicalMesh;
class MaterialPass;
class Material;
class NAZARA_GRAPHICS_API Model : public InstancedRenderable
{
@ -28,17 +28,17 @@ namespace Nz
Model(Model&&) noexcept = default;
~Model() = default;
void Draw(CommandBufferBuilder& commandBuffer) const override;
void Draw(const std::string& pass, CommandBufferBuilder& commandBuffer) const override;
const std::shared_ptr<AbstractBuffer>& GetIndexBuffer(std::size_t subMeshIndex) const;
std::size_t GetIndexCount(std::size_t subMeshIndex) const;
const std::shared_ptr<MaterialPass>& GetMaterial(std::size_t subMeshIndex) const override;
const std::shared_ptr<Material>& GetMaterial(std::size_t subMeshIndex) const override;
std::size_t GetMaterialCount() const override;
const std::shared_ptr<RenderPipeline>& GetRenderPipeline(std::size_t subMeshIndex) const;
const std::vector<RenderPipelineInfo::VertexBufferData>& GetVertexBufferData(std::size_t subMeshIndex) const;
const std::shared_ptr<AbstractBuffer>& GetVertexBuffer(std::size_t subMeshIndex) const;
inline std::size_t GetSubMeshCount() const;
inline void SetMaterial(std::size_t subMeshIndex, std::shared_ptr<MaterialPass> material);
inline void SetMaterial(std::size_t subMeshIndex, std::shared_ptr<Material> material);
Model& operator=(const Model&) = delete;
Model& operator=(Model&&) noexcept = default;
@ -46,7 +46,7 @@ namespace Nz
private:
struct SubMeshData
{
std::shared_ptr<MaterialPass> material;
std::shared_ptr<Material> material;
std::vector<RenderPipelineInfo::VertexBufferData> vertexBufferData;
};

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@ -13,7 +13,7 @@ namespace Nz
return m_subMeshes.size();
}
inline void Model::SetMaterial(std::size_t subMeshIndex, std::shared_ptr<MaterialPass> material)
inline void Model::SetMaterial(std::size_t subMeshIndex, std::shared_ptr<Material> material)
{
assert(subMeshIndex < m_subMeshes.size());

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@ -22,7 +22,7 @@ namespace Nz
FaceFilling faceFilling = FaceFilling::Fill;
FaceSide cullingSide = FaceSide::Back;
FrontFace frontFace = FrontFace::CounterClockwise;
RendererComparison depthCompare = RendererComparison::Less;
RendererComparison depthCompare = RendererComparison::LessOrEqual;
PrimitiveMode primitiveMode = PrimitiveMode::TriangleList;
struct

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@ -6,6 +6,7 @@
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/FrameGraph.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/ViewerInstance.hpp>
#include <Nazara/Graphics/WorldInstance.hpp>
@ -41,14 +42,26 @@ namespace Nz
if (auto it = renderableMap.find(instancedRenderable); it == renderableMap.end())
{
auto& renderableData = renderableMap.emplace(instancedRenderable, RenderableData{}).first->second;
renderableData.onMaterialInvalidated.Connect(instancedRenderable->OnMaterialInvalidated, [this](InstancedRenderable* instancedRenderable, std::size_t materialIndex, const std::shared_ptr<MaterialPass>& newMaterial)
renderableData.onMaterialInvalidated.Connect(instancedRenderable->OnMaterialInvalidated, [this](InstancedRenderable* instancedRenderable, std::size_t materialIndex, const std::shared_ptr<Material>& newMaterial)
{
if (newMaterial)
RegisterMaterial(newMaterial.get());
{
if (MaterialPass* pass = newMaterial->GetPass("DepthPass"))
RegisterMaterialPass(pass);
if (MaterialPass* pass = newMaterial->GetPass("ForwardPass"))
RegisterMaterialPass(pass);
}
const auto& prevMaterial = instancedRenderable->GetMaterial(materialIndex);
if (prevMaterial)
UnregisterMaterial(prevMaterial.get());
{
if (MaterialPass* pass = prevMaterial->GetPass("DepthPass"))
UnregisterMaterialPass(pass);
if (MaterialPass* pass = prevMaterial->GetPass("ForwardPass"))
UnregisterMaterialPass(pass);
}
m_rebuildForwardPass = true;
});
@ -56,8 +69,14 @@ namespace Nz
std::size_t matCount = instancedRenderable->GetMaterialCount();
for (std::size_t i = 0; i < matCount; ++i)
{
if (MaterialPass* mat = instancedRenderable->GetMaterial(i).get())
RegisterMaterial(mat);
if (Material* mat = instancedRenderable->GetMaterial(i).get())
{
if (MaterialPass* pass = mat->GetPass("DepthPass"))
RegisterMaterialPass(pass);
if (MaterialPass* pass = mat->GetPass("ForwardPass"))
RegisterMaterialPass(pass);
}
}
m_rebuildForwardPass = true;
@ -77,7 +96,6 @@ namespace Nz
{
renderFrame.PushForRelease(std::move(m_bakedFrameGraph));
m_bakedFrameGraph = BuildFrameGraph();
m_rebuildForwardPass = false; //< No need to rebuild forward pass twice
}
// Update UBOs and materials
@ -111,8 +129,7 @@ namespace Nz
builder.EndDebugRegion();
}, QueueType::Transfer);
const Vector2ui& frameSize = renderFrame.GetSize();
if (m_bakedFrameGraph.Resize(frameSize.x, frameSize.y))
if (m_bakedFrameGraph.Resize(renderFrame))
{
const std::shared_ptr<TextureSampler>& sampler = graphics->GetSamplerCache().Get({});
for (auto&& [_, viewerData] : m_viewers)
@ -134,7 +151,10 @@ namespace Nz
}
m_bakedFrameGraph.Execute(renderFrame);
m_rebuildForwardPass = false;
m_rebuildFrameGraph = false;
const Vector2ui& frameSize = renderFrame.GetSize();
for (auto&& [viewer, viewerData] : m_viewers)
{
const RenderTarget& renderTarget = viewer->GetRenderTarget();
@ -192,8 +212,8 @@ namespace Nz
std::size_t matCount = instancedRenderable->GetMaterialCount();
for (std::size_t i = 0; i < matCount; ++i)
{
if (MaterialPass* mat = instancedRenderable->GetMaterial(i).get())
UnregisterMaterial(mat);
if (MaterialPass* pass = instancedRenderable->GetMaterial(i)->GetPass("ForwardPass"))
UnregisterMaterialPass(pass);
}
m_rebuildForwardPass = true;
@ -224,31 +244,25 @@ namespace Nz
for (auto&& [viewer, viewerData] : m_viewers)
{
FramePass& framePass = frameGraph.AddPass("Forward pass");
FramePass& depthPrepass = frameGraph.AddPass("Depth pre-pass");
depthPrepass.SetDepthStencilOutput(viewerData.depthStencilAttachment);
depthPrepass.SetDepthStencilClear(1.f, 0);
framePass.AddOutput(viewerData.colorAttachment);
framePass.SetDepthStencilOutput(viewerData.depthStencilAttachment);
framePass.SetClearColor(0, Color::Black);
framePass.SetDepthStencilClear(1.f, 0);
framePass.SetExecutionCallback([this]()
depthPrepass.SetExecutionCallback([this]()
{
if (m_rebuildForwardPass)
{
m_rebuildForwardPass = false;
return FramePassExecution::UpdateAndExecute;
}
else
return FramePassExecution::Execute;
});
framePass.SetCommandCallback([this, viewer = viewer](CommandBufferBuilder& builder, const Recti& /*renderRect*/)
depthPrepass.SetCommandCallback([this, viewer = viewer](CommandBufferBuilder& builder, const Recti& /*renderRect*/)
{
Recti viewport = viewer->GetViewport();
builder.SetScissor(viewport);
builder.SetViewport(viewport);
builder.BindShaderBinding(Graphics::ViewerBindingSet, viewer->GetViewerInstance().GetShaderBinding());
for (const auto& [worldInstance, renderables] : m_renderables)
@ -256,7 +270,41 @@ namespace Nz
builder.BindShaderBinding(Graphics::WorldBindingSet, worldInstance->GetShaderBinding());
for (const auto& [renderable, renderableData] : renderables)
renderable->Draw(builder);
renderable->Draw("DepthPass", builder);
}
});
FramePass& forwardPass = frameGraph.AddPass("Forward pass");
forwardPass.AddOutput(viewerData.colorAttachment);
forwardPass.SetDepthStencilInput(viewerData.depthStencilAttachment);
forwardPass.SetDepthStencilOutput(viewerData.depthStencilAttachment);
forwardPass.SetClearColor(0, Color::Black);
forwardPass.SetDepthStencilClear(1.f, 0);
forwardPass.SetExecutionCallback([this]()
{
if (m_rebuildForwardPass)
return FramePassExecution::UpdateAndExecute;
else
return FramePassExecution::Execute;
});
forwardPass.SetCommandCallback([this, viewer = viewer](CommandBufferBuilder& builder, const Recti& /*renderRect*/)
{
Recti viewport = viewer->GetViewport();
builder.SetScissor(viewport);
builder.SetViewport(viewport);
builder.BindShaderBinding(Graphics::ViewerBindingSet, viewer->GetViewerInstance().GetShaderBinding());
for (const auto& [worldInstance, renderables] : m_renderables)
{
builder.BindShaderBinding(Graphics::WorldBindingSet, worldInstance->GetShaderBinding());
for (const auto& [renderable, renderableData] : renderables)
renderable->Draw("ForwardPass", builder);
}
});
}
@ -268,7 +316,7 @@ namespace Nz
return frameGraph.Bake();
}
void ForwardFramePipeline::RegisterMaterial(MaterialPass* material)
void ForwardFramePipeline::RegisterMaterialPass(MaterialPass* material)
{
auto it = m_materials.find(material);
if (it == m_materials.end())
@ -285,7 +333,7 @@ namespace Nz
it->second.usedCount++;
}
void ForwardFramePipeline::UnregisterMaterial(MaterialPass* material)
void ForwardFramePipeline::UnregisterMaterialPass(MaterialPass* material)
{
auto it = m_materials.find(material);
assert(it != m_materials.end());

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@ -0,0 +1,31 @@
// Copyright (C) 2021 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
Material::Material()
{
}
void Material::AddPass(std::string name, std::shared_ptr<MaterialPass> pass)
{
if (HasPass(name))
return;
m_passes.emplace(std::move(name), std::move(pass));
}
bool Material::HasPass(const std::string& name) const
{
return m_passes.find(name) != m_passes.end();
}
void Material::RemovePass(const std::string& name)
{
m_passes.erase(name);
}
}

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@ -5,7 +5,7 @@
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Graphics/GraphicalMesh.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/WorldInstance.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Graphics/Debug.hpp>
@ -29,16 +29,21 @@ namespace Nz
}
}
void Model::Draw(CommandBufferBuilder& commandBuffer) const
void Model::Draw(const std::string& pass, CommandBufferBuilder& commandBuffer) const
{
for (std::size_t i = 0; i < m_subMeshes.size(); ++i)
{
const auto& submeshData = m_subMeshes[i];
MaterialPass* materialPass = submeshData.material->GetPass(pass);
if (!materialPass)
continue;
const auto& indexBuffer = m_graphicalMesh->GetIndexBuffer(i);
const auto& vertexBuffer = m_graphicalMesh->GetVertexBuffer(i);
const auto& renderPipeline = submeshData.material->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData);
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData);
commandBuffer.BindShaderBinding(Graphics::MaterialBindingSet, submeshData.material->GetShaderBinding());
commandBuffer.BindShaderBinding(Graphics::MaterialBindingSet, materialPass->GetShaderBinding());
commandBuffer.BindIndexBuffer(indexBuffer.get());
commandBuffer.BindVertexBuffer(0, vertexBuffer.get());
commandBuffer.BindPipeline(*renderPipeline);
@ -57,7 +62,7 @@ namespace Nz
return m_graphicalMesh->GetIndexCount(subMeshIndex);
}
const std::shared_ptr<MaterialPass>& Model::GetMaterial(std::size_t subMeshIndex) const
const std::shared_ptr<Material>& Model::GetMaterial(std::size_t subMeshIndex) const
{
assert(subMeshIndex < m_subMeshes.size());
const auto& subMeshData = m_subMeshes[subMeshIndex];
@ -69,11 +74,11 @@ namespace Nz
return m_subMeshes.size();
}
const std::shared_ptr<RenderPipeline>& Model::GetRenderPipeline(std::size_t subMeshIndex) const
const std::vector<RenderPipelineInfo::VertexBufferData>& Model::GetVertexBufferData(std::size_t subMeshIndex) const
{
assert(subMeshIndex < m_subMeshes.size());
const auto& subMeshData = m_subMeshes[subMeshIndex];
return subMeshData.material->GetPipeline()->GetRenderPipeline(subMeshData.vertexBufferData);
return subMeshData.vertexBufferData;
}
const std::shared_ptr<AbstractBuffer>& Model::GetVertexBuffer(std::size_t subMeshIndex) const