Rework shader module unit tests

This commit is contained in:
Jérôme Leclercq
2021-12-23 17:39:24 +01:00
parent a5cc915948
commit b53d2a0560
6 changed files with 165 additions and 108 deletions

View File

@@ -81,6 +81,7 @@ namespace Nz::ShaderBuilder
{
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::string name, ShaderAst::StatementPtr statement) const;
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionType returnType = ShaderAst::NoType{}) const;
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::optional<ShaderStageType> entryStage, std::string name, ShaderAst::StatementPtr statement) const;
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::optional<ShaderStageType> entryStage, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionType returnType = ShaderAst::NoType{}) const;
};

View File

@@ -179,17 +179,29 @@ namespace Nz::ShaderBuilder
return declareFunctionNode;
}
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::optional<ShaderStageType> entryStage, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionType returnType) const
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::optional<ShaderStageType> entryStage, std::string name, ShaderAst::StatementPtr statement) const
{
auto declareFunctionNode = std::make_unique<ShaderAst::DeclareFunctionStatement>();
declareFunctionNode->name = std::move(name);
declareFunctionNode->statements.push_back(std::move(statement));
if (entryStage)
declareFunctionNode->entryStage = *entryStage;
return declareFunctionNode;
}
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::optional<ShaderStageType> entryStage, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionType returnType) const
{
auto declareFunctionNode = std::make_unique<ShaderAst::DeclareFunctionStatement>();
declareFunctionNode->name = std::move(name);
declareFunctionNode->parameters = std::move(parameters);
declareFunctionNode->returnType = std::move(returnType);
declareFunctionNode->statements = std::move(statements);
if (entryStage)
declareFunctionNode->entryStage = *entryStage;
return declareFunctionNode;
}