Rework shader module unit tests
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@@ -81,6 +81,7 @@ namespace Nz::ShaderBuilder
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{
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inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::string name, ShaderAst::StatementPtr statement) const;
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inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionType returnType = ShaderAst::NoType{}) const;
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inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::optional<ShaderStageType> entryStage, std::string name, ShaderAst::StatementPtr statement) const;
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inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::optional<ShaderStageType> entryStage, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionType returnType = ShaderAst::NoType{}) const;
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};
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@@ -179,17 +179,29 @@ namespace Nz::ShaderBuilder
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return declareFunctionNode;
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}
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inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::optional<ShaderStageType> entryStage, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionType returnType) const
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inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::optional<ShaderStageType> entryStage, std::string name, ShaderAst::StatementPtr statement) const
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{
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auto declareFunctionNode = std::make_unique<ShaderAst::DeclareFunctionStatement>();
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declareFunctionNode->name = std::move(name);
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declareFunctionNode->statements.push_back(std::move(statement));
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if (entryStage)
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declareFunctionNode->entryStage = *entryStage;
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return declareFunctionNode;
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}
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inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> Impl::DeclareFunction::operator()(std::optional<ShaderStageType> entryStage, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionType returnType) const
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{
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auto declareFunctionNode = std::make_unique<ShaderAst::DeclareFunctionStatement>();
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declareFunctionNode->name = std::move(name);
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declareFunctionNode->parameters = std::move(parameters);
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declareFunctionNode->returnType = std::move(returnType);
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declareFunctionNode->statements = std::move(statements);
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if (entryStage)
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declareFunctionNode->entryStage = *entryStage;
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return declareFunctionNode;
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}
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