Shader/SPIRV: Fix structs being always decorated as block
They are now only decorated as blocks when used as uniform buffers, which fixes structure nesting
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@ -105,6 +105,7 @@ namespace Nz
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std::string name;
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std::vector<Member> members;
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std::vector<SpirvDecoration> decorations;
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};
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using AnyType = std::variant<Bool, Float, Function, Image, Integer, Matrix, Pointer, SampledImage, Structure, Vector, Void>;
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@ -166,6 +167,7 @@ namespace Nz
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TypePtr BuildFunctionType(const ShaderAst::ExpressionType& retType, const std::vector<ShaderAst::ExpressionType>& parameters) const;
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TypePtr BuildPointerType(const ShaderAst::PrimitiveType& type, SpirvStorageClass storageClass) const;
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TypePtr BuildPointerType(const ShaderAst::ExpressionType& type, SpirvStorageClass storageClass) const;
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TypePtr BuildPointerType(const TypePtr& type, SpirvStorageClass storageClass) const;
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TypePtr BuildType(const ShaderAst::ExpressionType& type) const;
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TypePtr BuildType(const ShaderAst::IdentifierType& type) const;
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TypePtr BuildType(const ShaderAst::MatrixType& type) const;
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@ -173,7 +175,7 @@ namespace Nz
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TypePtr BuildType(const ShaderAst::PrimitiveType& type) const;
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TypePtr BuildType(const ShaderAst::SamplerType& type) const;
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TypePtr BuildType(const ShaderAst::StructType& type) const;
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TypePtr BuildType(const ShaderAst::StructDescription& structDesc) const;
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TypePtr BuildType(const ShaderAst::StructDescription& structDesc, std::vector<SpirvDecoration> decorations = {}) const;
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TypePtr BuildType(const ShaderAst::VectorType& type) const;
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TypePtr BuildType(const ShaderAst::UniformType& type) const;
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@ -87,6 +87,9 @@ namespace Nz
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if (lhs.name != rhs.name)
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return false;
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if (lhs.decorations != rhs.decorations)
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return false;
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if (!Compare(lhs.members, rhs.members))
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return false;
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@ -484,6 +487,14 @@ namespace Nz
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});
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}
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auto SpirvConstantCache::BuildPointerType(const TypePtr& type, SpirvStorageClass storageClass) const -> TypePtr
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{
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return std::make_shared<Type>(Pointer{
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type,
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storageClass
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});
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}
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auto SpirvConstantCache::BuildPointerType(const ShaderAst::PrimitiveType& type, SpirvStorageClass storageClass) const -> TypePtr
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{
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return std::make_shared<Type>(Pointer{
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@ -583,10 +594,11 @@ namespace Nz
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return BuildType(m_internal->structCallback(type.structIndex));
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}
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auto SpirvConstantCache::BuildType(const ShaderAst::StructDescription& structDesc) const -> TypePtr
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auto SpirvConstantCache::BuildType(const ShaderAst::StructDescription& structDesc, std::vector<SpirvDecoration> decorations) const -> TypePtr
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{
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Structure sType;
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sType.name = structDesc.name;
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sType.decorations = std::move(decorations);
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for (const auto& member : structDesc.members)
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{
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@ -864,7 +876,8 @@ namespace Nz
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debugInfos.Append(SpirvOp::OpName, resultId, structData.name);
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annotations.Append(SpirvOp::OpDecorate, resultId, SpirvDecoration::Block);
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for (SpirvDecoration decoration : structData.decorations)
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annotations.Append(SpirvOp::OpDecorate, resultId, decoration);
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FieldOffsets structOffsets(StructLayout::Std140);
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@ -143,8 +143,24 @@ namespace Nz
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{
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SpirvConstantCache::Variable variable;
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variable.debugName = extVar.name;
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variable.storageClass = (ShaderAst::IsSamplerType(extVar.type)) ? SpirvStorageClass::UniformConstant : SpirvStorageClass::Uniform;
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variable.type = m_constantCache.BuildPointerType(extVar.type, variable.storageClass);
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if (ShaderAst::IsSamplerType(extVar.type))
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{
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variable.storageClass = SpirvStorageClass::UniformConstant;
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variable.type = m_constantCache.BuildPointerType(extVar.type, variable.storageClass);
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}
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else
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{
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assert(ShaderAst::IsUniformType(extVar.type));
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const auto& uniformType = std::get<ShaderAst::UniformType>(extVar.type);
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assert(std::holds_alternative<ShaderAst::StructType>(uniformType.containedType));
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const auto& structType = std::get<ShaderAst::StructType>(uniformType.containedType);
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assert(structType.structIndex < declaredStructs.size());
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const auto& type = m_constantCache.BuildType(*declaredStructs[structType.structIndex], { SpirvDecoration::Block });
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variable.storageClass = SpirvStorageClass::Uniform;
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variable.type = m_constantCache.BuildPointerType(type, variable.storageClass);
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}
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assert(extVar.bindingIndex.IsResultingValue());
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