Examples/DeferredShading: Use modules

This commit is contained in:
Jérôme Leclercq 2022-03-12 15:43:56 +01:00
parent 33554cf5a0
commit b595a5d4ec
10 changed files with 26 additions and 143 deletions

View File

@ -1,19 +1,7 @@
[nzsl_version("1.0")]
module;
[layout(std140)]
struct ViewerData
{
projectionMatrix: mat4[f32],
invProjectionMatrix: mat4[f32],
viewMatrix: mat4[f32],
invViewMatrix: mat4[f32],
viewProjMatrix: mat4[f32],
invViewProjMatrix: mat4[f32],
renderTargetSize: vec2[f32],
invRenderTargetSize: vec2[f32],
eyePosition: vec3[f32]
}
import Engine/ViewerData;
external
{

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@ -1,19 +1,7 @@
[nzsl_version("1.0")]
module;
[layout(std140)]
struct ViewerData
{
projectionMatrix: mat4[f32],
invProjectionMatrix: mat4[f32],
viewMatrix: mat4[f32],
invViewMatrix: mat4[f32],
viewProjMatrix: mat4[f32],
invViewProjMatrix: mat4[f32],
renderTargetSize: vec2[f32],
invRenderTargetSize: vec2[f32],
eyePosition: vec3[f32]
}
import Engine/ViewerData;
external
{

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@ -1,6 +1,9 @@
[nzsl_version("1.0")]
module;
import Engine/InstanceData;
import Engine/ViewerData;
option HasDiffuseTexture: bool = false;
option HasAlphaTexture: bool = false;
option AlphaTest: bool = false;
@ -12,27 +15,6 @@ struct BasicSettings
DiffuseColor: vec4[f32]
}
[layout(std140)]
struct InstanceData
{
worldMatrix: mat4[f32],
invWorldMatrix: mat4[f32]
}
[layout(std140)]
struct ViewerData
{
projectionMatrix: mat4[f32],
invProjectionMatrix: mat4[f32],
viewMatrix: mat4[f32],
invViewMatrix: mat4[f32],
viewProjMatrix: mat4[f32],
invViewProjMatrix: mat4[f32],
renderTargetSize: vec2[f32],
invRenderTargetSize: vec2[f32],
eyePosition: vec3[f32]
}
external
{
[binding(0)] settings: uniform[BasicSettings],

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@ -1,6 +1,9 @@
[nzsl_version("1.0")]
module;
import Engine/InstanceData;
import Engine/ViewerData;
[layout(std140)]
struct BasicSettings
{
@ -8,27 +11,6 @@ struct BasicSettings
DiffuseColor: vec4[f32]
}
[layout(std140)]
struct InstanceData
{
worldMatrix: mat4[f32],
invWorldMatrix: mat4[f32]
}
[layout(std140)]
struct ViewerData
{
projectionMatrix: mat4[f32],
invProjectionMatrix: mat4[f32],
viewMatrix: mat4[f32],
invViewMatrix: mat4[f32],
viewProjMatrix: mat4[f32],
invViewProjMatrix: mat4[f32],
renderTargetSize: vec2[f32],
invRenderTargetSize: vec2[f32],
eyePosition: vec3[f32]
}
external
{
[binding(0)] settings: uniform[BasicSettings],

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@ -1,19 +1,7 @@
[nzsl_version("1.0")]
module;
[layout(std140)]
struct ViewerData
{
projectionMatrix: mat4[f32],
invProjectionMatrix: mat4[f32],
viewMatrix: mat4[f32],
invViewMatrix: mat4[f32],
viewProjMatrix: mat4[f32],
invViewProjMatrix: mat4[f32],
renderTargetSize: vec2[f32],
invRenderTargetSize: vec2[f32],
eyePosition: vec3[f32]
}
import Engine/ViewerData;
[layout(std140)]
struct BlurData

View File

@ -1,19 +1,7 @@
[nzsl_version("1.0")]
module;
[layout(std140)]
struct ViewerData
{
projectionMatrix: mat4[f32],
invProjectionMatrix: mat4[f32],
viewMatrix: mat4[f32],
invViewMatrix: mat4[f32],
viewProjMatrix: mat4[f32],
invViewProjMatrix: mat4[f32],
renderTargetSize: vec2[f32],
invRenderTargetSize: vec2[f32],
eyePosition: vec3[f32]
}
import Engine/ViewerData;
[layout(std140)]
struct Settings

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@ -1,6 +1,8 @@
[nzsl_version("1.0")]
module;
import Engine/ViewerData;
[layout(std140)]
struct PointLight
{
@ -27,20 +29,6 @@ struct SpotLight
outerAngle: f32
}
[layout(std140)]
struct ViewerData
{
projectionMatrix: mat4[f32],
invProjectionMatrix: mat4[f32],
viewMatrix: mat4[f32],
invViewMatrix: mat4[f32],
viewProjMatrix: mat4[f32],
invViewProjMatrix: mat4[f32],
renderTargetSize: vec2[f32],
invRenderTargetSize: vec2[f32],
eyePosition: vec3[f32]
}
[set(0)]
external
{

View File

@ -1,19 +1,7 @@
[nzsl_version("1.0")]
module;
[layout(std140)]
struct ViewerData
{
projectionMatrix: mat4[f32],
invProjectionMatrix: mat4[f32],
viewMatrix: mat4[f32],
invViewMatrix: mat4[f32],
viewProjMatrix: mat4[f32],
invViewProjMatrix: mat4[f32],
renderTargetSize: vec2[f32],
invRenderTargetSize: vec2[f32],
eyePosition: vec3[f32]
}
import Engine/ViewerData;
external
{

View File

@ -1,19 +1,7 @@
[nzsl_version("1.0")]
module;
[layout(std140)]
struct ViewerData
{
projectionMatrix: mat4[f32],
invProjectionMatrix: mat4[f32],
viewMatrix: mat4[f32],
invViewMatrix: mat4[f32],
viewProjMatrix: mat4[f32],
invViewProjMatrix: mat4[f32],
renderTargetSize: vec2[f32],
invRenderTargetSize: vec2[f32],
eyePosition: vec3[f32]
}
import Engine/ViewerData;
external
{

View File

@ -77,6 +77,9 @@ int main()
Nz::Modules<Nz::Graphics> nazara(rendererConfig);
Nz::ShaderWriter::States states;
states.shaderModuleResolver = Nz::Graphics::Instance()->GetShaderModuleResolver();
Nz::RenderWindow window;
Nz::MeshParams meshParams;
@ -150,7 +153,7 @@ int main()
skyboxPipelineInfo.faceCulling = true;
skyboxPipelineInfo.cullingSide = Nz::FaceSide::Front;
skyboxPipelineInfo.pipelineLayout = skyboxPipelineLayout;
skyboxPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "skybox.nzsl", {}));
skyboxPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "skybox.nzsl", states));
skyboxPipelineInfo.vertexBuffers.push_back({
0,
meshPrimitiveParams.vertexDeclaration
@ -381,7 +384,7 @@ int main()
fullscreenVertexDeclaration
});
fullscreenPipelineInfoViewer.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "bloom_bright.nzsl", {}));
fullscreenPipelineInfoViewer.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "bloom_bright.nzsl", states));
std::shared_ptr<Nz::ShaderBinding> bloomBrightShaderBinding;
@ -405,7 +408,7 @@ int main()
std::size_t gaussianBlurDataSize = gaussianBlurDataOffsets.AddField(Nz::StructFieldType::Float1);
gaussianBlurPipelineInfo.shaderModules.clear();
gaussianBlurPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "gaussian_blur.nzsl", {}));
gaussianBlurPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "gaussian_blur.nzsl", states));
std::shared_ptr<Nz::RenderPipeline> gaussianBlurPipeline = device->InstantiateRenderPipeline(gaussianBlurPipelineInfo);
std::vector<std::shared_ptr<Nz::ShaderBinding>> gaussianBlurShaderBinding(BloomSubdivisionCount * 2);
@ -435,7 +438,7 @@ int main()
std::shared_ptr<Nz::ShaderBinding> toneMappingShaderBinding;
fullscreenPipelineInfoViewer.shaderModules.clear();
fullscreenPipelineInfoViewer.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "tone_mapping.nzsl", {}));
fullscreenPipelineInfoViewer.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "tone_mapping.nzsl", states));
std::shared_ptr<Nz::RenderPipeline> toneMappingPipeline = device->InstantiateRenderPipeline(fullscreenPipelineInfoViewer);
@ -474,7 +477,7 @@ int main()
fullscreenVertexDeclaration
});
bloomBlendPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "bloom_final.nzsl", {}));
bloomBlendPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "bloom_final.nzsl", states));
std::shared_ptr<Nz::RenderPipeline> bloomBlendPipeline = device->InstantiateRenderPipeline(bloomBlendPipelineInfo);
@ -498,7 +501,7 @@ int main()
fullscreenVertexDeclaration
});
fullscreenPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "gamma.nzsl", {}));
fullscreenPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "gamma.nzsl", states));
// God rays
@ -532,7 +535,7 @@ int main()
fullscreenVertexDeclaration
});
godraysPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "god_rays.nzsl", {}));
godraysPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "god_rays.nzsl", states));
std::shared_ptr<Nz::RenderPipeline> godraysPipeline = device->InstantiateRenderPipeline(godraysPipelineInfo);
@ -587,7 +590,7 @@ int main()
lightingPipelineInfo.stencilBack.depthFail = Nz::StencilOperation::Zero;
lightingPipelineInfo.stencilBack.pass = Nz::StencilOperation::Zero;
lightingPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "lighting.nzsl", {}));
lightingPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "lighting.nzsl", states));
std::shared_ptr<Nz::RenderPipeline> lightingPipeline = device->InstantiateRenderPipeline(lightingPipelineInfo);
@ -609,7 +612,7 @@ int main()
stencilPipelineInfo.stencilBack.compare = Nz::RendererComparison::Always;
stencilPipelineInfo.stencilBack.depthFail = Nz::StencilOperation::Invert;
stencilPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "lighting.nzsl", {}));
stencilPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, resourceDir / "lighting.nzsl", states));
std::shared_ptr<Nz::RenderPipeline> stencilPipeline = device->InstantiateRenderPipeline(stencilPipelineInfo);