Examples/DeferredShading: Use modules
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@@ -1,6 +1,9 @@
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[nzsl_version("1.0")]
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module;
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import Engine/InstanceData;
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import Engine/ViewerData;
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[layout(std140)]
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struct BasicSettings
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{
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@@ -8,27 +11,6 @@ struct BasicSettings
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DiffuseColor: vec4[f32]
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}
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[layout(std140)]
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struct InstanceData
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{
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worldMatrix: mat4[f32],
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invWorldMatrix: mat4[f32]
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}
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[layout(std140)]
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struct ViewerData
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{
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projectionMatrix: mat4[f32],
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invProjectionMatrix: mat4[f32],
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viewMatrix: mat4[f32],
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invViewMatrix: mat4[f32],
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viewProjMatrix: mat4[f32],
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invViewProjMatrix: mat4[f32],
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renderTargetSize: vec2[f32],
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invRenderTargetSize: vec2[f32],
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eyePosition: vec3[f32]
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}
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external
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{
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[binding(0)] settings: uniform[BasicSettings],
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