Add WASM CI

This commit is contained in:
Lynix 2023-02-05 11:00:39 +01:00
parent c3dddb883d
commit b6d565a097
8 changed files with 104 additions and 1214 deletions

View File

@ -7,6 +7,7 @@ on:
- '.github/workflows/linux-build.yml'
- '.github/workflows/macos-build.yml'
- '.github/workflows/msys2-build.yml'
- '.github/workflows/wasm-build.yml'
- '.github/workflows/windows-build.yml'
- '.gitignore'
- 'LICENSE'

View File

@ -7,6 +7,7 @@ on:
- '.github/workflows/coverage.yml'
- '.github/workflows/macos-build.yml'
- '.github/workflows/msys2-build.yml'
- '.github/workflows/wasm-build.yml'
- '.github/workflows/windows-build.yml'
- '.gitignore'
- 'LICENSE'
@ -92,5 +93,5 @@ jobs:
# Upload artifacts
- uses: actions/upload-artifact@v3
with:
name: ${{ matrix.os }}-${{ matrix.arch }}-${{ matrix.mode }}
name: nazaraengine-${{ matrix.os }}-${{ matrix.arch }}-${{ matrix.mode }}
path: package

View File

@ -7,6 +7,7 @@ on:
- '.github/workflows/coverage.yml'
- '.github/workflows/linux-build.yml'
- '.github/workflows/msys2-build.yml'
- '.github/workflows/wasm-build.yml'
- '.github/workflows/windows-build.yml'
- '.gitignore'
- 'LICENSE'
@ -85,5 +86,5 @@ jobs:
# Upload artifacts
- uses: actions/upload-artifact@v3
with:
name: ${{ matrix.os }}-${{ matrix.arch }}-${{ matrix.mode }}
name: nazaraengine-${{ matrix.os }}-${{ matrix.arch }}-${{ matrix.mode }}
path: package

View File

@ -7,6 +7,7 @@ on:
- '.github/workflows/coverage.yml'
- '.github/workflows/linux-build.yml'
- '.github/workflows/macos-build.yml'
- '.github/workflows/wasm-build.yml'
- '.github/workflows/windows-build.yml'
- '.gitignore'
- 'LICENSE'
@ -115,5 +116,5 @@ jobs:
# Upload artifacts
- uses: actions/upload-artifact@v3
with:
name: ${{ matrix.os }}-${{ matrix.arch }}-${{ matrix.mode }}
name: nazaraengine-${{ matrix.os }}-${{ matrix.arch }}-${{ matrix.mode }}
path: package

93
.github/workflows/wasm-build.yml vendored Normal file
View File

@ -0,0 +1,93 @@
name: Emscripten (wasm) build
on:
pull_request:
push:
paths-ignore:
- '.github/workflows/coverage.yml'
- '.github/workflows/linux-build.yml'
- '.github/workflows/macos-build.yml'
- '.github/workflows/msys2-build.yml'
- '.github/workflows/windows-build.yml'
- '.gitignore'
- 'LICENSE'
- 'CHANGELOG.md'
- 'README.md'
- 'README_en.md'
- 'README_fr.md'
jobs:
build:
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest]
arch: [x86_64]
mode: [debug, release]
kind: [static]
runs-on: ${{ matrix.os }}
if: "!contains(github.event.head_commit.message, 'ci skip')"
steps:
- name: Get current date as package key
id: cache_key
run: echo "key=$(date +'%W')" >> $GITHUB_OUTPUT
- name: Checkout repository
uses: actions/checkout@v3
# Force xmake to a specific folder (for cache)
- name: Set xmake env
run: echo "XMAKE_GLOBALDIR=${{ runner.workspace }}/xmake-global" >> $GITHUB_ENV
# Install xmake
- name: Setup xmake
uses: xmake-io/github-action-setup-xmake@v1
with:
actions-cache-folder: .xmake-cache-W${{ steps.cache_key.outputs.key }}
# Update xmake repository (in order to have the file that will be cached)
- name: Update xmake repository
run: xmake repo --update
# Fetch xmake dephash
- name: Retrieve dependencies hash
id: dep_hash
run: echo "hash=$(xmake l utils.ci.packageskey)" >> $GITHUB_OUTPUT
# Setup emsdk
- name: Setup emscripten
uses: mymindstorm/setup-emsdk@v11
with:
version: 1.38.40
actions-cache-folder: emsdk-cache-${{ matrix.mode }}-${{ matrix.kind }}
# Cache xmake dependencies
- name: Retrieve cached xmake dependencies
uses: actions/cache@v3
with:
path: ${{ env.XMAKE_GLOBALDIR }}/.xmake/packages
key: Wasm-${{ matrix.arch }}-${{ matrix.mode }}-${{ steps.dep_hash.outputs.hash }}-W${{ steps.cache_key.outputs.key }}
# Setup compilation mode and install project dependencies
- name: Configure xmake and install dependencies
run: xmake config --plat=wasm --arch=${{ matrix.arch }} --mode=${{ matrix.mode }} --kind=${{ matrix.kind }} --ccache=n --fs_watcher=n --tests=n --unitybuild=y --yes
# Build the engine
- name: Build Nazara
run: xmake --yes
# Setup installation configuration
- name: Configure xmake for installation
run: xmake config --plat=wasm --arch=${{ matrix.arch }} --mode=${{ matrix.mode }} --ccache=n --ffmpeg=n --shadernodes=y --tests=y --yes
# Install the result files
- name: Install Nazara
run: xmake install -vo package
# Upload artifacts
- uses: actions/upload-artifact@v3
with:
name: nazaraengine-${{ matrix.os }}-${{ matrix.arch }}-${{ matrix.mode }}
path: package

View File

@ -8,6 +8,7 @@ on:
- '.github/workflows/linux-build.yml'
- '.github/workflows/macos-build.yml'
- '.github/workflows/msys2-build.yml'
- '.github/workflows/wasm-build.yml'
- '.gitignore'
- 'LICENSE'
- 'CHANGELOG.md'
@ -86,5 +87,5 @@ jobs:
# Upload artifacts
- uses: actions/upload-artifact@v3
with:
name: ${{ matrix.os }}-${{ matrix.arch }}-${{ matrix.mode }}
name: nazaraengine-${{ matrix.os }}-${{ matrix.arch }}-${{ matrix.mode }}
path: package

File diff suppressed because it is too large Load Diff

View File

@ -191,8 +191,8 @@ includes("xmake/**.lua")
option("compile_shaders", { description = "Compile nzsl shaders into an includable binary version", default = true })
option("embed_rendererbackends", { description = "Embed renderer backend code into NazaraRenderer instead of loading them dynamically", default = false })
option("embed_resources", { description = "Turn builtin resources into includable headers", default = true })
option("embed_plugins", { description = "Embed enabled plugins code as static libraries", default = false })
option("link_openal", { description = "Link OpenAL in the executable instead of dynamically loading it", default = false })
option("embed_plugins", { description = "Embed enabled plugins code as static libraries", default = is_plat("wasm") })
option("link_openal", { description = "Link OpenAL in the executable instead of dynamically loading it", default = is_plat("wasm") })
option("override_runtime", { description = "Override vs runtime to MD in release and MDd in debug", default = true })
option("usepch", { description = "Use precompiled headers to speedup compilation", default = false })
option("unitybuild", { description = "Build the engine using unity build", default = false })