Add WASM CI
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@@ -191,8 +191,8 @@ includes("xmake/**.lua")
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option("compile_shaders", { description = "Compile nzsl shaders into an includable binary version", default = true })
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option("embed_rendererbackends", { description = "Embed renderer backend code into NazaraRenderer instead of loading them dynamically", default = false })
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option("embed_resources", { description = "Turn builtin resources into includable headers", default = true })
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option("embed_plugins", { description = "Embed enabled plugins code as static libraries", default = false })
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option("link_openal", { description = "Link OpenAL in the executable instead of dynamically loading it", default = false })
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option("embed_plugins", { description = "Embed enabled plugins code as static libraries", default = is_plat("wasm") })
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option("link_openal", { description = "Link OpenAL in the executable instead of dynamically loading it", default = is_plat("wasm") })
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option("override_runtime", { description = "Override vs runtime to MD in release and MDd in debug", default = true })
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option("usepch", { description = "Use precompiled headers to speedup compilation", default = false })
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option("unitybuild", { description = "Build the engine using unity build", default = false })
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