Add and make use of Vulkan Memory Allocator
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@@ -31,11 +31,10 @@ namespace Nz
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AbstractBuffer* RenderBuffer::GetHardwareBuffer(RenderDevice* device)
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{
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auto it = m_hardwareBuffers.find(device);
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if (it == m_hardwareBuffers.end())
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return nullptr;
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if (HardwareBuffer* hwBuffer = GetHardwareBufferData(device))
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return hwBuffer->buffer.get();
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return it->second.buffer.get();
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return nullptr;
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}
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DataStorage RenderBuffer::GetStorage() const
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@@ -65,6 +64,18 @@ namespace Nz
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}
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bool RenderBuffer::Synchronize(RenderDevice* device)
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{
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HardwareBuffer* hwBuffer = GetHardwareBufferData(device);
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if (!hwBuffer)
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return false;
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if (hwBuffer->synchronized)
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return true;
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return hwBuffer->buffer->Fill(m_softwareBuffer.GetData(), 0, m_size);
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}
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auto RenderBuffer::GetHardwareBufferData(RenderDevice* device) -> HardwareBuffer*
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{
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auto it = m_hardwareBuffers.find(device);
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if (it == m_hardwareBuffers.end())
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@@ -74,16 +85,13 @@ namespace Nz
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if (!hwBuffer.buffer->Initialize(m_size, m_usage))
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{
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NazaraError("Failed to initialize hardware buffer");
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return false;
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return nullptr;
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}
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it = m_hardwareBuffers.emplace(device, std::move(hwBuffer)).first;
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}
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HardwareBuffer& hwBuffer = it->second;
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if (hwBuffer.synchronized)
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return true;
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return hwBuffer.buffer->Fill(m_softwareBuffer.GetData(), 0, m_size);
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return &it->second;
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}
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}
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