HardwareBuffer: Fix wtf behavior
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@@ -50,7 +50,8 @@ namespace Nz
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UInt32 totalSize = m_parent->GetSize();
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UInt32 totalSize = m_parent->GetSize();
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bool forceDiscard = (size == totalSize);
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//bool forceDiscard = (size == totalSize);
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bool forceDiscard = true;
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OpenGL::BindBuffer(m_type, m_buffer);
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OpenGL::BindBuffer(m_type, m_buffer);
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