Fixed VBO being freed after OpenGL exit
Former-commit-id: ddd5fb16baa4371ceb917415bc138590cdc16e26
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@@ -223,6 +223,7 @@ bool NzForwardRenderTechnique::Initialize()
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void NzForwardRenderTechnique::Uninitialize()
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{
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s_quadIndexBuffer.Reset();
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s_quadVertexBuffer.Reset();
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}
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void NzForwardRenderTechnique::DrawBillboards(const NzScene* scene) const
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