Graphics: Update material shaders
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@@ -89,6 +89,10 @@ namespace Nz
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#include <Nazara/Graphics/Resources/Shaders/Modules/Math/CookTorrancePBR.nzslb.h>
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};
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const UInt8 r_mathDepthModule[] = {
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#include <Nazara/Graphics/Resources/Shaders/Modules/Math/Depth.nzslb.h>
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};
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// Passes
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const UInt8 r_gammaCorrectionPass[] = {
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#include <Nazara/Graphics/Resources/Shaders/Passes/GammaCorrection.nzslb.h>
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@@ -487,6 +491,7 @@ namespace Nz
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RegisterEmbedShaderModule(r_mathColorModule);
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RegisterEmbedShaderModule(r_mathConstantsModule);
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RegisterEmbedShaderModule(r_mathCookTorrancePBRModule);
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RegisterEmbedShaderModule(r_mathDepthModule);
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RegisterEmbedShaderModule(r_phongMaterialShader);
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RegisterEmbedShaderModule(r_physicallyBasedMaterialShader);
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RegisterEmbedShaderModule(r_skinningDataModule);
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