Graphics: Improve TextureSampler handling
This commit is contained in:
@@ -12,6 +12,11 @@ namespace Nz
|
||||
return *m_renderDevice;
|
||||
}
|
||||
|
||||
inline TextureSamplerCache& Graphics::GetSamplerCache()
|
||||
{
|
||||
return *m_samplerCache;
|
||||
}
|
||||
|
||||
inline const std::shared_ptr<AbstractBuffer>& Graphics::GetViewerDataUBO()
|
||||
{
|
||||
return m_viewerDataUBO;
|
||||
|
||||
Reference in New Issue
Block a user